NsmB_PrO
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Originally posted by Garmichael I mean that there are four types of hammer brothers and you don't have to use all of the types. You just need 8 total of any types you choose.
oops sorry, I always mix "don't have" and "must not" up
So I made the mistake Just understood it wrong xD
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NsmB_PrO
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imprpved oasis design a lot:

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NsmB_PrO
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yeah, i already realizized that 
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NsmB_PrO
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It comes from NSMB Wii and doesnt exist in NSMB DS. I explored slopes, and I discovered, that you can also make those slopes in NSMB DS. I can make the same wih "downward-slopes".
If you slide the 4x1 slope down, you dont get really fast
Tile Behavior:---Sorry, will it post tomorrow, 'cause I am falling asleep now---
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NsmB_PrO
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wow, looks great
Tile Behavior:
0B 00 20 00 -- 0C 00 20 00 -- 0D 00 20 00 -- 0E 00 20 00
0F 00 20 00 -- 10 00 20 00 -- 11 00 20 00 -- 12 00 20 00
the rest is the same than in the original nsmb. For example, the block down the first tile (the one, that you cant go into the slopes) is always the "0A 00 20 00" Tile Behavior 
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I know, this question is frequntly asked by me, but:
WHY is the Vine - Sprite crashing the ROM, when I come near it???
When I enter the 16x16 block, where the vine sprite is, the level crashs
I looked into nintedos levels AND I made it completely the same ;(
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NsmB_PrO
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Release Date for our 2.Beta of New Super Hacker Bros.!
It is Thursday, the 16.06.2011 !
Wait for it and then download it on our Homepage 
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NsmB_PrO
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Originally posted by ray The next time ask in the question thread, instead to create a new thread 
...OR look into the FAQ^^
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Ok, I will.
And then I will report it here
I have already a presumption what it could be. Probably it is a combination of the rope Sprite set AND the vine set 
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NsmB_PrO
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I thought exactly the same
but thanks for testing^^
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Originally posted by dirbaio Great
And thanks for the 4x1 slope behavior
It's really nice Nintendo coded it for us!
no problem
Probably I can make 8x1 slopes too
But the chance NINTENDO coded that too, is really little xD
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Originally posted by Garmichael You ought to record it and put it on youtube 
yeah, specifically for a person with low time (like me) it would be great.
otherwise, I dont hava anything to do for now. I think I will give it a try 
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Originally posted by TomoAlien
Originally posted by DonnyKD
Originally posted by Garmichael You ought to record it and put it on youtube 
I don't have that good of a recorder. Or computer, by the matter.
If your computer isn't good then how do you even play NSMB? DS needs a good computer for emulation.
probably he does not emulate it, but play it on a flashcart? 
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I and ray figured out, that you can link from Tiles in the Tileset you are currently working in to Tiles in the jyotyu Tileset and the Nohara Tileset. Just set the Tile Byte of the Tile to 60 - 70 (or higher) and look into the game. There are tiles in the game, what are not in the Tileset.
If you link to blocks from the obj folder, they are also animated 
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But I dont thik his PC is that poor, so he cant take screenshots?
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| Posted on 06-14-11 09:13:06 AM |
Link
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OMG
Whats that?
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Originally posted by luckwii Dirbaio, in the UI studio file there is a file called UI_O_ud_ncl.bin. When trying to open it in the texture editor it gives an out of bounds array. Is there a way you can make a new NSMBe revision so that this palette can be opened? I believe this will unlock a lot of things to edit.
Try to decompress or compress the File. I realized that this unlocks som files
Originally posted by limon I want to edit jyotyu_tilesets which include pipes. BUT I can only edit blocks and coins.
So, is there a way to edit pipes?
It is a file in the poligon unit folder. There are the Pipes stored as 3d textures. I think the name was I_dokan.nsbtx ^^
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Originally posted by ray Nice
But is it possible for you to record without the giant laggs? 
i could here a dog in the video 
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YEAH, this really looks great, keep it up 
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Originally posted by Garmichael XXXX YY00 YY00 FFFF FFFF AA00 BB00 CC00 DD00 0000
The Y's = the pallet.
LOOL
I can change the palette the Top BG is using in such a simple way???
dirbaio told me a very harder way (in the arm9 OV table), but I was able to change the palette in that way anyways^^
But, this makes it much easier. I will try it out soon. Thanks!
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