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05-03-22 06:23:02 AM
Jul - Posts by NsmB_PrO
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NsmB_PrO
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Posted on 02-26-11 04:32:50 PM, in [Tutorial] How to edit Enemies/Objects with NSMBe5.2 Link
Originally posted by Yoshi_3000
i have made a shroob but when i go to W1-1 is it pink and wen i go to W1-2 is it normal

you should learn to explain better
bug i think it has something to do with the colour palette

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Posted on 02-26-11 04:35:50 PM, in Editor Development thread Link
Originally posted by dirbaio
1: Do you *always* get the rom lock when doing that, or only sometimes?
2: Do that again, but after closing, check that there is no nsmbe5.exe running in Task Manager
3: Are you using MDI or not?
4: What windows version?

1: I get it only sometimes
2: next time, when the ROM-lock comes, I will see
3: Dont know?
4: Windows 7 Ultimate

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Posted on 02-26-11 04:38:47 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Originally posted by Yoshi_3000
thanks it works

finally
I thought, we would never be able to help you

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Posted on 02-26-11 06:03:52 PM, in [Tutorial] How to edit Enemies/Objects with NSMBe5.2 Link
click on a ncl file and then click "add all"-.-

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Posted on 02-26-11 10:02:26 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Originally posted by Sir Cink
@NSMB_PR0

U finnished my level yet?


regards,

didnt I send it back to you already?

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Posted on 02-26-11 11:13:32 PM, in New Super Hacker Bros. (last edited by NsmB_PrO at 02-26-11 08:23 PM) Link
ok, I will fix the progress path to the next beta
@ray: Of course I konw, how to fix it! I think you say anything...

EDIT: FIxed. Next release it will work (The Editor 5.2 had the fault! There was no box named "Progress Path ID" in the view settings )

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Posted on 02-27-11 08:56:14 AM, in New Super Hacker Bros. Link
Thx
The second beta will go up to W2-4. We also plan a new title screen and a new bottom screen

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Posted on 02-27-11 08:58:07 AM, in [Tutorial] How to edit Enemies/Objects with NSMBe5.2 Link
Originally posted by Yoshi_3000
can anyone tell me whether the 2D model from the cheep cheep exist

The cheep cheep is a 3d model. They are harder to edit than 2d.

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Posted on 02-27-11 09:38:08 AM, in Help/Questions thread. ASK QUESTIONS HERE! (last edited by NsmB_PrO at 02-27-11 06:38 AM) Link
@Sir Cink:
I have fixed ALL bugs including the door-blackscreen bug:
Area 1
Area 2
Area 3

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Posted on 02-27-11 09:46:55 AM, in [Tutorial] How to edit Enemies/Objects with NSMBe5.2 Link
Originally posted by Yoshi_3000
does any editor exist for 3D models

yeah, but you should be an advanced hacker to do that
the nsmb-editor 5.2 supports 3D Model editing. Just double click on a .nsbtx or .nsbmd file and edit it. But you'll see, it is hard to do!

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Posted on 02-27-11 03:04:04 PM, in [Tutorial] How to edit Enemies/Objects with NSMBe5.2 Link
LOOOOOL! I think this discussion soon goes anywhere!
The first thing to do, when entering a thread is, to read the header

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Posted on 02-27-11 04:49:02 PM, in Help/Questions thread. ASK QUESTIONS HERE! (last edited by NsmB_PrO at 02-27-11 01:50 PM) Link
Unbenannt-1.png

Where are the graphics of this stored?

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Posted on 02-27-11 06:18:37 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Originally posted by dirbaio
I dunno.
I guess they are in the uiStudio folder, like most of the UI stuff.

I have already looked through the files in it. I could not find it...
BTW: What are .bncl or .ncs files?

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Posted on 02-27-11 07:18:49 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Originally posted by dirbaio
.bncl files are something like "button arrangements"
By hexing them it is possible to move around stuff in the UI. But there is also another one that contains the "touch areas", you'll also have to edit them

nsc files are tilemaps, like the ones in the bg.
No tool to edit/view them yet

ok thanks for that information

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Posted on 02-28-11 08:58:57 AM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Originally posted by Sir Cink
How do I fix the title screen its still pretty f*cked up, because I dont know how to edit it in tilemolester..

Can someone please tell me how to fix this?

regards,




first of all, please post a screenshot.
The second thing is, that nobody (I think) knows, where the suitable colour palette file (.ncl) for the titlescreen is stored in. If I had that, It would be very easy, to edit the titlescreen

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Posted on 02-28-11 09:43:47 AM, in [Tutorial] How to edit Enemies/Objects with NSMBe5.2 Link
@playerbas5 and mimi1305:
would someone of you tell rapidregister how to compile it?
Otherwise I am nearly the only person who does it So could you tell him?

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Posted on 02-28-11 11:27:16 AM, in [Tutorial] How to compile NSMBe 5.2 Beta Link
Cool guide

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Posted on 02-28-11 02:30:00 PM, in [Tutorial] How to compile NSMBe 5.2 Beta Link
Originally posted by ray
Thanks! No more asking people

yeah! If playerbas5 had not done it, I would have done it
But it is good to know, that there are not asking people anymore

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Posted on 03-01-11 03:00:59 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
Originally posted by dirbaio
Are you playing with download play? If you are, it will never work. Hacked levels can't be played with Download Play.

If you want to play hacked levels you'll have to do multicart: copy the ROM on two flashcarts.


I thought, you can play hacked levels with download-play?
Either with r116 (TTDS doesnt work ) or with HEX edit the ROM?

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Posted on 03-02-11 02:36:28 PM, in Help/Questions thread. ASK QUESTIONS HERE! (last edited by NsmB_PrO at 03-02-11 11:37 AM) Link
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 0F 00 00 00 00 00
It is a pain to copy the code from the HEX-Box!!!

BLOCK 1 Problem: Just reset the views, soundset, music, progress path, etc....
Then the Block 1 gets rebuilt agian I think

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Jul - Posts by NsmB_PrO


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

23 database queries, 53 query cache hits.
Query execution time: 0.095922 seconds
Script execution time: 0.027812 seconds
Total render time: 0.123734 seconds