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Afti Member Level: 25 Posts: 21/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| Red Star can't break gravity; believe me, I've tried. ____________________ |
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| Jul - Posts by Afti |
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Afti Member Level: 25 Posts: 21/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| Red Star can't break gravity; believe me, I've tried. ____________________ |
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Afti Member Level: 25 Posts: 22/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| I recall seeing those, but I don't remember WHERE... ____________________ |
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Afti Member Level: 25 Posts: 23/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| Holy shit, the dice were intended for the first game?
Megaleg has no switch. ____________________ |
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Afti Member Level: 25 Posts: 24/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| Has to be SMG; that symbol is from this game. ____________________ |
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Afti Member Level: 25 Posts: 25/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| ...Huh.
Brown+green is in all the SSB games; blue+white is totally new. Unused transformation textures, maybe? Keeping in mind that they weren't afraid to make Flying Mario a texture-swap... ____________________ |
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Afti Member Level: 25 Posts: 26/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| http://super-smash-bros.wikia.com/wiki/Mario_%28SSBM%29
No, check the fifth costume. Blue+White for Ice Mario seems plausible. ____________________ |
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Afti Member Level: 25 Posts: 27/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| I'm interested in the Metroid Prime disk... ____________________ |
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Afti Member Level: 25 Posts: 28/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| Is anything beyond the frigate extant in the demo?
It's interesting that X-Ray crashes- late addition? Would explain why so little is done with it; just some invisible platforms, Chozo Ghosts, Omega Pirate, and phase 2 Metroid Prime. ____________________ |
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Afti Member Level: 25 Posts: 29/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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All right, I just started combing through this, so there's not much to show- but there is one interesting line of text:
At 0x2E8D60 in main.dol... competitive/cooperative online multiplayer, or just text from a common library? ____________________ |
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Afti Member Level: 25 Posts: 30/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| This game has what LOOK like NARC files, oddly enough, but unsurprisingly narctool doesn't open them. Neither, for the record, does rarcdump.
So, are there any other Wii games with NARC-prefixed archives (first four characters of the file; same as DS NARC), or is this new? ____________________ |
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Afti Member Level: 25 Posts: 31/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| I actually saw that, but I'm sure it's used SOMEWHERE... ____________________ |
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Afti Member Level: 25 Posts: 32/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| IIRC this feature was in the accessory's manual, so I wouldn't say it should get a page by virtue of being underutilized. ____________________ |
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Afti Member Level: 25 Posts: 33/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| I'd like to see StarManFort replacing a flat planet (hence having usable gravity) and navigated to by Boo flight. ____________________ |
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Afti Member Level: 25 Posts: 34/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| I'm just going to point out I'm sitting on an asston of unused scans from Metroid Prime 3 I haven't the ability to decompress. If anyone wants to take a whack at the compression format, tell me, and I can send you some of them. ____________________ |
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Afti Member Level: 25 Posts: 35/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| I'd love to see Dragon Head Flower.
Bathtub Planet would also be interesting, to see if the game actually handles hot water differently. EDIT: Also, Sand Golem, since we can't see THAT in a viewer! ____________________ |
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Afti Member Level: 25 Posts: 36/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| I've never seen it, and I play the game regularly. Anyone else? ____________________ |
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Afti Member Level: 25 Posts: 37/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| Just started looking at this:
Ian Malkovich was supposed to show up either in the Characters menu, or ingame... Alive, too. Character menu seems probable, since I see a reference to "face_ian" in main.rel; I'm going to see if I can find the texture, assuming it still exists. Found the room listing, too. Wonder if these still exist? TEST_STAGE01 TEST_STAGE02 TEST_STAGE03 TEST_STAGE04 TEST_STAGE05 TEST_STAGE06_01 TEST_STAGE06_02 TEST_STAGE06_03 TEST_STAGE06_04 TEST_STAGE06_05 TEST_STAGE06_06 TEST_STAGE06_07 TEST_STAGE06_08 TEST_STAGE06_09 TEST_STAGE06_10 TEST_STAGE06_11 TEST_STAGE06_12 TEST_STAGE07 TEST_STAGE08 TEST_STAGE09 TEST_STAGE10 TEST_STAGE11 TEST_STAGE12 TEST_STAGE13 TEST_STAGE14 TEST_STAGE15 TEST_STAGE16 TEST_STAGE17 TEST_STAGE18 TEST_STAGE19 TEST_STAGE20 RTM_TEST_STAGE00 RTM_TEST_STAGE01 RTM_TEST_STAGE02 RTM_TEST_STAGE03 RTM_TEST_STAGE04 ____________________ |
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Afti Member Level: 25 Posts: 38/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| Anyone get that file before it was taken down?
I CAN rip them, if not, but they're numbered and that means I have to rip EVERYTHING and check it. I'd like to see if they left the _proper_ Gravity Suit on the disc. It was modeled, but not used because Sakamoto thought the color scheme didn't fit the "dramatic" moments late in the game. If the test rooms are on disc, and in the room listing... Is there a room modifier code for this yet? ____________________ |
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Afti Member Level: 25 Posts: 39/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| See, that makes sense.
What part of this game makes sense? ____________________ |
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Afti Member Level: 25 Posts: 40/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| This is odd...
You see, there's a room that can be viewed through a Sector 2 elevator, but never entered. It has two doors in it. Opening it in BRRES Viewer, we find that...
an entire room, with some interesting platforming and a (partial) elevator exterior exists. Did I mention the doors MUST be objects, since they aren't part of the model? (edit: all doors are objects, it looks like, but the rest still stands) I need a walk-through-walls code. I want to see if this fucker has collision. It's the only model in BRRES 1013. EDIT: A variant with a full elevator exterior, which is lacking the bottom door, exists as well...? It's the room over Desert Refinery. Not so sure it was ever intended to be navigated now, but I'll still try to check both for collision. EDIT 2: 103 contains the first of what I'm sure will be many prerendered cutscene environments. ____________________ |
| Pages: 1 2 3 4 5 6 |
| Jul - Posts by Afti |
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Acmlmboard - commit 47be4dc [2021-08-23]
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