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| Jul - Posts by Me-me |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 61/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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Originally posted by lookoverthere Not possible at the moment. However you can use this tool: http://www.mediafire.com/?jdtdlmmjwoz It changes all backgrounds into the boo's haunt one. You can somehow change that option though. And one more thing: It doesn't change the slide backgrounds because the slides doesn't have a background. I am unable to answer if this could be changed however. -------------------- Wow! SM64 is totally turned upside-down! |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 62/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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| Why not use your own idea, Steviosiak? Once you said: ''IDEA! You can have separate objects for different acts, right? Well, why not make slide battlefield Act 2? Each act can be a new path!'' Or maybe it doesn't fit in this hack? I dunno. (I'm sure you remember! )-------------------- Wow! SM64 is totally turned upside-down! |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 63/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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Originally posted by starius Eh, when you open Toad's tool 64 it asks for a extended ROM automaticly. Extend your ''Super Mario 64 (U) [!].z64'' ROM with the SM64 ROM extender here: http://homepage.mac.com/qubedstudios/Mario64Tools.htm The file name should then be: ''Super Mario 64 (U) [!].ext.z64'' Hope this helps ![]() -------------------- Wow! SM64 is totally turned upside-down! |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 64/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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| In that platform (Bowser in the sky) is ultra non slippery but everything else in that level is slippery (exept for the other lego-walls). Yay editor! But if you disable the 0x0F bank is the game still going to work without those models? -------------------- Wow! SM64 is totally turned upside-down! |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 65/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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Originally posted by CF23 Download the Text Wrangler here: http://homepage.mac.com/qubedstudios/Mario64Tools.htm With it you can edit what the wooden signposts say and the level act names. -------------------- Wow! SM64 is totally turned upside-down! |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 66/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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| When Mario fall from a level the death sequence (when the screen fade out) begin before Mario hit the floor. So, even with the death floor, how do you know where the death sequence begin? Also, great work so far! -------------------- Wow! SM64 is totally turned upside-down! |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 67/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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| Maybe I should ask this in another thread but anyways: Any recommendations on wich 3D model maker I should use, 'cause I can't find a reliable one, (or am I just too lazy?) Thank you! -------------------- Wow! SM64 is totally turned upside-down! |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 68/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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I didn't see very much difference from the normal game. If I were you I would wait for the polygon importer, make new levels and change many textures. If you keep the originals the hack won't appeal. Another + with the model importer is, that you can change wich objects you want in the level so then you can have a real warp pipe. If you improve the idea further I believe it can become a great hack ![]() Consider this feedback. Keep it up ![]() -------------------- Wow! SM64 is totally turned upside-down! |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 69/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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| It's a nice idea. It'll be interesting to see what becomes of it. Also you better check this out: http://jul.rustedlogic.net/thread.php?id=1576 -------------------- Wow! SM64 is totally turned upside-down! |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 70/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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| Thank you very much. I've been searching everywhere for a 3D model creator! Yay finally! The program to create models is as important as the polygon importer itself 'cause you can't import without something to import X3 -------------------- Wow! SM64 is totally turned upside-down! |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 71/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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This took...1 hour ![]() Hello everybody! I took awhile to learn how to use Blender but this is the result of a few days of learning. ![]() ![]() I got inspired by Banjo-Kazooie's Click clock woods level. I'd call this level The Thousand-year Tree (How original of me.) It's not yet finished but for now it looks like this. At the top there's a boss fight and at the bottom there'll be a death floor. Yet I want to wait for feuture to have more than one texture before making a level out of it. -------------------- Wow! SM64 is totally turned upside-down! |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 72/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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| Ok, Level spree! I was in ''the mood'' to make yet another ''level'' ![]() While making this I decided to skip the entire ''snap to grid'' idea I had, and it turned out more natrual than the previous one. So enjoy these pics! (And hopefully the full level someday) ![]() ![]() Also the bottle beside the fork will, if possible, lead to a sublevel AKA, area 2. ![]() The level consists of a chair (starting point), a table with plates, forks, knives, bottles and such + a sublevel. EDIT: Nice level Gecko. Hope SM64 can handle it ![]() -------------------- Wow! SM64 is totally turned upside-down! |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 73/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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| Yeah, all levels so far by anyone looks awesome! Just creating these models is fun itself! (Or at least i think so.) And as Gecko suggested, with Messiaen's Koopa the quick trajectory modifier it's possible to use koopa the quick in the new levels too. -------------------- Wow! SM64 is totally turned upside-down! |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 74/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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Hello there ![]() Changing Mario into Bowser is not possible, at least not yet. Also next time before you make a thread read this: http://jul.rustedlogic.net/thread.php?id=3765 If you have any more questions on TT64, post them here: http://jul.rustedlogic.net/thread.php?id=419 -------------------- Wow! SM64 is totally turned upside-down! |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 75/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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| I don't know how to assign textures to the models I create. So anyone who knows how, please tell me. Thank you very much. -------------------- Wow! SM64 is totally turned upside-down! |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 76/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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Originally posted by Gecko I agree. Many people have created some cool models but Iit's impossible to know if they'll ever fit in the game. So the suggestion is: 1. Being able to scale the model once it's imported, so it'll fit inside the boundraries. 2. Indicator for Maro's size. -------------------- Wow! SM64 is totally turned upside-down! |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 77/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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Greetings ![]() Well, I downloaded it and patched it to a ROM, but I've seen more glitches and mistakes than in v1.0 -- Dialogs are screwed up. Mostly Koopa the Quick's doialogs though. -- The water tank is open. One of the walls is tilted so you can walk in there. -- The cave is open. I don't know if this was intended but anyway it's possible to walk outside the walls and view the level from the outside. Take this as a feedback. If no one else is experiencing any of this I might have made a mistake instead. -------------------- Wow! SM64 is totally turned upside-down! |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 78/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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| Here some pic's. Open Tank ![]() Outside Cave ![]() Screwed up dialog (Koopa the Quick) ![]() Familiar? Anyway I might aswell patch another ROM to make sure i didn't make a mistake ![]() EDIT: Ooops, SUPER-LARGE screenshots. Hehe sorry 'bout that ![]() EDIT2: Ooops again, I guess I jumped to conclusions without properly investigate this first. My bad. I also deleted some pics to make my post shorter. -------------------- Wow! SM64 is totally turned upside-down! |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 79/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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| Well, if you checked my second edit on the post with the pictures you should know I already figured it out. I made a mistake, I was wrong and so on ![]() Now let's get back to the topic... EDIT: Eeeh, that belonged in the topic right? That's so me ![]() -------------------- Wow! SM64 is totally turned upside-down! |
| Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 37 ![]() Posts: 80/341 EXP: 322864 For next: 15389 Since: 08-05-07 Since last post: 798 days Last activity: 209 days |
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Yea, however it would only be possible to rise the lava level, cuz' if Mario would try to activate the lower switches he'd burn his own ass ![]() -------------------- Wow! SM64 is totally turned upside-down! |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 |
| Jul - Posts by Me-me |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
| Query execution time: | 0.028819 seconds |
| Script execution time: | 0.075638 seconds |
| Total render time: | 0.104457 seconds |