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05-03-22 06:22:17 AM
Jul - Posts by ray
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ray
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Posted on 01-15-11 10:08:40 AM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Why Luigi goes always through the slope? The Tile Behaviors are right^^
Please help!


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ray
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Posted on 01-15-11 10:32:24 AM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Thank you, now it works fine =D

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Posted on 01-15-11 01:01:27 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
When you import, you can choose "Import in first pllatte" or "Import in second pallette"
This should help you

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ray
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Posted on 01-15-11 03:27:28 PM, in could i do it???????? Link
I can say one sentence: DO IT!
Its really cool. There isnt a giude, but if you create and create and look into other hacks with the editor, you learn it very fast.

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ray
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Posted on 01-15-11 06:09:42 PM, in NSMB Texture Dump (last edited by ray at 01-15-11 03:11 PM) Link
Hi I made a texture dump, withou the polygon_unit file (only half of textures)
And I will put it in here, so everybody can use it. It was a lot of work and its not finished yet. Have fun with this! =D

Download: http://www.mediafire.com/?9dwl2riy56a0lq5

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ray
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Posted on 01-15-11 07:21:16 PM, in Raining Level + Go behind Tiles Link
Wow, thank you very much. This helps!
Thank you!
But...why have the nsmb rom so much different settings, which are most the same? Weird...

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ray
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Posted on 01-15-11 07:29:35 PM, in Raining Level + Go behind Tiles Link
Ok, i will try ^^

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Posted on 01-15-11 08:21:01 PM, in Editor Development thread Link
In the game are many unused BG files, but you cant import BG's in it. It is possible to do, that you can import in these ffiles, too?

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ray
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Posted on 01-15-11 08:32:46 PM, in Raining Level + Go behind Tiles Link
Originally posted by dirbaio
I found out WHY you're getting the BG bugs.
The peach castle top BG has animated stuff. Look at Peach's castle flag. Those animated tiles are "overwriting" parts of the BG.

Solution: Just use another BG id.



Ok, imported it in a another BG id, but there are still bugs -.- And only when i import the rainbow background

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ray
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Posted on 01-16-11 10:36:21 AM, in Help/Questions thread. ASK QUESTIONS HERE! (last edited by ray at 01-16-11 07:36 AM) Link
I have a problem with the 3D textures I edited tthe Color Palllette of the water in jyoutou tileset and imported a block. then it looks like that: And now it looks like THAT:

I have done nothing. I worked at the tower and when i testes it, suddenly the texture was gray

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ray
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Posted on 01-16-11 10:39:43 AM, in Raining Level + Go behind Tiles Link
Volcano 3 (ID 22)
BG:
Imported it looks like that:

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Posted on 01-16-11 10:59:33 AM, in Raining Level + Go behind Tiles Link
Oh thank you very much!

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Posted on 01-16-11 12:43:55 PM, in Worldmap HEX editing Link
Hi guys.
I found out something about the worldmap editing.
First, I would like to say, that Worlmap editing is very hard.
That what i have found out, is not very much, but i think i will recognize more than the little bit. AND i think it is possible to Hack the worldmap, so you can add objects, move objects and, edit the movement paths. I used World 2.

1.


I think you can edit the Movement Paths. I counted the Paths in the game and the number of the paths was 20. I dont know why in the Hex editor are only 19^^

2. LARGE PIC!


I think you can edit the object list and add some, but I'm not sure. When you edit the Color Pallette names, for example from w2_road2_50b to w2_road2_n50e, the object which has the color pallette, has now new colors, because you gave it a new pallette.

3.


I think the polygons are the particles from the sandstorm.

That was all what I have recognized. I think i will found out more =D
Please comment!

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Posted on 01-16-11 05:08:56 PM, in Raining Level + Go behind Tiles Link
Yes, of course, thank you =)

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Posted on 01-16-11 05:11:58 PM, in Raining Level + Go behind Tiles Link
Yes, but then we havent the mountains

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Posted on 01-17-11 02:38:42 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Now I have the same problem, since I use the new 5.2 version

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Posted on 01-17-11 03:13:58 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
2D and 3D textures^^

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Posted on 01-17-11 05:12:19 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
You have a Sprite Number 0 in the level at the top of the level. Search and ypu will find it. This Sprite crashes the game

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Posted on 01-17-11 06:17:07 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Which you cant get to work?

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Posted on 01-18-11 12:09:20 PM, in New Super Hacker Bros. (last edited by ray at 04-27-11 12:38 PM) Link
NsmB_PrO and ray presents...
New Super Hacker Bros.

HOMEPAGE: http://dotcom2769.wordpress.com/

Hey!
NsmB_PrO and I work on a Hack together! First, we worked only sometimes together. Then We had the idea, to make a Hack together. Because, we would like to make something special, we want to replace nearly all graphics with the graphics from New Super Mario Bros. Wii. The Tilesets are finished and the Jyouto Tileset is in work! Some things of the Hack took us a lot of time. And because you want get boring, we make the levels varied. And when you play, you can feel the difference of the levels!

We also have some special things in our hack:

1)RAIN EFFECT
2)PUDDLE EFFECT
3)CUSTOM BG's
4)GO BEHIND TILE EFFECT
5)Secret World 9
6)WATERFALLS
7)CUSTOM MUSIC



Here are a few other screenshots:


PLEASE COMMENT!

-NsmB_PrO
-ray

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Jul - Posts by ray


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

26 database queries, 50 query cache hits.
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