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Arguments 02, 0D and 0E, are probably how the water looks and moves. You've noticed that in dire dire docks the water is more blue than in jolly roger bay, right? And the water moves slowly inside area 2 of dire dire docks.
Nice find 
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If you mean creating individual fonts for each character the answer is no.
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Not to be mean or anything, but in all those screenshots the only thing you changed is the floor in the castle.
Maybe you should change more textures?
Still, good luck with your hack 
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Replacing another level in the game isn't possible yet. Wait for the polygon importer feature of TT64 and
then you can.
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From what I know, the polygon importer is going to have an in-built scaling function.
You can check its thread if you want. It was page 21, 22, 23 or something.
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BTW Mr. Game, where in tile molester is the Super Mario 64 background (the blue background at the mario head menu) located? I can't seem to find it...
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Well, you could always use the built-in texture importer/exporter of Toads Tool 64.
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Originally posted by Breegullbeak
There are sme textures that are not editable in Toad's tool like the water, the menus, some of the portraits, and the fonts to name some.
True, but then Tile Molester is the only option for now. Make lotsa backups of your rom and try many times for a good result.
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Yep, I have the same problem as BTTF Forever, but I have Vista. It won't import my textures. Am I missing something?
Also, while the importer does replace the level of choice, the warp destinations and the objects are from Bob-ombs battlefield.
Still this have helped me a lot! Once those things are fixed I won't have any complains whatsoever 
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Originally posted by Emoluvjd2 When I tried importing an .obj I imported with v0.6 the textures weren't there. The strange thing is that it was imported with textures just fine in the last version. Is there something wrong with the program? Or am I just doing something wrong? Also you might want to fix the background selection. I've never heard of Jully Roger Bay.
Jolly roger bay does have its own background. Look carefully at the sky next time you're there.
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Originally posted by wwwarea Even though, I want to add the objects from other levels using toads tool after but in toads tool, I get a black screen in there when I try viewing the level. Does this happen with anyone else?
Sure does. I used the texture-fix trick above and now everything looks goon in-game. However... TT64 won't let me view the level. At first I see a glimpse of the original background and some 0x24 objects, then everything goes black. Any ideas?
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It's cool to use levels from other games BUT it's so much more fun creating levels from scratch!
And about that legal-stuff: Downloading ROMs is illegal. It doesn't matter if you own the catridges in real-life.
Meh, not many cares about it being illegal or legal anyway.
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Naw, i don't like cats, not roasted, nor boiled.
They look at me like they wanna eat me instead... scary... wild beasts!
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Blender was the very first 3D editor I used. I've gotten used to it's difficult features.
So, Blender it is! 
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The new importer works nicely, but in addition to the texture glitch in TT64, half of my level don't show up:
This can be "fixed" by ticking the "collision map" box, but still. Any ideas?
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There is no behavior for the blargg because the idea was cancelled before a behavior was made. As for the pink mario head texture,
it's the picture used in transitions between levels when you collect a star. Get it? If not then look here:

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I could choose between braces or pulling out 4 teeth. I chose the latter, but it was still annoying with that anaesthetic, 'cause I couldn't feel my entire mouth at all afterwards.
But I guess braces are even worse 
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Looks nice!
Judging by the pictures, the fog effect is most effective in underground areas since the fog doesn't affect the background...
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Originally posted by Conte de Contis
BTW, to get model ideas... you could try to play with Lego blocks 
Looks like my ol' lego piece found it's way into my ROM
I think you meant literally, but I made it in blender. I'll build on this model more and create a nice level for my minihack.
So, you could say I got model ideas
Until then, I hope others'll get the inspiration to create new levels too.
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In the big picture above posted by Gecko, I noticed that the model have various colours.
Has this something to do with collision types, or do you just like to paint your models? 
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