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| Jul - Posts by KDJewl |
| Pages: 1 2 3 |
| KDJewl Member Level: 14 Posts: 41/47 EXP: 12724 For next: 347 Since: 07-11-10 From: Elnora, AB Since last post: 981 days Last activity: 942 days |
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| I have a slightly annoying problem. I'm not sure if anyone else has posted this before, but whenever I use custom music in my hack (using the importer), my music fades out whenever I zoom into first person or talk to someone/something. Is there a way to fix this? |
| KDJewl Member Level: 14 Posts: 42/47 EXP: 12724 For next: 347 Since: 07-11-10 From: Elnora, AB Since last post: 981 days Last activity: 942 days |
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| Sorry, I wasn't very clear. I know the music fades out when you zoom or talk, so it sounds like the background music is distant, but whenever I import a custom track and zoom in/talk, the music fades out COMPLETELY and doesn't come back. As for your issue, i'm not quite sure I understand what you mean by "other warps". Are you talking about Success and Failure warps, for acts? I don't really remember how to do that, but if thats indeed what you're talking about, I can dig out my old experimental hacks and make a quick tutorial. |
| KDJewl Member Level: 14 Posts: 43/47 EXP: 12724 For next: 347 Since: 07-11-10 From: Elnora, AB Since last post: 981 days Last activity: 942 days |
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Originally posted by juhiky Thats right. The (i think) Success warp should read something along the lines of: (insert level here) 240-1, and the Failure warp should read something like: (insert level here) 241-1. I could be wrong, it could be the opposite. Check the Inside Castle level in a non-modified ROM, it will help you alot. Oh, and does anybody know of a good midi (available on VGMusic) that would suit a city-themed level? I've been looking and looking and looking but I haven't found any good ones yet. |
| KDJewl Member Level: 14 Posts: 44/47 EXP: 12724 For next: 347 Since: 07-11-10 From: Elnora, AB Since last post: 981 days Last activity: 942 days |
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| Its great to see that your still working on the importer, messiaen. Alot of people look towards you and the others for inspiration, myself included! As for the 3D preview, I find it works excellent, even on my slow laptop. The few times that I have actually needed to use it, its worked wonders for me. |
| KDJewl Member Level: 14 Posts: 45/47 EXP: 12724 For next: 347 Since: 07-11-10 From: Elnora, AB Since last post: 981 days Last activity: 942 days |
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| Even if the model importing doesn't get implemented into your importer, its still great as a stand-alone tool. Just out of curiosity, are the objects that are currently replacable the "only" objects that are able to be replaced, or could more possibly be added? I recall Celux using a carrot over the coin model, but (unless I'm blind) the coin isn't replacable in the importer... |
| KDJewl Member Level: 14 Posts: 46/47 EXP: 12724 For next: 347 Since: 07-11-10 From: Elnora, AB Since last post: 981 days Last activity: 942 days |
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| Great work, Messiaen! are you also making the importer able to replace Mario's parts, as with Celux's? |
| KDJewl Member Level: 14 Posts: 47/47 EXP: 12724 For next: 347 Since: 07-11-10 From: Elnora, AB Since last post: 981 days Last activity: 942 days |
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| Thats pretty cool, Celux, and I must say, you deserve it! I wonder how Nintendo would react, should they see your hack...I can't imagine they would be too happy about it, but I wouldn't be surprised if they took some elements from Star Road and incorporated them into their next Mario game... |
| Pages: 1 2 3 |
| Jul - Posts by KDJewl |
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