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05-03-22 06:22:25 AM
Jul - Posts by ray
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ray
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Posted on 02-26-11 12:06:47 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Originally posted by Yoshi_3000
have made two tilsets wen i will test it dosent work


I think you should write FULL sentences. What you have done, which editor version and what the error is.

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ray
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Posted on 02-26-11 12:09:18 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Can you please explain, what error is in the game? And which editor version did you use?

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Posted on 02-26-11 12:12:00 PM, in New Super Hacker Bros. Link
First beta release: 27.02.2011
Up to W1-4

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Posted on 02-26-11 12:20:14 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Edit only the Grasland Tileset. Jyouto for now not.

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Posted on 02-26-11 02:18:56 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Export your level, use a new rom, import the level an dimport ONLY THE GRASLAND tileset. Finish. Then you have all, without the jyouto^^

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Posted on 02-26-11 06:02:41 PM, in [Tutorial] How to edit Enemies/Objects with NSMBe5.2 Link
Er.. did you use Nsmb editor 5.2?

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Posted on 02-26-11 09:07:48 PM, in New Super Hacker Bros. Link
Beta is out, downloadlinks here: http://dotcom2769.wordpress.com/releases/beta-releases/

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Posted on 02-26-11 10:20:49 PM, in New Super Hacker Bros. Link
Please say if it work now.

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Posted on 02-26-11 10:54:43 PM, in New Super Hacker Bros. (last edited by ray at 02-26-11 07:55 PM) Link
Ok thank you for playing and feedback
We will fix all glitches and... remove some coins/enemies xD
1-4... we know it, but we can't fix it

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Posted on 02-26-11 11:25:00 PM, in Editor Development thread Link
Bug Report:

In 5.2, the viewes havent the setting "Progress Path ID" anymore. This belongs to errors with the Bottom Screen progress.

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Posted on 02-27-11 09:52:37 AM, in New Super Hacker Bros. Link
First Trailer:

<object width="480" height="390"><embed src="http://www.youtube.com/v/ILngmVZHXy4?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="390"></embed></object>

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Posted on 02-27-11 10:51:25 AM, in [Tutorial] How to edit Enemies/Objects with NSMBe5.2 Link
You can't EVERY file. What happens?

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Posted on 02-27-11 11:08:10 AM, in [Tutorial] How to edit Enemies/Objects with NSMBe5.2 Link
I crashes? This happens often, if the graphics are too big^^

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Posted on 02-27-11 11:58:07 AM, in [Tutorial] How to edit Enemies/Objects with NSMBe5.2 Link
I mean, the grapic of the game^^
@Playerbas5
How could I FIX it? Dirbaio must do it

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Posted on 02-27-11 02:52:09 PM, in [Tutorial] How to edit Enemies/Objects with NSMBe5.2 Link
Please read FIRST the header of my thread You can only do this with the NSMBeditor 5.2

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Posted on 02-28-11 02:05:16 PM, in [Tutorial] How to compile NSMBe 5.2 Beta Link
Thanks! No more asking people

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Posted on 03-03-11 03:39:03 AM, in [Tutorial] How to edit Enemies/Objects with NSMBe5.2 Link
Originally posted by dirbaio
This needs maybe some screenshots of each step, and maybe more explanation.
Oh, and also a warning that you need the compiled 5.2 in big bold letters

Once its right, I'll sticky it.

Thanks ray


Oh no Problem^^ I will edit the Tutorial, when i get my PC back xD My mum cam in when i was playing in the night - .- only because my cat -.- (I wrote this from the wii^^)

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Posted on 03-03-11 03:16:42 PM, in [Tutorial] How to edit Enemies/Objects with NSMBe5.2 Link
Er... it was 22:00 o' clock xD My friend talked me into it Perhaps i update the tutorial tomorrow, i got my PC back

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Posted on 03-04-11 08:00:13 AM, in New Super Hacker Bros. Link
we dont really ADD a new world. If everybody think about it everyone could do it

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Posted on 03-04-11 07:05:34 PM, in NEW Sprite Database - PM me to get an account Link
This is a great idea! I edited sprite 255 now

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Jul - Posts by ray


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

24 database queries, 52 query cache hits.
Query execution time: 0.082520 seconds
Script execution time: 0.026200 seconds
Total render time: 0.108720 seconds