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ray Member Level: 39 ![]() Posts: 186/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| "blablabla_ncl.bin" files ;D ____________________ ![]() |
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| Jul - Posts by ray |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 |
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ray Member Level: 39 ![]() Posts: 186/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| "blablabla_ncl.bin" files ;D ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 187/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Because many people want to know how to edit enemies with the NSMBe5.2, I made a tutorial.
1. SEARCH FOR ENEMY FILES AND OPEN THEM First, go to the file-browser. Then open the "root" folder and search the "obj" folder. Open it and you can see many files. This files are 2D images for the game. The goomba for example is a 2D image. Then search for "I_kuribo256_ncg.bin" and make a doubble click on it. This file is the goomba. For now you can't see anything. 2. OPEN PALLETTES AND IMPORT THEM Now, search for the "I_enemy256_ncl.bin" file and open it (doubbel-click). Then click on the button "add all". Close the window and search for the other "..._ncl.bin" files. Do the same with this files. The "..._ncl.bin files are the pallettes for the texture editor. 3. SETTINGS AND EDIT Go into the Texture editor. You can see in the list many pallettes. Click on the goomba file and set the upper label to 4 and choose the right pallette until the right colors are shown. Now the Goomba is editable. Have FUN! ray ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 188/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Yes, so everybody can look here^^ ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 189/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Cool, But note that the enemies have the same data. Means: if you make the goomba to a stickman, the stickman must have the same animations ![]() ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 190/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| I mean, if the animation of the goomba comes, when it is flattened and you have a other animation, it looks strange. ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 191/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Originally posted by luckwii The error is not normal... But in the editor window, you must click on a pallette an THAN on the enemy data That should work ;D____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 192/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Note, that the DS has a limitaion of 256 colors ;D ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 193/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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It IS possible, but you must choose NSMBe 5.2 ;D And don't edit with Photoshop or something else. When you export, the color pallette will be changed ![]() ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 194/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Best is with the NSMBe 5.2. texture editor ;D
And you can get the editor if you compile it, look at the prevoius pages ![]() ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 195/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Where are the item datas stored? ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 196/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Look on the Grasland Tileset, you have to put a block under the ramp. Then it should work. I think the block has a own Behavior, too. ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 197/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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I made a Video-Tutorial, but... its German If you are german or can speek, than i can give you a link.____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 198/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Originally posted by dark_star Yes it is possible, but i dont know any more which file it is ![]() ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 199/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Oh... thats bad... For a english tutorial, my english is too bad xD ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 200/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Ok here it is: http://www.youtube.com/user/MmarioStudiosS?feature=mhum#p/c/A5FD5FBBF46CC10A/0/ZwF_KbzG-sI ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 201/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| I think, too, but he want that i post the link ^^ ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 202/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Bug report:
-Add a sprite then you must click TWICE to change sprite and change the settings -If change sprite Sets, it dont changes from red to normal -If you close the "Open rom window" you get many errors. ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 203/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| I can only say: See the other (original) levels. You cant connect them^^ ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 204/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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With THIS, you can add a point, but CAN'T connect them
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ray Member Level: 39 ![]() Posts: 205/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Originally posted by NsmB_PrOOriginally posted by ray Connect would be, that you can engage them... (I hope my english is correct )____________________ ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 |
| Jul - Posts by ray |
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Acmlmboard - commit 47be4dc [2021-08-23]
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