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05-04-22 05:34:35 PM
Jul - Posts by Me-me
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Me-me
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Posted on 01-28-09 06:27:05 PM, in Changing a stage's sky texture Link
Originally posted by lookoverthere
I understand that Toad's Tool currently does not edit the sky's actual textures in the texture editor. But can a stage's sky texture be changed to another stage's sky texture?

For example, I want the slide areas of Tall, Tall, Mountain to have the same blue sky texture as Bob-omb Battlefield instead of pitch black.


Not possible at the moment. However you can use this tool:

http://www.mediafire.com/?jdtdlmmjwoz

It changes all backgrounds into the boo's haunt one. You can somehow change that option though.
And one more thing: It doesn't change the slide backgrounds because the slides
doesn't have a background. I am unable to answer if this could be changed however.

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Wow! SM64 is totally turned upside-down!
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Posted on 01-28-09 06:41:14 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Why not use your own idea, Steviosiak?
Once you said:

''IDEA! You can have separate objects for different acts, right? Well, why not make slide battlefield Act 2? Each act can be a new path!''

Or maybe it doesn't fit in this hack? I dunno.
(I'm sure you remember! )

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Posted on 02-11-09 06:33:33 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by starius
how do i open toads tool with the mario ROM?



Eh, when you open Toad's tool 64 it asks for a extended ROM automaticly.
Extend your ''Super Mario 64 (U) [!].z64'' ROM with the SM64 ROM extender here:

http://homepage.mac.com/qubedstudios/Mario64Tools.htm

The file name should then be: ''Super Mario 64 (U) [!].ext.z64''
Hope this helps

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Posted on 03-18-09 05:47:19 AM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
In that platform (Bowser in the sky) is ultra non slippery but everything else in
that level is slippery (exept for the other lego-walls).

Yay editor!
But if you disable the 0x0F bank is the game still going to work without those models?

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Posted on 03-19-09 04:21:38 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Originally posted by CF23
How do I change the text on wooden signpost and the names of star acts and levels?


Download the Text Wrangler here:

http://homepage.mac.com/qubedstudios/Mario64Tools.htm

With it you can edit what the wooden signposts say and the level act names.

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Posted on 03-31-09 04:46:14 AM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
When Mario fall from a level the death sequence (when the screen fade out) begin before Mario hit the floor.
So, even with the death floor, how do you know where the death sequence begin?
Also, great work so far!

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Posted on 04-03-09 04:37:31 AM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Maybe I should ask this in another thread but anyways:
Any recommendations on wich 3D model maker I should use, 'cause I can't find a reliable one, (or am I just too lazy?)
Thank you!

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Posted on 04-10-09 10:08:22 AM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
I didn't see very much difference from the normal game. If I were you I would wait for the polygon importer, make new levels and change many textures. If you keep the originals the hack won't appeal. Another + with the model importer is, that you can change wich objects you want in the level so then you can have a real warp pipe. If you improve the idea further I believe it can become a great hack

Consider this feedback. Keep it up

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Posted on 04-10-09 07:14:12 PM, in New hack preview - Super Mario X: Nintendo Adventure (last edited by Me-me at 04-10-09 04:16 PM) Link
It's a nice idea. It'll be interesting to see what becomes of it.
Also you better check this out:

http://jul.rustedlogic.net/thread.php?id=1576

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Posted on 04-17-09 12:08:05 PM, in Toad's Tool 0.6.0 (On hiatus for an indefinite amount of time) Link
Thank you very much. I've been searching everywhere for a 3D model creator!
Yay finally! The program to create models is as important as the polygon importer itself 'cause you can't import without something to import X3

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Posted on 04-24-09 01:28:46 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
This took...1 hour
Hello everybody! I took awhile to learn how to use Blender but this is the result of a few days of learning.


I got inspired by Banjo-Kazooie's Click clock woods level. I'd call this level The Thousand-year Tree (How original of me.)
It's not yet finished but for now it looks like this. At the top there's a boss fight and at the bottom there'll be a death floor.
Yet I want to wait for feuture to have more than one texture before making a level out of it.

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Posted on 04-24-09 07:37:18 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) (last edited by Me-me at 04-24-09 04:39 PM) Link
Ok, Level spree!
I was in ''the mood'' to make yet another ''level''
While making this I decided to skip the entire ''snap to grid'' idea I had, and it turned out more natrual than the previous one. So enjoy these pics! (And hopefully the full level someday)



Also the bottle beside the fork will, if possible, lead to a sublevel AKA, area 2.



The level consists of a chair (starting point), a table with plates, forks, knives, bottles and such + a sublevel.

EDIT: Nice level Gecko. Hope SM64 can handle it

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Posted on 04-24-09 07:47:03 PM, in Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) Link
Yeah, all levels so far by anyone looks awesome! Just creating these models is fun itself! (Or at least i think so.)
And as Gecko suggested, with Messiaen's Koopa the quick trajectory modifier it's possible to use koopa the quick in the new levels too.

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Posted on 04-26-09 10:13:00 AM, in Change Mario in Bowser?? (last edited by Me-me at 04-26-09 07:14 AM) Link
Hello there

Changing Mario into Bowser is not possible, at least not yet.
Also next time before you make a thread read this:
http://jul.rustedlogic.net/thread.php?id=3765
If you have any more questions on TT64, post them here:
http://jul.rustedlogic.net/thread.php?id=419

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Posted on 04-26-09 10:20:52 AM, in Using Blender Link
I don't know how to assign textures to the models I create.
So anyone who knows how, please tell me. Thank you very much.

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Posted on 04-26-09 10:29:11 AM, in ToadsTool Suggestions Link
Originally posted by Gecko
It would be nice having an indicator for Mario's size when importing an .obj file being asked to scale the level geometry.


I agree. Many people have created some cool models but Iit's impossible to know if they'll ever fit in the game.
So the suggestion is:
1. Being able to scale the model once it's imported, so it'll fit inside the boundraries.
2. Indicator for Maro's size.


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Posted on 05-06-09 12:27:57 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) Link
Greetings
Well, I downloaded it and patched it to a ROM, but I've seen more glitches and mistakes than in v1.0

-- Dialogs are screwed up. Mostly Koopa the Quick's doialogs though.

-- The water tank is open. One of the walls is tilted so you can walk in there.

-- The cave is open. I don't know if this was intended but anyway it's possible to walk outside the walls and view the level from the outside.


Take this as a feedback. If no one else is experiencing any of this I might have made a mistake instead.

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Posted on 05-07-09 04:28:00 AM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) (last edited by Me-me at 05-07-09 09:38 AM) Link
Here some pic's.

Open Tank

Outside Cave

Screwed up dialog (Koopa the Quick)


Familiar? Anyway I might aswell patch another ROM to make sure i didn't make a mistake

EDIT: Ooops, SUPER-LARGE screenshots. Hehe sorry 'bout that

EDIT2: Ooops again, I guess I jumped to conclusions without properly investigate this first. My bad.
I also deleted some pics to make my post shorter.

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Posted on 05-08-09 12:21:53 PM, in Super Mario 64: The Missing Stars RELEASED! (Download link on first post) (last edited by Me-me at 05-08-09 09:23 AM) Link
Well, if you checked my second edit on the post with the pictures you should know I already figured it out.
I made a mistake, I was wrong and so on

Now let's get back to the topic...

EDIT: Eeeh, that belonged in the topic right? That's so me

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Posted on 08-21-09 02:43:22 PM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Yea, however it would only be possible to rise the lava level, cuz' if Mario would try to activate the lower switches he'd burn his own ass

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Jul - Posts by Me-me


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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