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ray Member Level: 39 ![]() Posts: 287/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Originally posted by NsmB_PrO We wait ____________________ ![]() |
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| Jul - Posts by ray |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 |
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ray Member Level: 39 ![]() Posts: 287/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Originally posted by NsmB_PrO We wait ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 288/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Originally posted by limonOriginally posted by ray Yay! thank yoU ![]() ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 290/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Originally posted by NsmB_PrO There is a mistake at the "choclate ground" (xD) in the bottom in the right of the image. The sandground cuts immediatally and then there is the wet sand. You should make it a bit brighter, too. ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 291/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Could you add a Selection for the koopa sprite, when its in a shell? It's annoying to open always a other revision to change the sprite data ![]() ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 292/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Originally posted by dirbaio Amazing! That very nice! ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 293/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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What do you think about this wooden bridge and this wooden ladder?
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ray Member Level: 39 ![]() Posts: 294/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| In revision 156 should be some new musics to choose in the view settings. One time i tested it, i saw them. But now, when i need them, they are not shown o0 Why? ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 295/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Sprite 185 (Random Cheep-Cheep Generator)
You need a Zone for this. It let generate random cheep-cheeps in the selected zone. They have different speed. 00 00 0U ID 00 00 Set ID to the zone ID. U = Unknown. ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 296/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Originally posted by xxxzzz1 You can hold CTRL and klick on a object. Then move your mouse while you hold the left button down and then its duplicated. The next time ask in the question thread, instead to create a new thread ![]() ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 297/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Originally posted by dirbaio I put it HERE and in the Sprite DB ![]() ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 298/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Originally posted by NsmB_PrO Yeah, that's it. I set the vine Sprite set and the rope sprite set and it worked. I think the vine sprite loads the texture, but it hasn't a sprite data. The vine and the rope are the same, without the texture. So the vine loads the data from the rope. Can this be? ![]() ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 299/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Originally posted by luckwii Hmmmm.... I can't find the file in my rom ![]() ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 300/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Nice
But is it possible for you to record without the giant laggs? ![]() ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 301/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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WOW! GREAT! Your edited Platforms, coins, fireball, and enemy looks great Keep it up ![]() ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 302/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| What do you think of it?
<object width="425" height="349"><embed src="http://www.youtube.com/v/p-fsEZmZYPg?version=3&hl=de_DE" type="application/x-shockwave-flash" width="425" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object> PS: Beta release this evening. ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 303/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Does anyone know where the file for the animated Object lava in the Castle Tileset is? The nsbtx, without animation pictures is in the polygon unit folder. But where is the animated file? ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 304/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Originally posted by NsmB_PrOOriginally posted by ray I searched in the 2d folders. There is nothing In obj and polygon....nothing. Is there another 2D folder without the BG folder?____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 305/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Originally posted by luckwii First create your Zone. Then You create Sprite 168 and set the Zone ID. Now place your 197 sprites. When this is done you place sprite 286. Set the START ID to the last activated ID and the END ID to the first. Then you can set a Delay, too. Go again to the Spriite 168 and then set the activator ID to the END ID of sprite 286. Have fuN ![]() ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 306/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Sprite 280:
has something to do with the camera scroll. So the camera scrolls forward and mario gets nearer to the border of the screen. ____________________ ![]() |
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ray Member Level: 39 ![]() Posts: 307/321 EXP: 372347 For next: 32424 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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Originally posted by Orengefox Do you know how i can set the loops, so that it dont repeats the beginning? Like in Bowser Jr. battle. It doesnt start from the beginning again. ____________________ ![]() |
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| Jul - Posts by ray |
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Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
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