NsmB_PrO
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holy shit...
I think 1-5 is one of the coolest level ever!!!
But I think in 1-5 you get too many 1-ups...
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@dirbaio:
Could you add a screenshot tool to the editor pls?
I mean, that I can highlight a place while editing the level and then click screenshot...(or something like that...)
It would be great, if you could add such a tool to the editor!
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NsmB_PrO
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ok
thank you^^
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NsmB_PrO
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Originally posted by SavingPrivateBob Can anyone help me with a camera problem that i am having. I just simply want to know how I should go about making a vertical level, like a tower...but for a bonus game. Here's a pic of my level.
*snip*
The camera won't pan up like I want it to, so how do I make it so that it does?
Sorry about the bad pic btw...forgot to resize the canvas. 
Post the question in the question thread, then I will help you...
BTW: Please delete this post!
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OK, I know, that this question has been asked a lot of times, but...
HOW I can make vines in my level, WHICH ARE WORKING???
Everytime i put one in a level, the game crashes, when I nearly can see the vine in the game!!!
Hope for help
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Originally posted by dirbaio Vines?
There's an object in tileset 0 that lets you put one in the level directly.
Alternatively you can use the vines coming out of ? blocks / bricks / invisible blocks.
I've never seen them crashing... What's the one you're trying to use?
I mean the vine sprite!
not the object...
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Originally posted by dirbaio The vine sprite that is used somewhere in world 4? It should work... Have you enabled the proper sprite set?
yeah...
I have set the level to the same sprite set.
But the vines are crashing everytime!
try it out yourself and then you will see...
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NsmB_PrO
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Is it possible to make zones (not views) littler than 256x192 ?
If yes how?
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NsmB_PrO
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Originally posted by Luigi987 I'm pretty sure that's impossible.
IIRC 256x192 is the same size as a DS screen and any smaller would cause major graphical errors (probably wouldn't even boot) as the game was not programmed for using different frame sizes.
no, i dont mean views, i mean zones!
zones would not cause graphical errors or something like that!
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NsmB_PrO
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Originally posted by Arghan Three things...
First, I want to know where the svn is, and what program is needed to compile it.
Second off, the DS editor for NSMB, you know, the one that you run directly on the DS, crashes after I select a level. I'm using an Acekard 2i with Acekard firmware.
Third, I tried putting a bullet bill in the first map. I changed the sprite data in the menu. I just get a black screen when I try to load the map.
Please answer.
1.) to download the svn you need the program "tortoise svn".
Make a checkout from: "http://nsmbeditor.googlecode.com/svn/trunk".
2.) to run the ds editor, you have to use a US-ROM!
3.) explain it more detailed, if you want help from someone.
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Originally posted by ray @Yoshihack
There is a Yoshi narc file in the game. Search in Files/ARCHIVE/ for flowe_Yoshi.narc
What I think: Yoshi should come out of the ?-block, from that you get nothing.
Its only a idea 
ok...
I think the flower_Yoshi.narc file is a minigame. Do you know the yoshi game:
"Loves me -- Doesn't love me"??
Every turn one bloom falls.
I think this narc includes all the graphics of the yoshi minigame!
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NsmB_PrO
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Finally Version 2.3 released!!!
World 1 and 2 is now completely debugged!
Added 3-1, 3-2 and 3-B!
Added some new-coloured textures!
Downloadlinks are in the first post!
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Originally posted by ray I have a problem, with sprites. I have added a viewe and when I get there, there are NO Sprites? Can anybody tell me why?
once i had the same problem I think...
1.) try to adept the level to it
or
2.) change the sprite sets
I would prefer 1.), because you might need the sprite sets^^
BTW: Once I added too many sprites, my fireball disappeared in a dtermined area^^
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NsmB_PrO
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texture editor doesnt work in the r130, r131 and r132
pls make it workk
thanks in advance
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NsmB_PrO
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I need the suitable .ncl file for the A_block_ncg.bin
I want to edit the blocks^^
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Originally posted by dirbaio @NsmB_PrO: I KNOW the texture editor doesn't work YET. It WILL work in the next release.
oh sorry...
did mean tileset editor^^
i have mixed it up 
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Originally posted by Spenstar @dirbaio
Just curious, do you compile and test the revisions before you release them? Because in the past few revisions there have been multiple compile/build errors
r133 compiles fine
use the visual studio 2010 express
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Originally posted by dark_star Hi!
I do not know if this questions has already been asked, but how can we change game icon,game ID and game description of a NSMB game?
And another question,can we change Mario texture?If yes,how can we do that?
Thanks in advance ^^
PS orry for my bad english
use DSBuff
I used it for my hack
with it you can change icon name and header!
NsmB_PrO
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NsmB_PrO
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I have made a SML Level 1 Remake little time ago too...
Thanks to...
GiGAMbY..........................Tileset
MasterOfDaWay666............Tileset
I took the Tilesets and mixed 'em up^^
It was many work =)
Here it is:
<object width="480" height="385"><embed src="http://www.youtube.com/v/z9rD4sgRRv8?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
Dont care about the little bugs in the video =)
I have experimented a little bit with the ROM^^
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NsmB_PrO
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This one looks really cool

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