NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 69/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
1.open tile set editor
2.open the tile set you want to edit
3.push export
4.save the file where you want
5.open the file with a good painting program what supports tranparency (not PAINT!!!)
6.draw a tunnel
7.save as .png again
8.import it to the game
if you have done all this ask me again!
____________________
 |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 70/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
Originally posted by halrapa http://img20.imageshack.us/i/f7lt8.png/
that i want not that doortunnel
can't read that on the picture...
pls write it here!
@dirbaio:
1. If I use the change file button to overwrite minigames, only the emulator can play the game. If I start the game
on my NDS Lite, with a dstt, my game crash before the nintendo logo appears!
2.I have changed the background 65 (Desert Pyramids), but in my game the Backgrounds 64 (Desert Pyramids), 52
(Desert Pyramids) and 2 (Desert Pyramids) aren't changed.
I don't know why, because you said, the same backgrounds, share the same file ID.
____________________
 |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 71/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
Originally posted by halrapa This is the picture tekst "this is what i mean" understand?
i can't understand
____________________
 |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 72/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
Originally posted by halrapa
Originally posted by NsmB_PrO
Originally posted by halrapa This is the picture tekst "this is what i mean" understand?
i can't understand
are you so stupid?!? my little broder undesttands it! he is 7! >:|
yes yes,
i understand what you write, but I can't understand what you want from me!!!
If you want Mario/Luigi goes behind some tiles, IT IS NOT POSSIBLE!!!
And please annoy someone other with that "But it is possible if i do this or that"
One time I was like you, I asked without an end dirbaio, until he was really angry with me
But I have changed!
If it is not possible it is not possible...
Put up with that
PS: Your english is very bad...
____________________
 |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 73/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
i have made a world 3, what goes up-down, not left-right:
It looks a bit buggy, but it is a good beginning^^
____________________
 |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 74/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
It is not an AR code^^
I have experimented with Hex :-)
and yeah, if i want to go up, i go right 
____________________
 |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 75/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
Originally posted by halrapa is is posseble to walk trough a block?
so yes how?
yes it is possible...
just make it's behavior "0"!
____________________
 |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 76/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
Originally posted by halrapa i have the NSMBe 5.2 and i want to create a new tileset.
so i downloaded one and i clicked the button 'delete all' and i have imported the tileset but now i have a problem, there are no objects.
can anyone help me?
PS: sorry for my bad englisch i am dutch
that's normally!
first, create your map 16 tiles by selecting the tiles from the picture you have imported
then just make their behaviors.
Now go to the object editor and click on an object number (for example "object 0")
then choose the map 16 tiles you want to be the object
Make all object like that and after 15 minutes you will have it (if you know how to do)
PS: I know that you are dutch, you said it the 3rd time 
____________________
 |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 77/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
I was really industrious, because I made a german Editor translation
took me a lot of time to do that!
@dirbaio:
could you please do that into the editor for german users?
(i know, there are not many german users, but please do it for the german users what are here!
Here is the german textfile:
http://www.mediafire.com/?rdymwjoozzz
____________________
 |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 78/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
Originally posted by halrapa hey
how i connect pipes and doors?
PS: sorry for my bad englisch i am dutch
add a path (not the progress path)
then make Connected Pipe ID of the entrance the ID of the path!
In the node-settings, just set Unknown 6 to:
0: If you come down from the pipe
1: If you come right of the pipe
2: If you come up of the pipe
3: If you come left of the pipe
Add a node in the path by holding "ctrl" and dragging another node
The last node is the end of the path (I only said that, because you are a supernoob )
PS: you are like an annoying orange 
____________________
 |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 79/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
Oh sorry, I uploaded a incompleted german file, because I didn't see, that the object description was still english!
Now I uploaded I complete german file:
http://www.mediafire.com/?1zztwzyqjnh
I did not translate the sprite names/sets, because I don't know, how the enemies are called in german.
But all other things are in german
____________________
 |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 80/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
Originally posted by ILikeNSMBHacking Cool! Could you or dirbaio perhaps make a way to add a description for objects? I ask because I have made a couple custom invisible blocks that I want to know what they are because I keep forgetting :p ...
good idia^^
i have made a tile set too with some tiles what are looking the same...
and on one of the tiles you can run and on one not...
And I dont know what tile is what
____________________
 |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 81/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
Originally posted by ILikeNSMBHacking I am going to start building each rev of NSMBe and upload it to my MediaFire account, k?
Link removed
Now everyone doesn't have to do it themselves just to try the new ones... I know how hard it was to get my computer to install the software to build it and I don't want everyone to have to go through that :p
Will try to keep as up-to-date as possible 
No!!!
do that away!
the NSMBe Makers dont't want a compiled 5.2, because it is a beta!!!
Some time ago dirbaio told me
____________________
 |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 82/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
Question:
why the camera doesn't go more up than the koopa troopa (green) stands?
where is the file "randomize.cs"?
I need it for compiling the revision 103
____________________
 |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 83/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
Originally posted by m64m @NsmB_PrO - In regards to your camera issue, follow these steps.
1. Open NSMBe.
2. Load your copy of NSMB that you're editing.
3. Locate the Level and Area you're trying to fix, and click on it. Do not load it.
4. Once the area is highlighted, click on 'Hex Edit'.
5. Set the Block to 'Block 2'.
6. Delete all of the data there, and replace it with this:
"44 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 00 00 00 00 00"
You will have to manually type this in. I know it's a pain, but it's worth it.
7. Once it's typed in, click "Save Block".
8. Close NSMBe, and test your game.
~~~~~
Basically, the code for Block 2 allows free camera roaming. If you want to set camera restrictions, you can easily place the sprites called 'Scroll Control', following the rules of their sprite data.
yy i know!
that is better:
"00 00 00 00 20 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 00 00 00 00 00"
THIS is a free moving camera, not the code from you!
i have done it in my level, it still doesnt work!
only one view has problems...
But it doesn't matter now, I made the view smaller than before,
now it works fine
____________________
 |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 84/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
in my game "305 and 306" is not working too!
pls anyone should help...
____________________
 |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 85/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
Originally posted by halrapa hey i am looking for a good tileseteditor, does anyone know a good one?
PS: sorry for my bad englisch i am dutch.
there is only one tileset editor!
just go to tools and then to tileset editor...
____________________
 |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 86/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
Originally posted by halrapa i want to make my own tileset -.-
-----> Export a tileset
-----> Then open it with gimp 2 or photoshop
-----> Draw your Tileset
-----> Delete all in the Tileset (Tileset editor)
-----> Import you tileset picture (.png)
-----> Go to Map 16
-----> Set the Map 16 Tiles and their "Behavior" (http://jul.rustedlogic.net/thread.php?pid=187999#187999)
Behavior = How the Tile restrains
-----> Go to Objects and set the Objects
-----> Save the Tile set
-----> Then Open your Level and select your tileset
-----> The Tile set is here now!!!
PS.: Sorry for my perfect english, I am Austrian!
____________________
 |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 87/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
Hey, if I use chicken bones method with the HxD Hex editor, the hex editor doesn't find offset 0x2310F4! Itried it in (U) Roms and in (E) Roms! What I must do, to find that offset?
____________________
 |
NsmB_PrO
Member Picture Resized!
Level: 46
   

Posts: 88/467
EXP: 668411 For next: 43363
Since: 04-29-10
From: Austria Vöcklabruck
Since last post: 10.8 years Last activity: 9.1 years
|
|
I am having problems with the NSMB-editor 4 DS:
1. I downloaded the editor, unziped the file and then I put every file in the root directory of my flashcart...
2. I put the NSMB-ROM (nsmb.nds) in the root directory of my flashcart.
3. I turned on my Nintendo DS and started the NSMB-EDITOR 4 DS and tried to edit my ROM.
4. I marked the Level + area and pushed right on the control pad.
5. The Nintendo DS turns off immediately and that happens all the time...
It doesn't work all the time. What I have to do to get it to work?
Hope for help!
____________________
 |