Register - Login
Views: 99834059
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
05-03-22 09:59:54 PM
Jul - Posts by giangurgolo
giangurgolo
Random nobody
Level: 3


Posts: 1/1
EXP: 65
For next: 63

Since: 09-19-10


Since last post: 11.6 years
Last activity: 8.7 years

Posted on 09-19-10 04:41:18 PM, in Kirby SuperStar Hacking? (last edited by giangurgolo at 09-19-10 01:46 PM) Link
I added some notes to that wiki page GoldS posted earlier. Additions include music and sound IDs, but the most interesting is probably the attack animation data and instruction set. The instruction set documentation is largely incomplete, but I've found the offsets for the scripts for almost every attack. Also, the data for the powers that objects give, the attack strength of attacks (only 3 attack IDs are known currently) and the sounds they produce is given (look under "Other Data").

With this data it may be possible to create a new attack just by modifying its animation script. Keep in mind, though, that other parts of an attack may not be included in these scripts such as generic animations like bouncing backward after attacking an enemy.
Jul - Posts by giangurgolo


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

19 database queries.
Query execution time: 0.077867 seconds
Script execution time: 0.002634 seconds
Total render time: 0.080500 seconds