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Originally posted by NsmB_PrO
Originally posted by Orangefox Just add 94+XXXXXX at the end of each track within the *.SSEQ file (XXXXXX = offset to where you want to start the loop, in reversed hex). Original source for this informtation - [here]
It was in that quote
Yeah, when i set the loop, it repeats the COMPLETE music. And the loops dont work -.- I set the 94 and i can hear nothing -.-
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Originally posted by dirbaio Great So the camera stops scrolling slowly, hmm?
I've added it into the new sprite DB (the one at dirbaio.net is read-only because I have a copy elsewhere waiting to be finished)
Now to find out about its sprite data:
Level Data
World 1-4 area 1 00 00 00 FF C0 18
W1 Castle area 3 00 00 00 FF FF 30
W2 Castle area 1 00 00 00 C0 C0 06
World 3-B area 1 00 00 00 C0 FF 18
W4 Castle area 1 00 00 00 F0 FF 20
W6 Castle area 1 00 00 00 FF FF 18
World 8-3 area 2 00 00 00 A0 F0 D0
W8 Castle area 2 00 00 00 FF FF 30
W8 Final Castle area 2 00 00 00 FF FF 10
W8 Final Castle area 3 00 00 00 FF FF 30
Yes^^ Example for the camera scroll: Play NSMB to the first boss and then walk slowly to Bowser Jr. You will recognize that the camera is faster than mario from the point where the sprite is placed. 1-4 Has two of them. One to start the scroll and one to stop.
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What is reverse hex? Or what is reversed hex of 00 08 00 ?
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Originally posted by dirbaio The NDS is little-endian. See this
This means that if you have a 16-bit integer, like 0xABCD, it has to be represented as two bytes: 0xAB and 0xCD.
Little-endian means that we store the least significant byte (LSB) first. The LSB is 0xCD, so 0xABCD would be CD AB.
Same goes for 4-byte ints: 0x12345678 -> 78 56 34 12.
Also, that's why I changed the way sprite data is stored. NSMB interprets the sprite data as a short (2 bytes) and an int (4 bytes), 6 bytes total, so I reversed the first two bytes and the last four. Some sprites had a value "split" in two nibbles, now they don't.
Uh... thats easy
Thank you =D
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Originally posted by NsmB_PrO Anyone know, how to make a BG scroll?
I mean, some BGs are scrolling left or right. I want to make a BG scrolling fast left.
Please help!
0x0: Scroll exactly same as level. Used in w2-3 (sewer level) for example
0x1: Scroll slower than level. Used in most levels.
0x2: Scroll slower than level, maybe slower than 0x1?
0x4: Scroll faster than level
0x8: scroll slower than level, again?
0x10: scrool same as level
0x30: Scroll same as level.
0xFF: Makes the BG scroll HYPER CRAZY FAST!
Can this help??
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Originally posted by gerry96bros Hello, I modified the sound_data orangefox with the guidance of the music of Super Mario 64 but when I put the sound of water in the game I do not find it. but where is the music with VGMtrans water nsmb sm64 to hear where I went wrong? now I put the link of sound_data ...
http://www.mediafire.com/?p0t96y6gdx14xm3
I dont know what you mean... In VGMTrans the water theme is the Water_BGM^^ in Nsmb: Water3 
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Originally posted by gerry96bros I'll explain. I modified the sound_data nsmb and I put in the place of music home to sm64 and the same for the water only that the game does not start when the level starts
You put the water music from SM64 into the sound data from nsmb? Is thar right? And the level does not start because of the sound data? Then you did something wrong You should export all the snbk, swaw, and sequence files, which have to do with the water music. When you exported it from SM64, rename them into the names for NSMB sound data. Than you can make a sdat and import it.
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This time i can make my level 
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Originally posted by MathUser The hack looks awesome. Keep up the good work.
gridattack will not look at this thread so far again. You can post it in the new hacking forum http://board.dirbaio.net/
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Originally posted by S Is there a plan to support a Japanese version of "NSMB DS Editor"?
I dont think so, and you should ask your questions on the NEW board: http://board.dirbaio.net/
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We are all on this site: http://board.dirbaio.net/board.php
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You should ask your questions here http://board.dirbaio.net/board.php
This is the new forum. Noone is browsing here. Only I, to give new ones the link
*I think I should make a tutorial for pipe/doors *
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