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10-19-14 03:31:21 AM
fortyfive-antelope

Jul - Posts by Darkdata
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Darkdata
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Posted on 01-02-12 09:13:42 PM, in 2011 Jul Secret Santa Link
So, Gabu, I'm so sorry for being this late with this! My christmas was not as net-enabled as I would of wanted it to be...

So, you get a bonus picture as well!



And a new year's bonus:



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Darkdata
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Posted on 01-03-12 02:39:47 PM, in No Matter What Scheme I Choose... Link
Originally posted by Xkeeper
Originally posted by Nicole
Why is the scheme no longer forced? I don't want to be reminded the holidays are over, thanks a lot.

I was already tempted to set the scheme to The Horrible Forced Scheme.


Or THFS 2.



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Darkdata
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Posted on 01-04-12 11:40:37 AM, in 2011 Jul Secret Santa Link
It is. :p

I saw the comic in one of Gabu's threads.

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Darkdata
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Posted on 01-07-12 08:09:53 PM, in Pokemon Romhacking and Pokemon Circuit (last edited by Darkdata at 01-07-12 08:10 PM) Link
So, I'm quite sad at the state of the Pokemon Romhacking Community for the advance generation games. There is a ton of tools at the disposal of the users, and yet you never quite see anything amazing come out.

When one of the only well known hacks is Pokemon Quartz, we have a small problem.

I want to see more experiments and more pokéing around. So, I figure I'd start a thread with my personal project so far, and offer a place for people to nag me and ask questions so I can help people out.

Pokemon Circut

It's hard growing up on a small island. Not only is your island an unknown when it comes to Champions, it also does not have access to a Pokemon Transfer System. It can take years for a trainer to receive a Pokemon from the mainland, and even with your Pokemon, with no PC you are limited to the first five you catch!

However what if the events that lead to the island's isolation were deeper than they appear? Follow our protagonist though her travels as explores the most unlikely of places.




To-do:
* Rehost a bunch of tools from the Pokecommunity so you don't have to have an account there.
* Explain the tools
* Rehost a bunch of useful documents


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Darkdata
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Posted on 01-07-12 08:29:11 PM, in Pokemon Romhacking and Pokemon Circuit (last edited by Darkdata at 01-15-12 02:44 PM) Link

Tools


Advance Map 1.95
This is the tool that you will use to edit the maps inside your game. It can link with XSE to provide easy access to event viewing and editing. This version has the ability to import new tilesets and repoint things for you! The only problem is that it lacks a map editor and can't edit wild Pokemon correctly.

Advance Map 1.92
So you swap to this version when you need to edit your Wild-Pokemon and Map Positions later.

XSE
This is an editor for the event language the Pokémon games use. It contains a helpful file to get you started on creating your own events.

Windhex
A free hex-editor with table file support. It supports writing text via table as well. Useful for adjusting engine text.

Tileset Animation Editor/Maker
Insert and edit tile animations that the game uses. Haas a tutorial saved in the archive.

HxD
A free hex-editor with the ability to quickly insert and remove bytes from a ROM. Good for advanced editing, for example: hand inserting music.

unLZ-GBA
View and export/insert compressed images and palettes found inside a GBA ROM. Depreciated by the aptly named GBA Graphics Editor.

GBA Graphics Editor
View and export/insert compressed images and palettes found inside a GBA ROM. Replaces the older utility UnLZ-GBA.

YY-Chr
It is a utility to edit the uncompressed images in the game. Examples would be the overworld sprites, the trainer backpic in Ruby and Sapphire, etc.

BattleEd
Don't save with this. Use it to find the information so you can edit it with a hex editor. If you want to risk it make sure you have backups ready.

NTME
Allows you to quickly create a GBA tilemap for use inside of a GBA game. Useful for things like Map Editing and Battlefield editing.

Nameless Sprite Editor Classic
An overworld editor that can also be used to insert images and palettes quickly and painlessly. Can also be used for Pokemon/Trainer/Item inserting if you are careful about it.

Sappy Mod
This is a tool for editing the music inside games that support the 'Sappy' engine. You can import and export songs across games, or import midi files to be transcoded. There is a saved tutorial file in the archive for reference.

Zahlman Song Editor
Command line python tool used for music and sample inserting in GBA games.

A-Cry
A tool that allows you to edit Pokemon cries. Included is the program that this program needs for easy conversion and insertion.

Yet Another Pokemon Editor
APE works on the 3rd generation games (R/S/FR/LG/E) and edits the following: All of the base stats, EVs, etc. This includes a few I have not seen editable in any other editors (such as the level-up rate), Evolutions, Usable TMs/HMs, Learned attacks (it even handles updating all the pointers automatically; adding/removing these for a pokemon is now extremely easy.), and Pokedex entries (including the height, weight, size, and text)

Advance-Intro-Ed
Edits a few things in the introduction sequence.

Item Manager
Useful for editing an item's properties.

Door Manager
Edit door animations.



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Darkdata
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Posted on 01-07-12 09:29:15 PM, in Pokemon Romhacking and Pokemon Circuit (last edited by Darkdata at 01-08-12 02:05 PM) Link
You can only sell certain Fish types, and your Pokeball is returned to you when sold. It only would work as a means to release some Pokemon. Also, no shop sells Pokeballs.

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Darkdata
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Posted on 01-08-12 02:00:46 PM, in Pokemon Romhacking and Pokemon Circuit (last edited by Darkdata at 01-08-12 02:10 PM) Link
UNLZ-GBA has never exploded anything for me, however that does not mean it will never happen. That program does look to have a lot more features, and I'll most likely try it out next time I have to insert something.

I think that's another problem with GBA hacking as well, general GBA tools from the small-communities seem to never be shared. (Or, I never noticed GBA graphics editor being pointed out at RH.NET or the Pokecommunity.)

Originally posted by Shy Mikan
About the tools... I really wouldn't link to the EliteMap and assorted misc things. Advance Map is the better map editor, and there are other small tools that get the job done much better.


I'm not. All of EliteMap's tools have been replaced over the years with different tools. It was a great package at the time: but now it's not.

Originally posted by Shy Mikan
Also YAPE is a pretty good tool, it makes editing pokémon stats incredibly effortless and simple. Though it does stumble a little in evolutionary lines (it rearranges them, meaning the check for Eevee->Espeon is now saved first than Eevee->Flareon, for instance) and pokédex entries.

I forgot to add that program, woops! Also, it's not that it stumbles, it just extracts everything to a local database, then reinserts that database when you save. I need to link it above. (To-do: )

Originally posted by Shy Mikan
NSE is very good, too, and saying it is "good for editing palettes" is an understatment. It makes editing pretty much any graphic effortless, and I haven't encountered any glitch.

I've had a few odd bugs pop up with both NSE and NSEC when using it to edit. It's why I do most of my editing by hand with UNLZ (or GBAGE now, I guess).


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Darkdata
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Posted on 01-08-12 04:06:11 PM, in Any Japanese text need translating? Link
Pokemon Firered: 0x40c3bc


0xD15FB8


0xD17BE8


0xD196E4


0xD197FC


0xD1D4FC




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Darkdata
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Posted on 01-08-12 05:45:35 PM, in Any Japanese text need translating? Link
There are no Pokemon Contests in Fire-Red though. Indeed, it seems like they were also preparing for emerald at the same time as making these games.

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Darkdata
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Posted on 01-09-12 03:23:37 PM, in Pokemon Romhacking and Pokemon Circuit Link
There is a hacked (Windows7/Vista) sappy that will allow you to insert music. With it, and a manual guide you can insert tracks that work with a real system.

(Todo: Rehost Tutorial and fixed sappy)

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Darkdata
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Posted on 01-12-12 01:52:14 PM, in 3D modelling Link




It's a deformer test!

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Darkdata
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Posted on 01-12-12 06:04:57 PM, in Pokemon Romhacking and Pokemon Circuit (last edited by Darkdata at 01-12-12 06:05 PM) Link
You have 33 open slots. (I think). You'll also have to repoint the Pokedex and I think the pokemon data. (For those pokemon.)

There are people who have expanded this, but it comes with a whole host of problems.

I'll have more details Friday, along with some updates to links. School is busytime!

Also, class split patch is here:
PkmnCommunity Thread

Note that there is no easy IPS patch for this, and some moves and abilities may be buggy.

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Darkdata
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Posted on 01-14-12 11:00:18 AM, in Mario Kart 7 (last edited by Darkdata at 01-14-12 11:02 AM) Link
Originally posted by LucarioIsMyPokemon

how do you find the MK7 friend code? -.- is it the same as the 3DS friend code?


Yes, it's a unified ID system. That code will work for every online game you find, so your friends will be always there as a way to play.

Edit: This is what I get for leaving the response box open for a while. I get

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Darkdata
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Posted on 01-15-12 02:45:12 PM, in Pokemon Romhacking and Pokemon Circuit Link
Update: Added all the useful tools to second post.

Todo: Map editing tutorial.

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Darkdata
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Posted on 01-18-12 01:26:23 PM, in 3D modelling Link


Experimenting with LUXRENDINGTM. It does make my simple-poly hat look nice though.

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Darkdata
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Posted on 01-21-12 05:31:48 PM, in Pokemon Romhacking and Pokemon Circuit Link
This is a Pokemon Firered reference document that contains all that you need for a reference for scripting. It has specials, tilesets, what the movement words are, etc.

Temporary host for now, until the FTP is alive again.

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Darkdata
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Posted on 01-25-12 05:19:09 PM, in Pokemon Romhacking and Pokemon Circuit Link
A bit more work done.



Oh my, who is this Lady?

(And yeah, I know I have to draw a back-sprite)

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Jul - Posts by Darkdata






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.

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