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05-03-22 06:22:20 AM
Jul - Posts by ray
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ray
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Posted on 05-26-11 01:57:11 PM, in Epic Video-Game-Musics Link
Love it
<object width="425" height="349"><embed src="http://www.youtube.com/v/9hUkiQiX4UI?fs=1&hl=de_DE" type="application/x-shockwave-flash" width="425" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<object width="560" height="349"><embed src="http://www.youtube.com/v/8N21htq8lXQ?fs=1&hl=de_DE" type="application/x-shockwave-flash" width="560" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<object width="425" height="349"><embed src="http://www.youtube.com/v/eVKj3u8JUm0?fs=1&hl=de_DE" type="application/x-shockwave-flash" width="425" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object>

<object width="425" height="349"><embed src="http://www.youtube.com/v/mfP-WGgNUD8?fs=1&hl=de_DE" type="application/x-shockwave-flash" width="425" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object>

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ray
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Posted on 05-26-11 03:26:01 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Does anybody know how the Final Castle turning rooms work?

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ray
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Posted on 05-26-11 05:24:14 PM, in Level Contest Game - Discussion Thread Link
Must there Boos in the level? My boos dont work correct

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ray
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Posted on 05-27-11 03:24:41 AM, in Level Contest Game - Discussion Thread Link
My boos move to me and then they stop. When i look to them now, they dont hide the face with the hands and when i go behind them, they dont turn around

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ray
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Posted on 05-27-11 01:41:45 PM, in Level Contest Game - Discussion Thread Link
Originally posted by NsmB_PrO
I would try to use a new ROM instead of a corrupted one

My isnt corrupted :| I used a new

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ray
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Posted on 05-27-11 10:19:26 PM, in Level Contest Game - Discussion Thread Link
I also use the moving stone block from multiplayer...

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ray
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Posted on 05-29-11 01:13:40 PM, in New Super Hacker Bros. Link
Phew! I did it! We have now a new underwater theme =) The Dire Dire Docks Theme from Super Mario 64!!
2 days of work xD

<object width="425" height="349"><embed src="http://www.youtube.com/v/m7NtON0W-Vc?fs=1&hl=de_DE" type="application/x-shockwave-flash" width="425" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object>

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ray
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Posted on 05-29-11 02:07:42 PM, in New Super Hacker Bros. Link
Originally posted by dirbaio
Looks good

BTW, I'm just curious to know why all your videos are a tiny video surrounded by huuge black space



Thank you
And: I dont know xD Perhaps Camtasia Studio makes it automatically ^^ Next time i will change the settings =)

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ray
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Posted on 05-29-11 02:23:56 PM, in New Super Hacker Bros. Link
Originally posted by dirbaio
Why don't you use DeSmuME's built-in avi recorder? That way you'll get superior quality 60 FPS output

Also, if you want to get only one screen in the video you can follow these instructions: http://www.youtube.com/watch?v=g7abteEbvIs.



My PC is not so good, so DeSmuME runs very slow

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ray
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Posted on 05-29-11 02:37:11 PM, in New Super Hacker Bros. Link
Originally posted by NsmB_PrO
Originally posted by ray
Originally posted by dirbaio
Why don't you use DeSmuME's built-in avi recorder? That way you'll get superior quality 60 FPS output

Also, if you want to get only one screen in the video you can follow these instructions: http://www.youtube.com/watch?v=g7abteEbvIs.



My PC is not so good, so DeSmuME runs very slow

but the video runs on the normal speed, although desmume is slow


I mean without recording it runs slow^^

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ray
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Posted on 05-29-11 03:09:34 PM, in New Super Hacker Bros. Link
Er... ok this is great


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ray
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Posted on 05-30-11 03:42:34 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
As far as I know, you can edit the sprite sets with Hex. There was something in the MvsL multiplayer hacking thread.
But i think it doesnt work

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ray
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Posted on 05-31-11 05:15:27 PM, in Level Contest Game - May Round 2 Link
My:

Name: Unnamed
Author: ray
Release Date: 31.05.2011
Patch: http://www.mediafire.com/?gaijbey7l6ox028
Video:
<object width="425" height="349"><embed src="http://www.youtube.com/v/Shd3VHTpGws?fs=1&hl=de_DE" type="application/x-shockwave-flash" width="425" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object>

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ray
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Posted on 06-02-11 11:07:34 PM, in Someone stealing Ray and NSMB Pros hack Link
Originally posted by shadeyshaney
could u not just hack in ur names so that instead of nintendo , both ur names come up instead? like at the main menu? and can u not protect roms like so they cant be open with the editors? so even if he does steal ur project he cant change anything and ppl will know its u's two that made the hack?


We COULD lock our rom. But we dont know how^^ Dirbaio said it is possible. And wen can change the title screen with our names

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ray
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Posted on 06-03-11 06:44:18 AM, in Someone stealing Ray and NSMB Pros hack Link
Originally posted by shadeyshaney
Originally posted by ray
Originally posted by shadeyshaney
could u not just hack in ur names so that instead of nintendo , both ur names come up instead? like at the main menu? and can u not protect roms like so they cant be open with the editors? so even if he does steal ur project he cant change anything and ppl will know its u's two that made the hack?


We COULD lock our rom. But we dont know how^^ Dirbaio said it is possible. And wen can change the title screen with our names


ye well it would be a smart thing to do if ur going to release another beta jus incase someone tries to steal it again.
btw its a really good hack so far , downloaded the beta yesterday and got to 1-4


Yeah, our next beta release is not far away We must only make 1-Castle, 2-2, and 2-4 Then the next beta will be released^^

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ray
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Posted on 06-05-11 11:13:41 AM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Originally posted by dirbaio
Yeah, they were on the UIStudio folder. look through them again. Keep in mind that they are probably 4bpp
I don't remember the filenames either.


NsmB_PrO and I looked both several times... NOTHING. We only know, that we found them long time ago with TileMolester

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ray
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Posted on 06-06-11 04:45:47 PM, in Level Contest Game - May Round 2 Link
NsmB_PrO:

DESIGN: Uh, your level is ok, but really, too short And it was too easy to get the 1 up at the goal You have no Star coins :O Floating Coins aren't good when you're not underwater (Points: 13/20)

CHALLENGE: 10/10

POLISH: Silly floating coins and missing star coins (Points: 17/20)
TOTAL: 40 Points


gridattack:

DESIGN: WOW! It was amazing I love mazes xD And it was realy funny to play it But the midway point... is not there (Points: 18/20)

CHALLENGE: (10/10)

POLISH: The doors dont fit with your ghost house "portals". And some Stairs don't work (Points: 16/20)
TOTAL: 44 Points


Garmichael:

DESIGN: Nahh. It was very cool, but a little bit booring. But the maze was amazing Too little powerups (it was hard ) (Points: 17/20)

CHALLENGE: 10/10

POLISH: Some stairs don't work, dont know why. I felt through them and I cant go them up. (Points: 17/20)
TOTAL: 44 Points

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ray
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Posted on 06-07-11 03:33:59 AM, in Level Contest Game - Discussion Thread Link
Continue! But i dont have a idea

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Posted on 06-07-11 11:22:06 AM, in Level Contest Game - Discussion Thread Link
Originally posted by Garmichael
I like the desert oasis idea.


Challenge: Hammer Brother's Desert.
Requirement: Uses the desert tileset, and there are at least five hammer brother creatures (this includes the ones that throw boomerangs or shoot fireballs).

How's this?


Also, I'm thinking that we drop the monthly total of scores, and just do it one contest at a time... One winner per contest. That way, no one is bound to doing a level for each contest if they don't have time.

How long do you all think is a fair amount of time to do a level without it being too long of a time? 10 days?

Any other suggestions for the contests?



The challenge is okay Do we have to place each of the hammer bros. types?

One winner for each contest? This sounds not good. Then its not really a contest And ten days are ok. This means 3 rounds for each month?

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Posted on 06-07-11 12:57:06 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
I have a problem with the lava sprite ._. My sprite data is: 35 00 02 15 00 00
Means: When 35 is activated, it should move 15 blocks up with the speed 2. But it doesnt move at all Also when i set a other activator id

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Jul - Posts by ray


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

25 database queries, 51 query cache hits.
Query execution time: 0.099469 seconds
Script execution time: 0.032405 seconds
Total render time: 0.131874 seconds