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05-03-22 06:22:33 AM
Jul - Posts by ray
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ray
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Posted on 12-25-10 04:37:41 PM, in Weird Tile Behavior Link
Wooh... cool, perhaps you can update this every time I can make a video off all them too xD

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Posted on 12-25-10 04:52:07 PM, in Weird Tile Behavior Link
Thats good =D
Er...If ANNYONE find a code, which lets you go BEHIND things, please write xD
This was my real reason, to play with the codes xDDD

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Posted on 12-25-10 05:05:26 PM, in Weird Tile Behavior Link
No? Not? Nothing? There isnt a way to do that? No hidden or unused Code or else?


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Posted on 12-25-10 05:31:57 PM, in Weird Tile Behavior Link
Ok thanks for this information =D
I hope really, someone do that

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Posted on 12-25-10 07:16:21 PM, in NSMB DS Sound & Music Hack v1.4 Link
I have a question. Which music must i choose, to get the SMS Secret Bonus Room music?
I mean, which music have you replaced^^

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Posted on 12-26-10 01:58:49 PM, in NSMB DS Sound & Music Hack v1.4 Link
Er... in you hack, you choose Music 0 (None) for SMS Bonus Room, but when i play it on MY rom (GER) i hear the multiplayer music xD Whats wrong?

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Posted on 12-26-10 03:07:06 PM, in Unused Action (?) with Koopa and go behind Tiles maybe possible Link
I've found a unused Koopa Action, i think xD I never used thiis^^
And I found out, Enemies can go behind objects (Behind the mini house^^ And only underwater o.O). But Mario/Luigi not. But they can do it, too. Only at the End of the Level, they go behind the mini House. Means The flagpole changes something, so mario/luigi CAN go behind objects. I have copied the house and tried to go behind it. It doesnt work. But perhaps a good hacker find out, what you musst change to go behind Objects.

<object width="480" height="385"><embed src="http://www.youtube.com/v/8DfiWNcq01k?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Please comment xD

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Posted on 12-26-10 03:55:25 PM, in NSMB Sound & Music Hacking Guide (Long) (last edited by ray at 12-26-10 12:58 PM) Link
When i try to convert midi to sseq it doesnt work
can you make a example screen, how it looks like?

EDIT: This Message comes: SMB3_-_Airship_-Arranged- open file failed


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Posted on 12-26-10 03:59:11 PM, in Unused Action (?) with Koopa and go behind Tiles maybe possible Link
Ok ok xD I stop ^^

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Posted on 12-27-10 06:51:11 PM, in Editor Development thread Link
Dirbaio, can you please add the Function, that you can choose, that the Koopa is in a shell? Its nowhere

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Posted on 12-28-10 03:03:57 PM, in Help/Questions thread. ASK QUESTIONS HERE! (last edited by ray at 12-28-10 01:00 PM) Link
Er... When I use the P-Switch, then appears this:

Why dont appear the blue coins?
Can someone help me?
PS: I have edited something in the tileset


EDIT: Now, all goes wrong =/

I cant open the game with all editors anymore =/

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Posted on 12-29-10 02:42:28 PM, in Sprite Data Reference (Long) (last edited by ray at 12-29-10 11:47 AM) Link
95- Spinning Jump Board
ID 00 00 00 00 00 = Set the ID to the same number as the activator ID (Star Coins, Switches etc.) BE CAREFULL, it dissappears after a while.
EXAMPLE:


PS: I hope i described it right xD My english is not so good...

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Posted on 12-30-10 12:42:27 PM, in Help/Questions thread. ASK QUESTIONS HERE! (last edited by ray at 12-30-10 04:43 PM) Link
Is it possible to hack the game, so you can die underwater? Like in Super Mario 64 with the lifebar under water.
Another Question:
Why, my objects dissappear, before I am going into the zones?


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Posted on 12-30-10 07:02:40 PM, in Kick from Beta Trailer found Link
Hi, yes i again xD
I found the Beta Kick, in the data ---->root---->player---->pl_ttl_LZ.bin
I copied the Hex code into the pl_mario_LZ.bin data
In the intro, you can see the kick and some other weird stuff. But the Intro never ends xD And when you play, mario goes like in the beta video. Now a question to all good hackers. Is it possible, to put the kick into the normal player data?
Here's a video:

<object width="480" height="385"><embed src="http://www.youtube.com/v/KyR7DC4s4M4?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

ray

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Posted on 12-31-10 08:02:43 AM, in Kick from Beta Trailer found (last edited by ray at 12-31-10 05:33 AM) Link
I know, but this looks different. See this video: http://www.youtube.com/watch?v=WT2WAE4JdJ8&feature=related
At second 28 Mario makes the kick and its the same like in my video. And when you have a saveslot, and play with mario, mario goes like in the beta trailer, too.
Heres a screenshot. There is a small difference.


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Posted on 12-31-10 08:45:54 AM, in Help/Questions thread. ASK QUESTIONS HERE! Link
I have a very big problem. When I play with Mario, in most of my Levels, i cant hear anything. No coin sound, no jump sound, no groundpound sound. NO NOTHING! Can anybody help me?

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Posted on 12-31-10 10:09:44 AM, in Kick from Beta Trailer found Link
Se my post above.
I made two screenshots

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Posted on 12-31-10 03:00:21 PM, in Kick from Beta Trailer found Link
I dont know anything about hex. But perhaps, you must copie the/these line/lines into the normal player data, which are for the kick?

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Posted on 12-31-10 09:54:38 PM, in Kick from Beta Trailer found Link
Yes, but for this, we need a good hacker =/ Or we try it ourself xD

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Posted on 01-02-11 10:14:05 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
BECAUSE NOONE ANSWER, I POST IT AGAIN:

1.
Is it possible to hack the game, so you can die underwater? Like in Super Mario 64 with the lifebar under water.
Another Question:
Why, my objects dissappear, before I am going into the zones?


2.
I have a very big problem. When I play with Mario, in most of my Levels, i cant hear anything. No coin sound, no jump sound, no groundpound sound. NO NOTHING! Can anybody help me?

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Jul - Posts by ray


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

26 database queries, 50 query cache hits.
Query execution time: 0.087029 seconds
Script execution time: 0.027332 seconds
Total render time: 0.114361 seconds