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05-04-22 04:38:52 PM
Jul - Posts by rabidabid
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rabidabid
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Posted on 04-15-17 09:56:54 PM, in Virtual On: Oratorio Tangram debug mode Link
Just tossed a page up for the game.

https://tcrf.net/Cyber_Troopers_Virtual-On:_Oratorio_Tangram_(Dreamcast)
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Posted on 05-29-17 08:27:39 PM, in Prototypes! Link
Randomly came across a YouTube channel that's been uploading early VHS footage from the San Fransisco Rush arcade games, including the cancelled Hot Rod Rebels. Stuff that was meant for internal use for work-in-progress versions of the games.

Here's the YouTube playlist.
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Posted on 06-23-17 04:54:04 PM, in Japanese game expo footage from 1991 (last edited by rabidabid at 06-23-17 10:39:13 PM) Link
So, somebody named Robert Hoskin recently uploaded footage he took following EGM staffers around a couple conventions in Japan. I found out about the videos in a post on Protodude's Rockman Corner about the footage of an early build of Rockman 4, specifically the scrapped sphinx boss!

I made a timestamp megapost like this a few months ago for a video of E3 1995, so I figured I'd try making one about these too.



The Gaming Adventures of Edward Semrad. ( Part 1 of 3 - with Martin Alessi )
Consumer Soft Group trade show (March 24, 1991)
There's not many lingering closeup shots of games in this one but here's a few quick timestamps. The convention floor itself is mostly around 6:25-19:40.

11:56 - Task Force Harrier EX [MD]
12:10 - Verytex [MD] -- Act 4 shown
12:16 - Asmik-kun World 2 [GB] -- Title screen copyright is 1990 instead of 1991, "LICENCED" is misspelled
12:22 - DX Bakenou [GB]
12:45 - Ys III: Wanderers from Ys [SFC]
13:15 - Sonic the Hedgehog booth
14:27 - Ys III: Wanderers from Ys [SFC] -- Prototype cartridge literally held into the console with packing tape lol
14:50 - Jinsei Game Densetsu [GB]
15:02 - Gyuwanburaa Jiko Chuushinha: Katayama Masayuki no Mahjong Doujou [MD]
15:23 - Ys III: Wanderers from Ys [SFC]
16:29 - Blue Almanac [MD]



The Gaming Adventures of Edward Semrad. ( Part 2 of 3 - with Ken Williams ) # 1.
Tokyo Toy Show (June 7, 1991)

02:14 - Rockman 4 [Famicom] -- with scrapped sphinx miniboss!

11:40 - SEGA Mega CD tech demo
13:17 - Lunar: The Silver Star [Mega CD]
15:33 - Wagyan Land [GameGear]
16:15 - ??? [Mega CD]
17:08 - Berlin no Kabe [GameGear]

Mega Drive
17:35 - Caesar no Yabou II -- aka Warrior of Rome II in the US
18:16 - Kyuukai Douchuuki
18:27 - Marvel Land
19:26 - El Viento
21:08 - Arcus Odyssey
21:59 - Blue Almanac
22:11 - The Berlin Wall -- cancelled, redesigned into Wani Wani World
23:42 - Alisia Dragoon
23:52 - Super Fantasy Zone
24:23 - Galaxy Force II
24:36 - Slap Fight MD
24:47 - Master of Monsters
25:05 - Sorcer Kingdom -- aka Sorcerer's Kingdom in the US
26:04 - Caliber .50 -- unreleased in Japan
26:26 - Shanghai III: Dragon's Eye
26:44 - F-1 Hero MD -- aka Ferrari Grand Prix Challenge in the US, "VERSION 0.30" shown on screen
27:02 - Uchuu Senkan Gomora
28:05 - Task Force Harrier EX
28:36 - Kuuga -- aka Vapor Trail in the US
28:59 - Beast Warriors -- aka Beast Wrestler in the US
29:42 - Raiden Trad
30:19 - Rent A Hero
30:44 - Monster World III
31:27 - Ninja Burai Densetsu
31:56 - Jewel Master
32:45 - Pro Yakyuu Super League '91 -- aka Sports Talk Baseball in the US
33:33 - Senjou no Ookami II -- aka Mercs in the US
34:04 - OutRun
34:55 - Bare Knuckle -- aka Streets of Rage in the US
35:39 - Advanced Daisenryaku: Deutsch Dengeki Sakusen
36:00 - Sonic the Hedgehog
36:54 - Shanghai III: Dragon's Eye

GameGear
39:53 - The Lucky Dime Caper Starring Donald Duck -- "COMING SOON" screen shown
40:29 - Arliel: Crystal Densetsu -- aka Crystal Warriors in the US
40:57 - OutRun
41:09 - Fantasy Zone Gear
42:01 - Berlin no Kabe

Mega Drive
43:02 - Devil Crash MD -- "COMING SOON!" screen shown
45:33 - Galaxy Force II
46:16 - Super Fantasy Zone
47:40 - Prototype cartridge closeup
48:29 - Super Fantasy Zone
50:40 - Another prototype cartridge closeup
51:20 - Alisia Dragoon



The Gaming Adventures of Edward Semrad. ( Part 2 of 3 - with Ken Williams ) # 2.
Tokyo Toy Show (June 7 & 8, 1991)

Mega Drive
00:54 - OutRun
04:31 - Populous
05:28 - Sonic the Hedgehog (presentation)

PC Engine / CD
08:11 - General consoles
22:47 - Prince of Persia -- the player seems to clip over top the foreground objects
23:35 - Tengai Makyou II: Manji Maru
24:30 - List of software
24:55 - Star Parodier
25:16 - Dragon Slayer: The Legend of Heroes
26:55 - Dragon Slayer: The Legend of Heroes
27:17 - Tengai Makyou II: Manji Maru
29:45 - Star Parodier

33:00 - Nostalgia 1907 [Mega CD]
35:12 - Lagoon [SFC]
36:45 - Tecmo Bowl [GB]
38:24 - Dungeon Master [SFC] -- promo video
39:41 - Ys III: Wanderers from Ys [FC]
40:56 - Sherlock Holmes: Consulting Detective [PCE CD?]
41:30 - World Jockey [PCE]
42:41 - 1941: Counter Attack [PCE]
46:05 - Street Fighter II [Arcade]



The Gaming Adventures of Edward Semrad. ( Part 3 of 3 - with Ron Marciniak )

This video has some footage outside SEGA HQ. No indoor or game footage though. Just linking for completion's sake. (September 27, 1991)
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Posted on 06-23-17 11:03:53 PM, in Japanese game expo footage from 1991 Link
Ah, nice work! It does seem odd they would use English text for the intro here.

The Berlin Wall also uses (grammatically dubious) English text for its intro. Weird.

(Also I edited the post with the things Diving pointed out.)
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Posted on 06-30-17 09:16:28 PM, in Sega Channel development disc (last edited by rabidabid at 07-01-17 04:00:49 AM) Link
I'm making a thread for this because it's full of fun stuff to talk about.

An old Sega Channel development disc from 1996 has recently been released (Hidden Palace link). It's full of source files, several menu test ROMs, ...and a couple Daggerfall demos for some reason. But there's a bunch of other interesting stuff too...



First of all, two "new" Mega Drive games!? Presumably these were exclusive to the Japanese Sega Channel and I'm pretty sure they never seen the light of day since. I can barely find any mention of these online.

"NYUSHI.BIN" (入試直前チェック難問奇門危機解決) is some sort of educational quiz game. "PLANET.BIN" (プラネットメッセージクイズ) is... some sort of astronomy/astrology-related thing. I've already made a page for one of them. (Also, a copy of that mysterious "Game Can Special" is in there too.)



Second, three SC-exclusive versions of Primal Rage! ("PRIMALCN.SGA", "PRIMALRG.SGA", "PRIMALTD.SGA") These have been documented a little on the game page.

Third... a potentially early version of Yuu Yuu Hakusho: Makyou Toitsusen? There are references to a "YU_YU" file on the disc... the problem is the actual BIN file isn't there. But the "GI" folder holds files that are... based on the ROMs? I don't know if they're compressed, truncated, corrupted or what but they don't boot in an emulator. But the files do have (messy unformatted) ROM headers and the one in "YU_YU.GI" is dated a month earlier than the final version and the "GM" code is copied from Gunstar Heroes. I don't know what could be done with this.

Fourth, after comparing the rest of the ROMs of retail-released games with existing ROM dumps, the only other one that's different seems to be Kyuukai Douchuuki (KYUUKAI.BIN). No idea what's different but it's mostly some changes in the first half of the ROM.



So yeah, a whole lot of goodies in here.
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Posted on 07-09-17 08:59:46 PM, in Sega Channel development disc Link
So it can potentially be salvaged? I wouldn't mind looking at it since it's one of my fav MD games. I have no idea how to go about decompressing it though.

I'm guessing these "GI" files might be what was actually sent through the service to cut down on loading/transfer times?

Also I started making a list of games listed in the menu ROMs just for the hell of it.
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Posted on 07-09-17 11:41:11 PM, in Sega Channel development disc (last edited by rabidabid at 07-10-17 01:55:49 AM) Link
Yeeess, thank you!! This really is an early version of Makyou Toitsusen.



At a glance this is the same version I made a prerelease page for a while ago. Very nice!


EDIT: Oh my god... track 80 (and many others) in the sound test is SMOOTH CRIMINAL ripped from Michael Jackson's Moonwalker... what the hell lmao
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Posted on 07-12-17 01:43:36 AM, in Sega Channel development disc Link
Okay so I started a page for the YYH proto. It's over here.

There are a whole bunch of unused graphics in the game that were cleaned out of the final release. Initially I assumed these were random things cut from the game, but upon closer inspection, these are actually from different games. Seems like this build was written over top of other stuff.



At the end of Kuwabara's tile set seems to be a spindash animation. I'm guessing this is Sonic because in the next graphics bank...



...it's Tails! Specifically his overworld sprites from Sonic Crackers! These are at the end of Yusuke's tile set.



Next is this at the end of Hiei's bank. I can't really tell what this is supposed to be, at least with the palettes I have going...



This is at the end of Sensui's bank. No idea what this is from but it's a little guy.



More little guy at the end of Jin's bank.
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Posted on 07-12-17 05:00:10 AM, in Sega Channel development disc (last edited by rabidabid at 07-12-17 05:16:25 AM) Link
lol and I'd just finished doing one myself. Ah well... here's another take.


EDIT: Have a spindashing Sonic instead.

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Posted on 07-12-17 11:09:12 PM, in Sega Channel development disc Link
I managed to eke out something resembling human in that one blob of graphics and it's...



... Shiva and Ash from Bare Knuckle III.

Also the new Hidden Palace page for the game says it has data for (a prototype version of) J.League Pro Striker 2, and sure enough...

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Posted on 08-18-17 02:31:57 AM, in Mega Man Legacy Collection (last edited by rabidabid at 08-18-17 02:39:15 AM) Link
Portion of Nintendo 3DS Code Found Inside Mega Man Legacy Collection 2

Also the background Famicoms and hidden Game Boy in Junk Man's stage have been removed. Probably worth documenting as a revisional difference.
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Posted on 11-15-17 04:16:05 AM, in Sega Channel development disc (last edited by rabidabid at 11-16-17 02:39:01 AM) Link
Minor bump of nothingness, just some random observations regarding this old YouTube video uploaded in 2007. (There's also a Part 2 from 2011 with news blurbs and stuff I didn't do comparisons for.)

"0395DEMO.BIN" seems to be (mostly) the same menu seen in "Month 1". The video has Golden Axe II in the "The Arcade" menu, which seems to be missing from the ROM though for some reason.

"1095DEMO.BIN" seems to be mostly the same as "Month 2". The video shows a "comic soon" message for "Express Games", while the ROM shows the list of games.

"0995DEMO.BIN" seems to be the same as "Month 3". No discrepancies I noticed.


---


EDIT: Also, just to make certain, I decompressed all the GI and SA files and compared them. They're all identical to each other. Then I compared them to the BIN files already on the disc... and they're also identical.

... That is except for "SCMENU". All three files (BIN/GI/SA) are located in the "GI" folder for some reason. The GI/SA are identical but those are different from the BIN... I'm not sure in what way, but they don't boot in an emulator (no headers) so I'm not really sure what they even are.
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Posted on 01-22-18 03:46:54 PM, in Japanese game expo footage from 1991 (last edited by rabidabid at 01-22-18 03:48:56 PM) Link
Just noticed another video was uploaded a few weeks ago. Not much closeup footage but there's some other stuff running in the background. Still nice to see nonetheless.

The Gaming Adventures of Edward Semrad - At 10th CSG Gaming Show in Ikebukuro.

6:00 - Shadow of the Beast (Wondermega)
9:55 - Super Double Dragon (SNES)
10:25 - Phalanx (SNES)
10:58 - Blashit (SNES) [different HUD layout it seems]
12:31 - King Salmon (MD)

You can see a Sega R360 cabinet in action around 21:30.


EDIT: Uh... that's supposed to say Blaz-eon lol...
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Posted on 02-08-18 03:25:14 AM, in Prototypes! Link
Well here's something amusing I just discovered.

The version of Comix Zone released on Virtual Console in the US was actually a prototype lol. The ROM is just called "ComixZone_USA.SGD" but it's identical to this Jun 9, 1995 prototype on Hidden Palace.

The European and Japanese ROMs are identical to the final releases, so they got that right at least.
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Posted on 04-30-18 12:00:32 PM, in Miitomo is shutting down May 9th (last edited by rabidabid at 05-08-18 03:19:42 PM) Link
Nintendo announced back in January it was shutting down Miitomo on May 9th. I know, it wasn't very popular, and it's not really a "game", but I figure Nintendo's first smartphone app is worth some sort of archiving effort.

The majority of customization assets (clothes/wallpapers/flooring/etc.) are stored on Nintendo's servers and are downloaded to the app as needed. So once the app shuts down, all of that will probably disappear too.

I used a packet capturer to try and sniff out where the data is coming from. The model assets seem to come from zip files stored on "download-cdn.miitomo.com". ("api.miitomo.com" is another URL where... stuff comes from.) Here's some samples:



http://download-cdn.miitomo.com/native/20180125111639/android/v2/asset_model_character_bodyAcce_output_bodyAcce0000.zip

http://download-cdn.miitomo.com/native/20180125111639/android/v2/asset_model_character_bodyAll_output_bodyAll0000.zip

http://download-cdn.miitomo.com/native/20180125111639/android/v2/asset_model_character_bodyBottomsA_output_bodyBottomsA0000.zip

http://download-cdn.miitomo.com/native/20180125111639/android/v2/asset_model_character_bodyBottomsB_output_bodyBottomsB0000.zip

http://download-cdn.miitomo.com/native/20180125111639/android/v2/asset_model_character_bodyShoes_output_bodyShoes0000.zip

http://download-cdn.miitomo.com/native/20180125111639/android/v2/asset_model_character_bodyTops_output_bodyTops0000.zip

http://download-cdn.miitomo.com/native/20180125111639/android/v2/asset_model_character_bodyTopslong_output_bodyTopslong0000.zip

http://download-cdn.miitomo.com/native/20180125111639/android/v2/asset_model_character_headwear_output_headwear0000.zip

http://download-cdn.miitomo.com/native/20180125111639/android/v2/asset_model_room_roomFloor_output_rmFl0000.zip

http://download-cdn.miitomo.com/native/20180125111639/android/v2/asset_model_room_roomWall_output_rmWl0000.zip


(Replace the "android" with "ios" for the iOS assets.)

I've tried manually downloading stuff by going through the numbers but, um... there's a lot. The shirt numbers alone go up to at least 1000. But a lot of those numbers just don't exist? For example, "headwear0066" through "headwear0099" don't seem to work... but "headwear0100" does... but other numbers going up from there don't... but "headwear0211" does... etc.

It'd be nice to be able to just crawl the whole thing, but I've gotten 403 errors trying that.

- - -

The textures are PVR 3.0, ETC1 encoded (via GerbilSoft). I managed to open them with something called PVRTexTool, but there might be something else out there.

Here's some random examples:







- - -

And here's some other random URLs I picked up:


http://download-cdn.miitomo.com/native/20180125111639/manifests/v2_20180405_3_android/manifest.json

http://download-cdn.miitomo.com/native/20180125111639/android/v2/sound.zip

http://download-cdn.miitomo.com/native/20180125111639/android/v2/asset_archCamera_cameraBg_default.zip

http://download-cdn.miitomo.com/native/20180125111639/android/v2/20170608va04ga91webp.zip

http://download-cdn.miitomo.com/native/20180125111639/android/v2/asset_corinthGameBanner2_200820.zip

http://download-cdn.miitomo.com/native/20180125111639/android/v2/asset_shopBanner2_newStandard124_webp.zip

http://download-cdn.miitomo.com/native/20180125111639/android/v2/message_Release_Arch_msbp.zip

http://download-cdn.miitomo.com/native/20180125111639/android/v2/message_Release_Console_JPja_EmotionExpression.zip

http://download-cdn.miitomo.com/native/20180125111639/android/v2/stageimg200500.zip


And one that might particularly be TCRF related:

http://download-cdn.miitomo.com/native/20180125111639/android/v2/unused-assets_csv.zip

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Posted on 05-02-18 11:44:30 AM, in Miitomo is shutting down May 9th Link
Nice. (Also, welcome!) I actually just found the manifest last night. It's quite helpful. There's also one for iOS:

http://download-cdn.miitomo.com/native/20180125111639/manifests/v2_20180405_3_ios/manifest.json


einstein95 parsed out the links and apparently tossed them into ArchiveBot, so... I guess they'll be appearing on the Internet Archive in some form.


[01:36] [eientei95] rabidabid: https://gist.githubusercontent.com/einstein95/76a82c4c985d832b6614b8e17ed7924d/raw/68639ac929bfe9d90b6d251253b85872eaa7b026/ios.txt https://gist.githubusercontent.com/einstein95/76a82c4c985d832b6614b8e17ed7924d/raw/68639ac929bfe9d90b6d251253b85872eaa7b026/android.txt
[01:36] [eientei95] Threw these URLs into archivebot
[01:48] [eientei95] rabidabid: archives done. iOS: 958.2 MiB; Android: 732.6 MiB


I might download them too for the heck of it.
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Posted on 05-26-18 05:38:20 PM, in Japanese game expo footage from 1991 Link
Argh... I was just considering downloading them too. At least the one with the Rockman 4 footage was saved. It was probably the most significant one.

Metalman put together a nice prerelease page based on the footage. Even got some stitched-together maps going.
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Posted on 06-01-18 10:10:48 PM, in Prototypes! Link
TurfMasta released a couple personal protos on his Twitter.

Viewpoint (Genesis) | Download
Matsumura Kuni Hiroden: Saikyou no Rekishi wo Nurikaero! (SNES) | Download
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Posted on 07-05-18 08:57:47 PM, in Prototypes! Link
Nintendo Player released/wrote about a proto of Pirates! Gold for Genesis.
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Posted on 07-17-18 09:29:11 PM, in Weird Discoveries (last edited by rabidabid at 07-17-18 09:29:50 PM) Link
A while back I was looking at the manual scans for the games on the NES Mini that Nintendo uploaded. Here are some Zelda things I noticed.


In this infamous screenshot from the English manual, if you zoom in, you can see the remnants of the Japanese text, which was presumably inked over. (Note the text in the JP version is right-justified, starting just above the old man.)


And in the Japanese manual, if you look closely at the pictures of the sprites, you can see remnants of the grid for whatever they used to display them. These are some of the more obvious examples. Notice the "ABC" in that generic NES font along the top and left sides of the sprites.
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Rusted Logic

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