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| Jul - Posts by Flying Omelette |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 1/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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| I've been trying for years to find out if any remnants of the Blackwing boss still exist in the King Arthur and the Knights of Justice ROM. The name is listed in the ROM's text alongside all the other boss names and one of the developers said it was his favorite boss fight in a Nintendo Power interview, and yet it's not in the final game. Unfortunately, I don't know enough about hacking to figure out how to find it if it's in there. But if you're looking for a challenge... |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 2/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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| If you want to take any of the unused song files I've contributed and host them directly on the wiki rather than keep linking back to my pages, that's fine with me. It might seem odd to have a bazillion links going back to this one website. I rarely update my unused music page anyway. Sites like this wiki have put less pressure on me to do so. |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 3/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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| 190! Someone brought it up to me the other day that for all the talk of Secret of Mana having once been planned for the SNES CD add-on and supposedly having a lot of cut content, very little has actually been found. Maybe someone needs to hack the game more thoroughly... I also have this crazy theory that Jason was supposed to be able to jump in the overhead areas of Blaster Master, but that feature was taken out. (My evidence for this are the platforms with the powerups on them in Area 4 that you can't reach.) Maybe someone could check into that one... |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 4/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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| That manages to be even more messed-up than this. |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 5/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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| I've had Project Wonderful recommended to me, too. I had AdSense for awhile, but the earnings were pretty darn pitiful. Then there were three events, the death of Michael Jackson, the release of the 2nd Transformers movie, and the release of the Ghostbusters video game, that all happened around the same time and caused my site to get a tremendous increase in hits for one month. Google responded by quickly canceling my AdSense account and accusing me of telling the people on my forums to make all those extra hits (which is great, because most of my forum members use ad blockers, so they don't even see the ads). I even sent them screen captures of my stats pages proving that most of the extra hits came from their own damn search engine sending them to me, as well as a link to a post I made where I noticed the increased hits several weeks before they canceled the account. They just replied back with something like, "Sorry, but your community is still a threat to our advertisers" ??? So, yeah, even if you find a way to make more money with AdSense, or just have it happen without trying, they'll probably just cancel your account anyway. |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 6/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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Originally posted by Xkeeper Just make sure that if you use anything from there that you credit Ragey. Sometimes people get confused and think I run every subdomain on flyingomelette.com. I've gotten emails asking me about the Koopalings in Super Princess Peach. Most flyingomelette.com subdomains are run by my friends, with the exception of raugallery, which is mine, and nesenshrined and deathspork, which are archives of old sites that were made by people I knew. |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 7/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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I found a hidden happy face in the Drakkhen ROM, stored at the end of the moon phase graphics:![]() There's also two frames of a running kitty in with the overworld sprite data: ![]() Edit: Correct palette for the kitty. It's a calico! ![]() (E: Made it bigger --X) |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 8/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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| Seems like that happens whenever the title has a "&" in it. I just put it in manually. |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 9/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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| The overworld graphics change for each of the four regions, but that cat is in the same spot for every location and looks the same, so it seems to me that it's just memory filler. Maybe one of the programmers really liked cats. |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 10/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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| I probably should have also noted that I have played through Drakkhen a few times and I've never seen it. If there is some way to get it to appear, I've yet to find it. I'll bet programmer Osamu Tani is behind it (and probably the happy face, too). He did some weird things like hide guitars that only become visible in the ending sequence if you end the game with dead party members. There's even a punk rocker face that might appear in the ending during his credit scene, but I've yet to figure out how to get it to appear, if it doesn't appear randomly. I'm also unsure how a cat would fit in with the rest of Drakkhen. |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 11/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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| Well, a giant severed dog's head is pretty weird, but that's the thing - there's a lot of weird stuff in Drakkhen. Other enemies include a giant Henri Matisse's Icarus that pulls itself up out of the ground, a giant vector-line man in a swamp, and constellations that come to life in the form of giant birds and flying skulls. A cat seems too mundane to fit in. If it was supposed to be an enemy, it's the only one that's always loaded into memory. Maybe it could have also been a test object during development. Hm.... |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 12/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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| WTF??? THAT wasn't in the SNES version... now I have to play that version. |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 13/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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There is a ridiculous amount of unused graphics in this game. I can't recall ever seeing this many unused enemies and objects in an NES game before.![]() A waving banner/flag and what looks like sprites for an exploding molotov cocktail weapon. I don't know whether that's an unused special attack item for Fred, or if an enemy would have thrown it. ![]() The sprites on the left look like an early version of the sabertoothed cat enemy. The final one looks different than that. On the right are some sprites for a weird goblin head thing that isn't used anywhere (ignore the parts for the plant, that is used in the jungle level). ![]() This dinosaur/dragon enemy is unused. ![]() So is this dragon. ![]() This all looks like stuff that would have been intended for the future world, but none of it exists. ![]() Unused fish. There is only one sprite for this as far as I could tell, so it might just be memory filler. ![]() These look like platforms that would have teeter-tottered when you stood on them, but no such thing exists in the final game. ![]() Unused giant snail shell that apparently would have rolled. Fred occasionally rides an object through part of a stage and that might have been what this was for. ![]() ![]() It's rather surprising this shark wasn't used in the water world, but I looked everywhere and couldn't find it. ![]() Unused enemy most likely intended for the Japanese village. Seems it was left out because it wasn't finished. It only has sprites for standing and getting hit, so what would it have done? If someone who is better at ripping & compiling sprites and getting the proper palettes for them than I am would like to take a stab at these, please go right ahead. |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 14/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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| Go for it! It would be interesting to see any of them in action. The water stage doesn't have a boss and I wonder if that was the purpose for the shark... Edit - Even weirder... some of this junk was cleaned out of the Japanese version of the game, but not all of it. These no longer exist in the Japanese version: The dragon that's facing forward. The fan blades and bolts/screws. The tilted platforms. The giant snail shell. The rest are all still in there. Maybe some of the junk was cleaned out to make room for the Japanese text, while the rest was left in as memory filler? Also, hold off on that unused fish. I think it's possible that it's the death pose for the toothy fish you find in that level. The reason I didn't recognize it is because I've never been able to kill one of them. I always just let them pass by and stay out of their way. I'll have to check on it by getting up to that level again and making an effort to actually kill one. |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 15/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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Originally posted by Flying Omelette That might have been what it was intended for since it's with the rest of the sprites for that enemy, but it doesn't make that pose when you kill it. It just turns into a POW like everything else. So, yeah, it's safe to say that's an unused fish. Originally posted by Gunstar Green I'll give that code a shot and see what I come up with. |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 16/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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There's more stuff that seems to be unused:![]() Below the Samurai guy are sprites for a large fireball. That was probably intended for his method of attack. I didn't realize it was unused before because I thought it was the fireball created by the umbrella enemies, but it's not. The umbrellas drop fireballs, but they're much smaller and never get this large. ![]() The chains and hook here are used, but that pincer/claw thing is not. ![]() An unused blob thing. This is right below the sprites for the snail enemies that shoot a ball of slime at you that makes you go sliding backwards, so it's possible it was either an alternate attack for that enemy, or the slime ball would've gotten bigger. Or it may even be its own enemy like the urchins in the water level. Don't really know. |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 17/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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| Wow! I didn't even notice this when I was looking through the ROM data. Changing that value to 10 turns the first enemy into a variation of the Spring enemies from the final stage that is unused, yet fully-coded and functional: ![]() ![]() ![]() Instead of bouncing around on a spring, this guy has legs and hovers in the air in a swooping motion. He can fire in three directions. Although it's just speculation, I can maybe see one reason this enemy didn't get used - H-B may not have liked the fact that the way he's holding his gun kind of looks like he's holding onto his...um.. you-know-what. |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 18/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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| Does anyone have any suggestions for making enemy modifier codes for SNES games? I've been trying to get the hang of that Cheats Search function in zSNES, but so far the only success I've had is in creating codes that reduce enemies' total HP, but not in changing the enemy that appears. |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 19/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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| Ah, nuts. Thanks anyway. |
| Flying Omelette Member Green-handled, pearl-encrusted abelnuski Level: 30 ![]() Posts: 20/257 EXP: 165358 For next: 511 Since: 05-19-10 From: Ohio Since last post: 1348 days Last activity: 1229 days |
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| Can you explain? What if it's a boss? Usually it's pretty obvious where bosses spawn. |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 |
| Jul - Posts by Flying Omelette |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
| Query execution time: | 0.030995 seconds |
| Script execution time: | 0.074417 seconds |
| Total render time: | 0.105412 seconds |