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ray Member Level: 39 ![]() Posts: 165/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Jul - Posts by ray |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 |
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ray Member Level: 39 ![]() Posts: 165/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Visit our Homepage! HOMEPAGE: http://dotcom2769.wordpress.com/ ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 166/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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The world is already finished It's a specifically world ![]() ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 167/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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No. Not really. You can see it, when the hack is finished ![]() ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 168/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| I think I saw it somewhere in the enemy folder ... ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 169/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Bug Report:
I can't edit my Rom anymore. I get EVERY Time a rom lock. I have done NOTHING!... Please fix it... ![]() ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 170/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| It doesnt work. When I use a new ROM, i get a rom lock, too.... ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 171/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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No. I use a new Rom an dget EVERY Time a rom lock. When I create a patch, sometimes many things are not inclluded ![]() ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 172/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| This should help:
231: Water Data: ID00 RUHH VBWW - Set ID to the ID for the matching activation object (water rises when activated). Set R to 1 to allow the water to rise. U is unknown. Set HH to the height it will rise. Set V to 1 to make the water visible. Set B to the brightness of the water (0 = very dark, F = very bright, etc). Set WW to 01 if you want the rising/falling "waves" effect like in 6-2 - one of the water objects in 6-2 uses 24 for WW, I haven't yet figured out what it does. Special note: If R is set to 1, WW is set to 00 and ID is set to 00, you will get water that infinitely rises and never stops. ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 173/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Just a little update:
<object width="640" height="385"><embed src="http://www.youtube.com/v/v3XYqc_t-xg?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> On our Homepage you can see this, too. http://dotcom2769.wordpress.com/ ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 174/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Read the previous pages in the Question thread. There is a step by step tutorial ![]() ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 175/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Please help me, i finally finished the leafs, but in game they are not shown
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ray Member Level: 39 ![]() Posts: 176/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Your hack is nice, but with which file can you edit the bottom screen pictures? ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 177/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| PLEASE! Do not annoy us with this! I say it AGAIN! READ the PREVIOUS PAGES of the QUESTION THREAD! There is a step by step TUTORIAL! ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 178/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| The image ´s are stoed in the enemy folder. Look for "m_cannnon.nsbmd"
The world map cannon images are stored in: map-->world1.nsbmd; world2.nsbmd... ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 179/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| @luckwii
You can use the texture editor of the editor, or if you can export this image, you can user every program
@mimi1305 Enemys are easy to edit. In the obj folder you only need to open a enemy file and import textures. Then you can edit^^ Marios and Luigis colors arent editable YET! I am looking around the Datas and my results were longer arms and crashes I dont now where the colors and pallettes stored in HEX, too.____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 180/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Nsbmd is for the 3D enemies, normal enemies are in the obj folder i think^^
use ncg; nsbmd and nsbtx ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 181/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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I played it and it was too short xD And too easy. I think if you make them more... difficult and the design better, then it could be a good hack. Like a "New Super Challenge Bros" ![]() ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 183/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Originally posted by twup User not only the wooden blocks. Make it creative. I looks like you have done it quick without effort^^ ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 184/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Doubble-Click on the ncg file and doubble-click on all ncl files and press always "import all"
Then in the editor, choose the right pallette for the enemie. ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 185/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Import now the "blablabla.ncl" files. If you make a doubbel click on one file, a window opens, then push the "add all" button ;D ____________________ ![]() |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 |
| Jul - Posts by ray |
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Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
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