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05-04-22 04:38:55 PM
Jul - Posts by rabidabid
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rabidabid
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Posted on 05-20-14 10:49:35 PM, in Bangai-O Spirits Link
Giving this thread a bump to share this little beauty...

It's the full sized version of the unused Mario themed background. A little odd to say the least.

Anyway I been trying to get this project going again. Started mapping some of the unused stages. These are all the unused files in the "stage" folder:


Both versions:
baikakuhoudai_okihoudai_stg
battingusenta_stg
battodego_stg
bosu_iroiro_stg
bosunohurukoosu_stg
charaga_stg
dassyu_kai_stg
deka_stg
matenrou_stg
nakai12_stg
nakai15_tate_oriru
nakai16_meiro1
nakai17_tate_agare
nakai18_2route
nakai19_yokonaga01
nakai20_Vjump1
nakai21_BOSS01
nakai22_Vjump2
nakai25
nakai27_BlueTriangl
nakai28_SmallWarld
nakai29_NANAME
nakai30_BlackSquare
nakai31_BlockWorld
ogino8_stg
ogino15_stg
ogino_vjump
posurassyu_stg
sumartoball_stg
tamadeikuzakogunndan_stg
test_stg
v_jump_stg
yokokawa_vjump

International ver. only:
ikoruattoikoruatto_ply
maegawa16_ply
maegawa18_ply
ogino2_ply
ogino6_ply
ogino14_ply
ogino19_ply
ogino21_ply
orokamononotudoisiyakata_ply
tanken_ply
tutorial1_ply
tutorial17_ply

Japanese ver. only:
kitagawa080121
mibu080121


I'm thinking those international and Japan exclusives are replay files since the file sizes are significantly larger than the regular stages (and also considering the "_ply" appendage). I have no idea how to go about loading them up in the game though.
rabidabid
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Posted on 09-30-14 10:47:56 PM, in Rockman World prototype DUMPED Link
I started attempting to map some of the stages yesterday. Here's Cut Man's stage. Also the last few screens of Elec Man and Ice Man's stages, since those appear to be the only spots with layout differences.

And for reference, here's Chris Covell's page documenting his proto.
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Posted on 10-24-14 12:30:36 AM, in Let's sign a birthday card for TCRF Link
last minute but heyo

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Posted on 06-07-15 12:48:43 AM, in Useful Tools Link
Originally posted by Jarofmayo
Not sure if this is the right place to be asking but how can one rip voice clips from a NES game. Really want the ones from Gauntlet II on the nes as mp3s.

Well they don't seem to be included in the NSF rip.

I suppose you could boot the game up in an emulator like FCEUX, mute all the sound channels except PCM (Config > Sound...), then use WAV recording (File > AVI/Wav > Record Wav...) to record what you want.

You'll probably have to use an audio editor like Audacity to trim them down and convert to MP3 tho.
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Posted on 10-08-15 10:35:44 PM, in Weird Discoveries (last edited by rabidabid at 10-09-15 12:14:14 AM) Link
Dunno how appropriate this thread is for this but considering it's pretty much the "general random things" thread...

OK so Ichiro Mihara, planner for Mega Man 5, tweeted out some photos of an old notebook with some scribbly design ideas for the game. It's pretty neat.

Tweet 1 / Tweet 2

Translations of those tweets (and more) were posted on Protodude's Rockman Corner. Also someone in the comments section pointed out enemies that look like the unused grenade and lightbulb enemies documented on the TCRF page.



As a side-note, he apparently worked on Mega Man 6 as well... or at least confused 5 with 6. The planner of 6 went by "Turkey-613". And apparently no one figured out who that is yet? Now I don't know anything about Japanese but I'm gonna go ahead and put on my detective hat here. "613" in Japanese would be "roku ichi san"... so, "Ichiro-san"? Maybe?

Perhaps he was the planner for both games? Though I suppose someone could just tweet him and ask lol.



Edit: For funsies, I tried comparing some of the original scribbles to their "final" counterparts. Dunno how accurate it is. Also not sure about the 3rd one from the bottom.


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Posted on 12-10-15 06:06:53 PM, in Prototypes! Link
Unreleased Atari 8-bit game Star Raiders II was released.

Download (archive.org) / Audio interview
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Posted on 02-27-16 09:01:11 PM, in ST II Turbo (weird Genesis SFII beta...) Link
For what it's worth, the Ninja Gaiden prototype floating around also has the same "ARM WRESTLING" ROM header.
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Posted on 03-18-16 11:10:19 PM, in Weird Discoveries Link
Here's a partially assembled version of the Mickey Mouse thing. (In grayscale)



Needs some copy&pasting to finish up.
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Posted on 05-18-16 01:37:02 AM, in Prototypes! Link
Debug version of Mega Man Battle Network 2 released.
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Posted on 09-19-16 12:36:01 AM, in Weird Discoveries Link
Noticed this a while ago but dunno where else to put it so

Here's some footage of NieR:Automata streamed during last E3 for PlayStation Underground. It has some debug menu action, notably some free enemy placement around the 11 minute mark. (There are some other copies of this stream footage uploaded on Youtube and likely elsewhere)

The menu's all in Japanese but it looks pretty in-depth.


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Posted on 09-26-16 11:25:24 PM, in Prototypes! Link
A "very early", "barely playable" prototype of Planetfall 2 was uploaded to the Internet Archive.

https://archive.org/details/planetfall-2-prototype
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Posted on 10-23-16 10:58:39 PM, in Weird Discoveries Link
So a little while ago I found this recent interview between Yuji Naka and a dude from Game Center CX. I think it's supposed to be about the idea of creating a new licensed Genesis game. But it ends up covering a range of topics, including the Ghouls'n Ghosts port and, of course, Sonic. Seems pretty insightful.

But what's really interesting is the couple pieces of software he brought with him.


One is a scaling/rotating test, apparently meant to be used for the Sonic 1 special stages, but ultimately wasn't.


The other is a cancelled space game called Metal Lancer (メタルランサー), which was being developed after GnG, but before Sonic.

(I'm just using Google Translate to get an idea of what's being talked about, so may be inaccurate.)
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Posted on 11-12-16 12:56:15 AM, in Prototypes! Link
The Rockman X3 prototype for SNES has finally been dumped and released! Took months of work and specialized hardware but it's finally out there.

Plenty of graphical differences, including completely different sprites for Volt Catfish, Neon Tiger, Byte, and (I think) Vile.

Also I think there's some sorta annoying system where you can get stunned by an attack and are unable to move for a few seconds... glad they got rid of that...
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Posted on 12-21-16 04:41:38 AM, in Prototypes! Link
Might've missed this before, but apparently Natsume has been bringing a beta version of Wild Guns with them along with their new remake to conventions and stuff this past year.



Photo posts: Twitter / Facebook 1 / Facebook 2
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Posted on 02-03-17 12:41:28 AM, in E3 1995 footage (last edited by rabidabid at 03-05-17 08:52:20 PM) Link
So somebody posted a thread on NeoGAF a few days ago where they uploaded a ton of video footage they took from the very first E3 show. The video is 3.5 hours long and includes the full confrences from Sega/Sony/Nintendo (they're pretty dull... especially Nintendo's, yeesh). The show floor stuff starts midway through at 1:36:26.

Video link here:
https://www.youtube.com/watch?v=Op5EkC7GbxQ

The capture ain't perfect. The video/audio glitches out for a second every couple minutes. Also it seems to have been cropped for widescreen. But it's still pretty clean and high quality all things considered.

But there's footage from tons of games shown in those last 2 hours... plenty of unfinished and unreleased stuff. I went through and painstakingly timestamped all the off-screen game footage focused on. Sooo... have fun...



1:39:36 - Secret of Evermore ("work in progress" "5/10/95 5:36:19 PM")(many debug features enabled, map select thoroughly used, quite unfinished)
1:51:29 - Chrono Trigger
1:54:53 - Robotech: Crystal Dreams (unreleased N64 game) (trailer footage)
1:55:45 - Lobo (very glitchy looking)
1:56:13 - Castlevania Dracula X (very basic unfinished title screen)
1:57:56 - Lunar: Eternal Blue (trailer footage)
2:03:18 - Earthworm Jim 2
2:03:59 - Lunar: Eternal Blue (demo footage?)
2:04:39 - Sega Rally Championship

2:05:45 - Killer Instinct
2:11:06 - Donkey Kong Country 2 ("wow this is only 20% done") (different title screen with some elaborate animation -- see this little Twitter exchange between the devs related to it) (animal crates and the end targets don't work yet)
2:17:06 - Earthbound
2:18:00 - Comanche (unreleased SNES game)
2:21:09 - Chrono Trigger
2:23:26 - King Arthur & the Knights of Justice
2:26:16 - Ninja Gaiden Trilogy
2:26:33 - Super Turrican 2

2:29:00 - Street Fighter II (GB on SGB)
3:29:38 - Donkey Kong Land (GB on SGB)
2:30:18 - Killer Instinct (GB on SGB) (different SGB border)
2:30:46 - Centipede/Millipede (GB on SGB)
2:32:19 - Asteroids/Missile Command (GB on SGB)
2:32:44 - Galaga/Galaxian (GB on SGB)
2:33:24 - Galactic Pinball
2:33:46 - (Unreleased Virtual Boy racing game?)
2:34:20 - Galaga/Galaxian (GB on SGB)
2:34:27 - Teleroboxer
2:34:53 - Virtual Boy Wario Land

2:35:15 - FX Fighter
2:36:37 - Dragon: The Bruce Lee Story (SNES)
3:37:05 - Solar Eclipse (Saturn)
2:37:25 - Blood Omen: Legacy of Kain (PS)
2:37:39 - Total Eclipse (PS)
2:38:02 - Ballz: The Director's Cut (3DO)
2:38:25 - Head-On Soccer (SNES)
2:38:48 - Skeleton Krew
2:39:00 - Head-On Soccer (Genesis)
2:39:22 - Slam 'n Jam '95
2:39:49 - Super Burnout

2:40:14 - Namco booth - misc. PlayStation stuff (Starblade Alpha, Cyber Sled, Ridge Racer, etc.)

2:42:52 - Vectorman
2:43:26 - Comix Zone
2:44:09 - The Adventures of Batman & Robin
2:44:47 - Nightmare Circus (unreleased)
2:45:26 - Mighty Morphin Power Rangers: The Movie
2:46:30 - Garfield: Caught in the Act
2:46:53 - Gran Chaser

2:47:40 - Thea Realm Fighters (unreleased)
2:47:55 - Ultra Vortek (presented as "Ultra Vortex")
2:48:40 - WeaponLord (SNES)

2:49:10 - PlayStation promo videos

2:50:32 - FIFA Soccer 96 (Saturn)
2:51:04 - Japan Professional Football League (3DO) (a J.League game...?)
2:51:26 - (rail shooter game I don't recognize) (SNES)
2:51:40 - NFL Quarterback Club 96 (SNES)
2:52:10 - Revolution X (Genesis)
2:52:31 - Foreman For Real (SNES)
2:52:43 - Judge Dredd (SNES)
2:53:14 - Super Turrican 2

2:55:29 - PlayStation promo video
2:58:43 - Mortal Kombat 3
3:00:53 - NBA Jam: Tournament Edition
3:01:12 - Viewpoint
3:03:15 - Syndicate Wars
3:03:28 - Darkstalkers
3:04:17 - WipeOut
3:04:58 - Lemmings 3D (controls screen with "E3 DEMO" tile background)
3:06:54 - Destruction Derby

3:07:05 - Ultra 64 prototype console, cartridge

3:12:46 - D (trailer video)

3:15:06 - Donkey Kong Country 2

3:18:36 - The 11th Hour (PS) (unreleased?)

3:19:38 - Sonic CD (PC)
3:19:57 - Daytona USA (8 cabinet link)
3:20:30 - Virtua Racing (Saturn)
3:21:39 - Virtua Cop (Saturn)
3:22:01 - Clockwork Knight
3:22:14 - Bug!
3:22:41 - (hockey game I don't recognize)
3:23:04 - Rayman (Saturn)
3:23:15 - Astal
3:24:27 - Street Fighter: The Movie (Saturn)
3:24:45 - Riglordsaga

rabidabid
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Posted on 02-06-17 10:12:46 PM, in RARE.Ltd's expanded PAL resolution of NES games, add to the site? Link
Comparing the ROMs, yes, the HUD placement is different. The US version is 36px tall, while the EU version is 21px tall, making the game field 15px taller.

Oddly even the JP HUD is slightly different at 37px tall.
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Posted on 02-20-17 10:06:08 PM, in The Cutting Room Wiki Link
I don't think it was ever settled on what the "official" GB palette should be.
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Posted on 02-22-17 02:20:11 AM, in Prototypes! Link
This one might've slipped under the radar, but someone dumped an early demo of Star Wars Battlefront for the original Xbox, which was apparently included in a bonus disc for a "Star Wars Trilogy" DVD set.

Assembler thread / Video
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Posted on 02-27-17 03:03:34 AM, in Prototypes! (last edited by rabidabid at 02-27-17 03:37:43 AM) Link
Nice!


The cartridge label calls the game by it's name in Japan, Captain Lang. The in-game title, however, refers to it by it's US release title. The artwork used is an earlier iteration of the game's logo with more details that were later scrapped for the final logo.


This is one of those games with multiple regions on the same cartridge. So if you boot the proto up with the emulator's region set to Japan, the Captain Lang logo will appear (along with Japanese story text).

EDIT: Also pressing C on controller 2 causes you to clip through the level. But you can jump infinitely with the C button on controller 1 to get back.
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Posted on 03-05-17 08:52:40 PM, in E3 1995 footage Link
Whoops, fixed it.
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Jul - Posts by rabidabid


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

29 database queries, 47 query cache hits.
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