NsmB_PrO
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Originally posted by .NET Framework System.IndexOutOfRangeException: The Index was out of the Array.
in NSMBe4.ROM.DecompressOverlay(Byte[] sourcedata) in D:\NSMB\Editor\NSMBe4\ROM.cs:Line 290.
in NSMBe4.DSFileSystem.OverlayFile.getarm9() in D:\NSMB\Editor\NSMBe4\DSFileSystem\OverlayFile.cs:Line 69.
in NSMBe4.ROM.LoadOverlay0() in D:\NSMB\Editor\NSMBe4\ROM.cs:Line 114.
in NSMBe4.ROM.load(String filename) in D:\NSMB\Editor\NSMBe4\ROM.cs:Line 67.
in NSMBe4.LevelChooser.LevelChooser_Load(Object sender, EventArgs e) in D:\NSMB\Editor\NSMBe4\LevelChooser.cs:Line 71.
in System.Windows.Forms.Form.OnLoad(EventArgs e)
in System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
in System.Windows.Forms.Control.CreateControl()
in System.Windows.Forms.Control.WmShowWindow(Message& m)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
This is shown, when I click on the details button
Thanks in Advance...
When I open a unlocked ROM, and then I load my locked ROM from the editor, and if i open a file the error is:
Originally posted by .NET Framework You can't open a locked file
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NsmB_PrO
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Originally posted by dirbaio Oh...
You're using the "load ROM" button?
It's terribly bugged. Never ever use it.
NO, i dont use it!
I have just tested my locked ROM with the load ROM button, because if I want to open may locked ROM, it doesnt work!
So, it was just a test 
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NsmB_PrO
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I have also figured out some of that stuff
When I changed some data, for example the movement paths, it doesnt change something in the game
In this file, you can JUST edit the graphics I think! Not more.
The file is called "nsbmd", so there are only graphics I think...
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NsmB_PrO
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Originally posted by dirbaio the .nsbmd files are just 3D models: Nitro System Binary MoDel
You can find a doc here: kiwi.ds.googlepages.com/nsbmd.html
The strings you're seeing are references to animations, textures and other models.
But that's not the only thing. There are some tables on arm9.bin and overlay 0 that have the true path list.
Editing a nsbmd file by hand is a crazy idea.. It'd be better to make an importer.
EDIT: There's also the nsbca files: NitroSystem Binary Character Animation (?). They store the animations Mario make from a node to another. But the true path data is somewhere else.
Can you tell us, in what offset of the arm9.bin the movementpaths are?
I looked through the whole arm9.bin alreay and i am still searching
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NsmB_PrO
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All Users! Please Vote!!!
Treeki, we all think you are the biggest legend, because you started with the NSMB-HACKING!
Please become activer again! If you, dirbaio and all the other NSMB-EDITOR maker work together, you are a great team!
Think back to the golden times of the NSMB-EDITOR 4.7, 5.0 and 5.1!
Please become activer again! We all would thank you for this...
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NsmB_PrO
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i was thinking of puting a rainbow in a BG effect anyways!
It would be much better!
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NsmB_PrO
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Yeah i have backups!
But that doesnt solve the problem-.-
I know what i have done to the rom. I edited textures and the the rom locked herself!
The editor 5.2 what i use doesnt have bugs, because I used the editor of ray too...It still didn't work!
But this happens only to the (e) ROM! Not to the (u) at all!
I use the .NET Framework 4 if someone wants to know it 
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NsmB_PrO
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Originally posted by ray Now I have the same problem, since I use the new 5.2 version 
lol
I think it is generally a bug in the current 5.2
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You have posted 3 posts in a row-.-
please use the EDIT button 
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NsmB_PrO
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Originally posted by luckwii AND, you can't default zero. You have to assign the area.
Hmm?
You CAN make the destination area "0"!
Then it destinates to the same area you are currently editing!
ONLY TEACH US SOMETHING YOU KNOW!
DON'T TEACH US SOMETHING YOU THINK!

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NsmB_PrO
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Originally posted by Dark_fusionX Aw man, this looks awesome! Keep up the good work ^^
thanks
Today I continue work with ray I thinK
When W1-4 is finished, many bugs are debugged and the shy guy texture is finished (the goomba will be replaced) we are going to release the first version!
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little update:
I and ray made animated Wii Blocks:
<object width="480" height="385"><embed src="http://www.youtube.com/v/qNQNao9fvcg?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
It took me 6 hours to do that-.-
But now i have nearly finished
just some bugs!
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Originally posted by playerbas5 do you have team vieuwer?
so you can show to me how it works
yeah i have team viewer..
PM me and give me your ID and PW and the I will do it for you 
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Bug report (r139):
Cant open .ncl files from any narc file!
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Originally posted by ray Dirbaio, in version 5.2 is a small thing that bothers me. If you copy with CTRL + left mouse button objects, they are sometimes so fast that they go out of the level editor window. Could you fix this little bug?
it happens when you do the following:
1) Highlight more objects and/or sprites.
2) CTRL + Left Mouse button and move.
3) The objects and/or sprites are too fast
dirbaio, please could you fix that?
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Originally posted by dirbaio r140 fixes the glitch when cloning multiple objects.
The ncl's on the narcs can't be opened because they aren't lz compressed, and the editor expects them to be so.
If you compress them and open them, it works. But you have to remember to decompress them again after using them.
I'll make the editor autodetect if the files are lz compressed right now.
Ok thanks 
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| Posted on 01-22-11 05:33:42 PM, in banned? (last edited by NsmB_PrO at 01-22-11 02:34 PM) |
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Originally posted by playerbas5 My stupid little brother did a Password recovery, now were banned.
is there anyway i can be unbanned? because i didnt do anything
or should i post this somewhere else?
because i dont want to use proxy ever time i want to visit this site
you should have posted this directly to xkeeper I think...
I did it too, when I had a password recovery
I think this thread may be deleted now!
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Hmmm...
make a thread without releasing something
Please post some screenshots or something like that
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Originally posted by playerbas5 oooh, thats why i coulnt find him
EDIT: how can i PM?
go to the main page here: http://jul.rustedlogic.net/index.php
Click private maessages ----> Send new message
Send the message....finished!
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Originally posted by ray I tried it, but it doesn't work Can someone else help me?
omg...
this doesnt work! Only try to get POSSIBLE things to work!
This is impossible!
Originally posted by playerbas5 where can i find all the sound sets?
level configuration------> Soundsets
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