sister miyagi
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Originally posted by Rick Aye! Glad it did too.
Also, if no one else has objections, I'm gonna start trying to put the Regional Differences pieces toward the end of the articles where they're at the first part of the article. It's not really to make nitpicky format things, but more for consistency and the reason of "it's not necessarily unused" and feels more like a secondary piece of the wiki to me.
I've nailed two, I'm just not sure where others are yet.
http://tcrf.net/Category:Games_with_regional_differences?
Edit: I think we should change "Regional differences" to just be "version differences," for consistency with games that have different versions based on things other than region. What do you guys think? |
sister miyagi
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Originally posted by Rick Mmm, I personally feel like it should be its own separate category, as it's comparing two or more different versions of a released game in the same area, which doesn't really warrant it being in the same category as regional differences. I mean, they're similar in what they cover, but it's like covering apples and oranges while randomly popping up with the differences between Red Delicious and Granny Smith apples in the middle of the conversation. It'd just be better off in its own thing.
Not apples and oranges at all. Regional differences are a specific case of version differences. They're versions where the difference is localization and release location. Thinking about it, I can see your point, though, and why we'd to separate them. |
sister miyagi
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Originally posted by oaa Derp I meant how to figure out the address of a tile in a GB game so I can use a thingy table with it.
btw, trying to hack Game Boy Wars but it has like 3 different variations of the same katakana/roman characters but like bolded and crap.
Don't bother trying to find the addresses of tiles or whatever. Just find a fairly unique string in your game and do a relative search for it in your hex editor, and build your table based on that. In Translhexation, use Scan Relative, and hit Generate Table to make a table based on that.
Can someone explain to me how to use Djinn Tile Mapper? I'm looking at Yoshi's Cookie right now and the graphics Djinn shows are not the same as the ones shown in YY-CHR. And is there a way to figure out how to align the tiles besides trial and error? |
sister miyagi
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| Is there a way to find out if graphics are unused in a game besides just having played the game enough to know? |
sister miyagi
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Programed by
Masatsugu
Shinohara
Walt Disney
Mickey & Minnie
1994 CAPCOM
Nintendo dashi
1994/06/24
What does dashi mean here? I'm guessing not fish stock... |
sister miyagi
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| If I may, MediaWiki has a spam-fighting manual that might be helpful in blocking the bots from registering. For starters, do you guys require captchas during registration yet? |
sister miyagi
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These are from Osu! Tatakae! Ouendan!, from a folder named sleep. I tried to look up the kanji myself, but I couldn't find all of them, and it didn't make sense from the ones I did find. |
sister miyagi
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Originally posted by RahanAkero
"sleep"? This might be the text that pops up when you close the DS during the tutorial. :o I don't remember exactly.
That's what it is, all right. I never put it into sleep mode during the tutorial before, I guess. v:shobon:v |
sister miyagi
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I think I'm in over my head here.
I was looking through Osu! Tatakae! Ouendan with Console Tool. I've played the hell out of it and I don't remember a bicyclist (Go-kart racer?):
or softball players:
Which brings up a problem. Each of these consists of a .NCLR palette, a .NSCR screen resource file, and a .NCER cell Resource apparently for animation. As far as I can tell, the .NCER acts as a sort of tilemap for the image created with the other two. Tihaxan doesn't read .NCERs, and I can't get CrystalTile2 to work with them either. I used a program called Console Tool to get these, and sort of pieced them together like jigsaw puzzles (which is probably why the one girl's face is so derp). I have no idea why the palettes won't display right. The two shots of the biker that are properly colored were from a different file, and while they didn't display right either, they at least had correct palettes.
I know nothing about DS programming and hacking; is there a better tool to use? Am I going about this all wrong? I'm really loathe to declare this "unused content" when I can barely see it clearly. |
sister miyagi
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| The crosses on the tombstones in Super Ghouls and Ghosts were changed to ankhs. Granted that wasn't a first-party title, but it seems doubtful Nintendo had anythings against ankhs. IMO a few pages need a little less of the "NINTENDO CENSORSHIP RAAAAGE!" talk, but I didn't know if it was kosher to edit this, since that's only my opinion. |
sister miyagi
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Originally posted by oaa Found the title screen from Ouendan in title.NCGR_
EBA stuff: has two test.omv_ files while Ouendan has 1. Any idea what these are?
Also btn.ncg looks like a debug menu. It's in Ouendan but I don't know it's name.
m_newgame.ncgr_, m_tag_battle.ncgr keittei.ncgr_ and level_select.ncgr_ more Ouendan shiznit.
wtf @ m_title.NCGR_ , in EBA early map select for Ouendan?
As far as I can tell, all the files in the root of \data\2d are unused. That title screen isn't the one used in game, the buttons (in btn.ncgr_) are totally different (I don't think they're a debug menu, since the text matches the buttons in game), and the font (font10x11.ncgr_) is unused - all of the text in game is stored as images. The unused stuff I found is in \data\2d\btl and \data\2d\hk . The actual game assets are all neatly organized in \data\2d\mv .
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sister miyagi
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| Why not captchas? Also, have you guys tried this stuff? |
sister miyagi
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Originally posted by Keitaro Didn't you do something on an old incarnation of the forums wherein there was a hidden field that auto-banned bots, that field being something they almost all would do upon sign-up? Perhaps that would work again.
It would function as a handy idiot check, too. |
sister miyagi
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| What software are you using to do this? Will it work for non-Wii games? |
sister miyagi
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Originally posted by Aoi Hmm. Apparently, the version of YY-CHR I have is 0.97 beta 31 (if I remember the beta number correctly). I can't remember if I grabbed it from romhacking.net or Zophar's, though. Probably Zophar's, so I'll check romhacking. Is the .NET version more recent (at least, in theory)?
I'll probably want to check DS games, too - I don't know if the above programs handle DS games well enough (or at all), and I recall someone suggesting a different program on a talk page somewhere on TCRF... a program beginning with "Ta" ("Tap-"?). Unfortunately, that's all I recall.
There's a couple: Tahaxan is good for viewing static files and for exploring and decompressing the NDS rom in general. Crystaltile2 can view more graphic formats than Tahaxan, but it's not as easy to use. |
sister miyagi
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Originally posted by Waffle Ryebread Honestly, you can call it "toaster" or "crankshaft" here for all I care. The "prototype" rule only applies to wiki pages.
Yeah, that's why i said "when you add it to the wiki." I thought that TrebleTrouble would know I meant just on the wiki and not that he had to change it here. I was just trying to warn them about the rules, because I hope they'll add it to the wiki! |
sister miyagi
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Originally posted by RahanAkero There IS an Adult Link mask
:o really? |