NsmB_PrO
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Originally posted by SavingPrivateBob
Dude, I've been searching through it the past 20 minutes and can't find anything on animated ? blocks or coins...can you please just have a quick look using the editor or whatever for me?
If not...I'll continue searching...
i think it is the "2d_block_ncg.bin" in the "obj" folder 
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NsmB_PrO
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I have some little questions:
1) What revision of the 5.2 editor i have to use, if I want to make multiplayer levels which work on DS-Download-Play? Can I make them with the r135 ?
2) Does the DS-Download-Play work with a R4-flashcart?
3) May I add sprites/paths/stars when I use the editor to the level I want to play on DS-download?
4) May I change the tilesets/spritesets in the level?
5) If I change BLOCK 2 (Hex editor) of the level, is it still playable??
BTW: I heard that the ds-download doesn't work, if i use a DSTT...
Does it work, if I use my DSTT if I use the YS-Menu (Yasu Software)?
Thanks in advance 
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NsmB_PrO
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you have to download the editor 5.2 to change the fireball and the dress of peach.
(you have to use the texture editor)
I think you can change the textures of mario and luigi...
But i dont know how.
There is a hack in this forum called "no-cap-mario-quest" I think!
Ask him for help^^
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NsmB_PrO
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--------------------------------------------------------
I had the same problem long time ago...
If I played my level, the NO$GBA Emulator crashed with the error: "ROM IMAGE CRASHED"!
how to fix it:
1) EXPORT a "bugfree area" of another level.
2) IMPORT the "bugfree area" to your "bug area".
3) EDIT the imported area.
4) SAVE.
5) PLAY.
If it doesnt work then I dont know how to fix it. (In my hack it worked )
--------------------------------------------------------
Now to my questions:
1:
(I know the texture editor is not finished yet)
Is it possible to export the colour pallete of 3d textures?
If yes, how?
2: What is the maximum size of an MvsL-level?
3: Am I allowed to add a zone and a "activate activators on events"-sprite to a MvsL-level?
I mean, because these sprite doesnt need a texture.
PS: Sorry, I just played a bit with HTML 
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NsmB_PrO
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Originally posted by ray 1.
Is it possible to hack the game, so you can die underwater? Like in Super Mario 64 with the lifebar under water.
No, it isn't possible.
Originally posted by ray 2.
I have a very big problem. When I play with Mario, in most of my Levels, i cant hear anything. No coin sound, no jump sound, no groundpound sound. NO NOTHING! Can anybody help me?
Just remake the level.
If the problem stays, i cant help you.
Originally posted by RDX No one answered my question either and you dont see me reposting my question.
Yout are right.
I think reposting is just spam...
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NsmB_PrO
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What is a texture dump
sorry, I never heeard something like that
Is there a tile behavior, that behaves lika a 1-way door(left-right)?
I mean, like the "00 00 00 80"-behavior, only left right
@dirbaio:
The Tileset editor doesnt work again -.-
I cant add objects...
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@dirbaio:
HEEEEELP!!!!!
I have locked my "Yellow Super Mario Bros"-ROM myself.
But the problem is, i even dont know what i have done wrong.
I didnt edit something like "fat.bin" or some other important files.
I just edited the Goomba-.-
And today, If I want to open the ROM with any version of the NSMB-Editor it says:
Originally posted by .NET Framework System.IndexOutOfRangeException: The Index was out of the Array.
in NSMBe4.ROM.DecompressOverlay(Byte[] sourcedata) in D:\NSMB\Editor\NSMBe4\ROM.cs:Line 290.
in NSMBe4.DSFileSystem.OverlayFile.getarm9() in D:\NSMB\Editor\NSMBe4\DSFileSystem\OverlayFile.cs:Line 69.
in NSMBe4.ROM.LoadOverlay0() in D:\NSMB\Editor\NSMBe4\ROM.cs:Line 114.
in NSMBe4.ROM.load(String filename) in D:\NSMB\Editor\NSMBe4\ROM.cs:Line 67.
in NSMBe4.LevelChooser.LevelChooser_Load(Object sender, EventArgs e) in D:\NSMB\Editor\NSMBe4\LevelChooser.cs:Line 71.
in System.Windows.Forms.Form.OnLoad(EventArgs e)
in System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
in System.Windows.Forms.Control.CreateControl()
in System.Windows.Forms.Control.WmShowWindow(Message& m)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
PS: I can run the ROM with my flashcart and with DESMUME (Emulator)
Thanks in Advance...
When I open a unlocked ROM, and then I load my locked ROM from the editor, and if i open a file the error is:
Originally posted by .NET Framework You can't open a locked file
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NsmB_PrO
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i think real "songs" doesnt work because they have low quality
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NsmB_PrO
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If I use a P-Switch, I can collect the coins (what transforms to brick) too, while they are bricks
Please help.
It doesnt have something to do with the jyotu tileset, because I imported a new one in the game.
The problem doesnt stop-.-
This problem is only in my W1-2...
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NsmB_PrO
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Hey, I want to show you, what I and ray have figured out :
First of all, we have figured out, that it IS possible to go behind tiles:
<object width="480" height="385"><embed src="http://www.youtube.com/v/aOSGNP0t4e0?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Video by ray
And we have figured out, how to change the colour palette of 3D Textures, so we can replace the sparks (lava levels) with rain. We had to edit ALL in HEX, it was lots of work.
Even the rainpainting (3d Model) is made in HEX!
See the Video:
<object width="480" height="385"><embed src="http://www.youtube.com/v/Up07X49QUY0?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Video by NsmB_PrO
Current work:
We work currently on leafs, that fly in the wind of the rain. They are nearly finished! Only some troubles with the colour - palette. (brown and green)
We can put the leaves in our Raining-Level, if we want that.
It depends on the FIRE_FG_EFFECT sprites. The first two are for the rain, the third one is for the leaves!
If we put only the first two of them in a level, it wil only Rains
If you put all three in a level, it will Rain and there will fly leaves in the windy Rain!
That was all 
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NsmB_PrO
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that sounds cool^^
yeah...
we will try to do it 
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NsmB_PrO
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Originally posted by dirbaio Cool...
If so, you should also combine the ice one, so they are slidy.
Done
Now they are complete puddles
1) You cant destroy them with a mega mushroom.
2) They are slidy like ice.
3) They splash like water, but are solid blocks.
Originally posted by dirbaio Also, you should make some rainy clouds BG.
Done too! (I think I should improve them a little bit )
See the video:
<object width="480" height="385"><embed src="http://www.youtube.com/v/wHsjuLX2hMM?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Video by NsmB_PrO
Originally posted by dirbaio Also a rainbow would look very cool!
I will try to add a rainbow!
I think, I should replace the forest effect (light FG) to make the rainbow 
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NsmB_PrO
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Originally posted by dirbaio Oh.. You want Mario to go BEHIND something?
It's not possible Not at all.
lol, now it is possible, isnt it^^
You have seen mine and ray's thread 
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NsmB_PrO
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Originally posted by dirbaio Oh.. You want Mario to go BEHIND something?
It's not possible Not at all.
You said SOMETHING, not NORMAL TILES^^
But I can make normal tiles like that to be in front of mario :
just edit its colour palette and import it 
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NsmB_PrO
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Originally posted by dirbaio Well... I was simply thinking about putting it in the BG, but that could work too 
Yeah!
And it would look much better than a non moving rainbow!
The look of the rainbow depends of marios position!
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NsmB_PrO
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Originally posted by ray Yeah, but we must finish the leafs too. Dont forget that^^
yeah yeah!!!
BTW: GO FUCKIN SKYPE 
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Originally posted by ray I'm by a freind xD I cant^^
ok...
i nearly figured out, how to change the lenght and height of a nsbmd file in HEX^^
I think this will bring us a step nearer to the leaves^^
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NsmB_PrO
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There is no download link!
I dont know what you have downloaded
I have just posted a NORMAL tile picture in the thread^^
I and ray didnt publish the downloadlink for our "go behind tiles"-TILES yet 
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NsmB_PrO
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if you click on the tile, you get to the "image-upload-page" from me!
not more...
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Originally posted by dirbaio I saw somewhere an "always play as luigi" AR cheat. You could use DSATM to insert it on the rom permanently.
Also, to make an autoscroll level, I suggest you get one of the original ones and modify it to your needs.
To ADD an animated block... I think that's impossible without asm hacking. You can still edit the standard one though.
I tried to use DSATM already....without success
it is really complicated!
I think, you (dirbaio) are one of the few, who can patch ar codes with this program
You can replace all mario files in the player folder with the suitable luigi files
I did it too and it worked 
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