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05-03-22 10:00:29 PM
Jul - Posts by TheDefault
TheDefault
Random nobody
Level: 4


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Since: 10-30-10


Since last post: 11.4 years
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Posted on 10-30-10 10:38:04 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Hello is it possible to make Super Mario 64 Online ( internet dosen't work i know )

i mean like over Hamachi?
TheDefault
Random nobody
Level: 4


Posts: 2/2
EXP: 183
For next: 96

Since: 10-30-10


Since last post: 11.4 years
Last activity: 11.3 years

Posted on 12-25-10 02:07:26 PM, in Mario 64 Level Importer Link
Originally posted by messiaen
My christmas gift to the SM64 community .

Level Importer v13


Changes:
- Totally Redesigned GUI
- Fixed some .obj issues which prevented textures from importing correctly
- Set Mario start position feature (even on levels such as the Castle Grounds)
- Fixed false "vertex out of range" warnings, now it should to take advantage of the entire level boundaries
- Option to switch act selectors on/off in each regular level
- Trajectories for racing penguin and snowman's bottom
- Collision mapping now has an interface, including a preview for resized textures
- Fixed "hardcore" fog setting
- Background parts (bg00.bmp files) are now correctly deleted after conversion
- Multiple water boxes
- Support for extra collision parameters (wind and sand direction)

Multiple water boxes is buggy and still has to tested a lot. In the next version I'll focus on adding trajectories and star positions, as well as some other tweaks.


will be there soon in the next Level importer version an Music Importer?
Jul - Posts by TheDefault


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

20 database queries, 2 query cache hits.
Query execution time: 0.080116 seconds
Script execution time: 0.003823 seconds
Total render time: 0.083939 seconds