Register - Login
Views: 99834168
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
05-03-22 10:01:26 PM
Jul - Posts by shiftybill
shiftybill
Random nobody
Level: 4


Posts: 1/2
EXP: 185
For next: 94

Since: 08-08-10


Since last post: 11.7 years
Last activity: 11.6 years

Posted on 08-08-10 12:27:07 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) (last edited by shiftybill at 08-08-10 09:30 AM) Link
Hi Guys,

Ive had a bit of free time lately and was feeling a bit nostalgic and by luck i found out about toads tool as well as blender here is my first level, it still needs a lot of prettying up, it also needs items and enemies but the basic layout is there. any tips for additional scenery would be appreciated.





shiftybill
Random nobody
Level: 4


Posts: 2/2
EXP: 185
For next: 94

Since: 08-08-10


Since last post: 11.7 years
Last activity: 11.6 years

Posted on 08-25-10 02:17:18 AM, in Level Editing Topic Link
Hi guys,

I was thinking of making a 'HUB' level much like the inside castle, so i went ahead and replaced the secret aquarium level and made it the level the game automatically loads. Now when i start the game mario does not start at the warp point but rather he appears outside the level and immediately dies.

My question is, is there any way to move the starting point to somewhere inside the level?

Thanks you.
Jul - Posts by shiftybill


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

20 database queries, 2 query cache hits.
Query execution time: 0.079490 seconds
Script execution time: 0.004293 seconds
Total render time: 0.083783 seconds