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| Jul - Posts by ShenoxVII |
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ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 1/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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| Mario64 Action Modifier 0.1 Alpha. This is just a small release of the program I am currently working. It is to edit mario's jump height and distance and some of his other moves speed and such. There is still a few bugs like how you can use non-hexadecimal numbers / letters in the value boxes. I may make a version later on so that you can patch a extended m64 rom with the changes, but not any time soon. Right now I'm working on getting done with all of the mario actions and values straight then i'll work on visualizing it then publicly releasing it (As in Youtube). ![]() The program doesn't patch to roms. It is a gameshark code generator to generate edited values of mario's moves or actions. Soon I will put much more visual features in. Download - http://www.mediafire.com/?z7208548xpjyfyb |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 2/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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Originally posted by Metal_Man88 ![]() The program doesn't patch to roms. It is a gameshark code generator to generate edited values of mario's moves or actions. Soon I will put much more visual features in. I can't seem to edit my post to reword it so I'll leave it be unless you mind doing so. I'm saying, in future IF I can figure out a way to make a program directly edit another program I will see of making it patch the edited mario actions to the rom for hacks so it can eliminate the process of patching a gameshark code to a rom (In this case SM64 EXTENDED ROM). |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 3/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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Originally posted by Crashman64 This guy gots a nice screen capture program. Just use that and you can edit it with paint.NET or paint and just copy the part you want and resize it to full image size and upload through imageshake. Much easier. http://www.youtube.com/watch?v=77l6EBfGIKk |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 4/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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| Hi my name is ShenoxVII or SX7, I'm not new at all to sm64 hacking or rom hacking in general. I joined these forums to get more information on mario64 hacking. |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 5/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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http://www.mediafire.com/?o8266a694qo2wlq![]() Read read me for information. This just corrects the type of gameshark code and turns the address of the code into a offset and gives you your value back and lets you do the rest. I cut off a lot of the program in this post so I could work the bugs out. I'm still working on the program to directly edit a rom and fix the gameshark code if it happens to be outdated or if something is wrong with it. Also to self correct rom with chksum is another thing on to due list. This program I think will make some people's life just a bit easier. Still a lot of bugs so don't complain if you are reading this. |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 6/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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Originally posted by MarIO0 Read read me. It will directly patch to the rom when I fix some of the check gameshark feature and when I fix a few other things ill work on directly patching to extended m64 roms. It currently just takes the code that you broke down and put the type and stuff in the boxes and turns that into a offset in hex decimal in ROM and then gives you your value. I just made this post so people will know it's here and you can see it. I'm still working on it. More stuff to come soon. |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 7/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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Originally posted by Flames540 Not right now it does not. It will soon after I get the direct rom editing fixed and a few other features fixed. |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 8/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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Originally posted by Metal_Man88 Yea, I'm still looking for a way to turn program into hex viewing, then make it go to the offset of textbox 2 and then change next 2 bytes to the value's then save it into the rom. Much work to be done, the biggest block in the road for me is making a hex editor inside a program that is already a advance calculator and gameshark code fixer sort of, sense it can translate older gamesharks into 3.0 version ones, which is the kind pj64. Iv searched google, and tried many possible codes but I can't get it to correctly open a program, view in "&H" which tells the program to view or see something in hex, then to have it fully view the file, say a rom. It will only show the first byte of the full rom. It's getting annoying that I can't do anything to stop this. |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 9/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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| Does anyone know a correct code to go along with open dialog so you can open a file or program and view it completely in hex (I believe it should have "&H" with it) and then have ways to goto offset, replace value, and such? It would really help if someone could reply. |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 10/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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Originally posted by Metal_Man88 I only use C/C++ for emulation. Java for emulinker hacks for kaillera. VB for my own personal stuff because it is very visual and very basic, sort of. |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 11/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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Originally posted by MarIO0 |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 12/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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Originally posted by Rena I'm asking for a code to allow me to view a file or in this case a rom and be able to goto offset button and have it so i can edit it also. |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 13/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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Originally posted by MarIO0 |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 14/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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Originally posted by Metal_Man88 I will learn what the code is and what I can do with it next time =P. But yes I suppose i will try it it out tomorrow and see how it works. |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 15/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 16/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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Originally posted by Imajin I'm directly following this tut - http://code.google.com/p/gzrt/wiki/Nintendo64ToolchainSetup I keep getting errors and idk how to save it. |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 17/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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Originally posted by dirbaio It's written in C#. |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 18/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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Features that would be nice to see.
-Almost all textures to edit and patch into rom (Like more then Rice Video plugins dumping if possible but try to make them as simple as possible because I suck at texture editing =P) -A help menu for telling people how to use it. Because a lot of people ask how do you edit Terrain types, how do you add new objects / enemys in imported or flatworld. You need to tell people and list a thing for the CTRL or ALT then click things. It might be easier to just make it so you can directly edit it. -Gameshark patcher? =P, Like mine only make it so it can directly patch to the rom. It's just using fraubers notes on it. Address - 245000 , If address is ≤ 245000 then flip it, common sense. IF you could give me some credit on it for idea =3 it would be awesome if you did. -Visual Geo-layout editing? Maybe make it so you can visually see what you are replacing and put notes in the geo layouts to tell people which is which part of the enemy / object? -Koopa the quick trajectory modifier, Like fraubers only make your in toad tools so the new hackers can do this too without use of other programs. Just try to make it as user friendly and as many features as possible. |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 19/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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Does anyone know how to get a RAM address in Hexadecimal memory viewer and turn it into a gameshark code? What is the math behind doing so?
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ShenoxVII![]() (in all seriousness, you're a prick) Level: 21 ![]() Posts: 20/111 EXP: 44811 For next: 5132 Since: 10-09-10 Since last post: 545 days Last activity: 530 days |
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Originally posted by dirbaio Still doesn't work. I'm tired of trying to get the program to directly patch to rom. If someone is too ignorant to open a extended m64 rom with a hex editor and go to offset and replace next two bytes with the value then They don't deserve to be called a Mario64 hacker. I'm just trying to make the program work both ways. This code - Hex$(CLng("&H" & TextBox2.Text) - &H245000) is the math for the program. No matter how i put the &H245000 to be in front it always gives me a error. Because I need it to be infront so it can do the same math for addresses that are lower then 24500. I'm going to make another release but not a big one till i can fix this problem. |
| Pages: 1 2 3 4 5 6 |
| Jul - Posts by ShenoxVII |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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