NsmB_PrO
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2.Beta has been released now! Download it on our Homepage.
And if there are bugs, please report them HERE!
Please dont report them here in this thread, because there is another thread on GBAtemp and it would get more and more work, if there are bug reports on different threads .
So........ENJOY
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NsmB_PrO
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What. Please post in english.
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NsmB_PrO
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Originally posted by ray Does anyone know where the file for the animated Object lava in the Castle Tileset is? The nsbtx, without animation pictures is in the polygon unit folder. But where is the animated file?
They are 2d, so a 3d-animation does not exist
So, search anywhere in the 2d folders...
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NsmB_PrO
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I dunno what you WANT exactly. But here is something, dirbaio told me long time ago:
Originally posted by dirbaio Also, I have something interesting to research, that could help you.
byte 11 of block 5 controls the BG horizontal scrolling. (And byte 13 controls the vertical one, I think in the same format)
Also, bytes 11 and 13 of blocks 3 or 4 (i dont remember which one) control the scroll of the bottom bg layer.
I still dont understand what it does exactly, but i'm telling you because maybe there's a way to make the background not scroll at all, so you'd end up with a "static" rainbow BG. Maybe you want to investigate it further
These are the values i've tried so far:
0x0: Scroll exactly same as level. Used in w2-3 (sewer level) for example
0x1: Scroll slower than level. Used in most levels.
0x2: Scroll slower than level, maybe slower than 0x1?
0x4: Scroll faster than level
0x8: scroll slower than level, again?
0x10: scrool same as level
0x30: Scroll same as level.
0xFF: Makes the BG scroll HYPER CRAZY FAST!
Also, the sewer level 2-3 is weird: It uses 0x0 for byte 11 and 0x30 for byte 13. I dunno what's the difference, but there MUST be a difference?
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NsmB_PrO
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Originally posted by Orangefox Just add 94+XXXXXX at the end of each track within the *.SSEQ file (XXXXXX = offset to where you want to start the loop, in reversed hex). Original source for this informtation - [here]
It was in that quote
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NsmB_PrO
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And on the "XXXXXXXX" You'll have to set the position of the song, the song should loop.
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NsmB_PrO
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Anyone know, how to make a BG scroll?
I mean, some BGs are scrolling left or right. I want to make a BG scrolling fast left.
Please help!
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NsmB_PrO
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No, I want the BG scroll automatically. Although Mario isnt moving.
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NsmB_PrO
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AWESOME! I just played it and it was just AWESOME!
I love your hack! It is hard, but possible. 
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NsmB_PrO
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There is one Tileset, what uses 4 .ncl files:
d_2d_W_M_tikei_kaigan_ncg.bin
Could the editor get adapted to that?
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NsmB_PrO
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....if yes, do you even know a "Death Note Hamster"???
This hamster is PERFECT!
http://www.youtube.com/watch?v=k_UaDnPxR7w
When this vid gets 20 Likes, I will get a "Death Note Hamster"!
You cant tell, how happy I am! So please give a Thumbs Up to the Video.

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NsmB_PrO
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Originally posted by The Red Snifit I have literally no idea what this is about.
this is just a video, where people should give Thumbs Up to the vid. 
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NsmB_PrO
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Well, this video is that bad, so it is funny again. (for me and my friends)
But why so much ?
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