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Great, thanks Messiaen!
Ok i have some serious modding to do tomorrow 
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Me-me
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Luigi's mansion 64 v 0.4 is now here!
For download link check my first post.
The Mac ROM extender somehow didn't work, but as soon i
get an opportunity to make patch for Mac, i'll do it.
I was in a hurry so there may be some warps that may cause the game to freeze.
Also, when you wanna enter the piranha forest level, be sure to choose the big painting to the right!
The new levels are super-hard, so you better be good at the real game first
Good luck, players!
EDIT: Appeariantly i uploaded the original game. Hopefully i've uploaded the correct .ppf this time. Check the first post for link!
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Me-me
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Thank you for your feedback. It's really important for me.
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''I'm getting graphics errors on the castle grounds in Project 64 with Jabo's Graphic Plugin 6''
This is odd because it works fine on my computer with Jabo's Plugin 6... can you give me exact location of the freezing point?
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''Outside the castle, to the right side theres a glitched up luigi. If I punch it, I hear a bowser sound, and PJ64 crashes. Also, can you get rid of the "ow ow, that hurt" text outside the castle? It gets annoying with all the boos. And whats with the blue coin switch?''
I was experimenting with Bowser's behavior, and used Luigi as a model (I should have removed that )
I can use another behavior for the boos to make them stop talking, and the blue coin switch has no purpose.
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''When I kill every boo and big boo apears, the star makes the game crash. I'm gonna play around a bit more and find other glitches.''
The star shouldn't be collectable. How did you get it? I tried but it was inside a wall.
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''In Air Fort, the goomba seems to be on the fence. Also, it says it's course #2''
I'll move the goomba, but the level number is hardcoded.
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''The bookcase by the cannon keeps walking even when it hits the edge. Also, the hovering red coin that you must go on the rotating platform to grab, camera angles make it REALLY annoying to grab''
I'll remove the bookcase. As for the other red coin thing, my advice is that you change to Mario cam.
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''One of the signposts in Lost Village talks about someone stealing the air fortress.''
Once again, i'll remove it.
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''The characters still say mario instead of Luigi''
When i created the mod, i reached one point where i thaught that the LUIGI'S mansion 64 result was unreachable. So i changed it to Mario's mansion 64, before i changed my mind.
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Well, once again thank you. This'll be fixed!
Oh, BTW..... I posted a bonus hack in my first post. Check it out if you want to.
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The lethal lava land puzzle can't be placed anywhere else, so you'll have to jump.
Plus, check this image:
It is possible to collect 100 coins in lethal lava land, but it's hard.
Hope you like challenges!
The volcano is accessable on the 5th and 6th act. I am currently removing glitches, so be prepared for a bugfix in the next version!
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Will there be any more music experimenting, or even an editor in the future? 
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Question 2
Do this only affect bobomb's battlefield music?
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Eehh...do anyone really remember the skypatcher Bonifarz made?
It didn't get any response at all. It does replace all backgrounds with the chosen background.
Here it is:
http://www.mediafire.com/?9j21zot21ej
(Give Bonifarz credit if used)
It's little hard to understand but at least it works....
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This team hack could use a lift.
I'll give the platform battlefield another shot!
I know exactly what i'll make... 
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I've noticed the RPG-like layout in page 3.
What about a sky level? Like, you find a abandoned cannon in the forest (area 5) and you
shoot yourself through a coin ring to get to the sky level.
I've started on my level, and i thaught that this might be a good idea.
Edit: It seems like the scaling.ppf cannot be used with the base patch.
PJ64 gets an error that says: The loop can't be exited. Ending emulation now.
It only happens when i patch those two to a ROM. Just the base patch work fine.
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Yeah, in my mod it was quite unclear.
However a pink bob-omb told you to do so.
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There's an easy way around this:
Put a big text that says READ THE README! in the first post,
or post the readme document in the thread instead. 
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Pretty good. Yet there's three problems:
- If you start with 0 stars the wing cap will be unavalable.
- If you jump inside the pipe, you'll be invisible.
- The game crashes when you collect the star.
Still good though 
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Just so everyone knows:
This project will be put away for a while, mainly because i want to
help finish the team hack that Messiaen started. As soon as we finish that i'll start with this again.
PS: It's not quite unlikely that i'll release a minior change though
Edit: For anyone who reads this, this mod'll be continued shortly. Please refrain from posting any comments until then.
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Ok, i found another one:
If you patch the ROM with Messiaen's Base patch and try to select
multiple objects by holding shift, TT64 selects various other objects that i didn't want to select.
Any ideas why?
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Whaaat? I didn't know it was a function
Heh, thanks anyways 
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While you've come up with the idea to have a water-themed level, why not
a level that's covered in the poisonous fog found in hazy maze cave?
Just an idea.
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I didn't know it was possible to create such programs with gamemaker.
I find this very useful, good work there 
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| Posted on 01-22-09 02:21:55 PM, in SM64 Landscapes? (last edited by Me-me at 01-22-09 11:22 AM) |
Link
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No, but you can use blocks from messiaens patch to make a level
out of blocks.
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He got the blocks here: (Or more precise, he created them.)
http://jul.rustedlogic.net/thread.php?id=3176&page=1
Scroll around and you'll see a downloadable patch
Make sure you read all info about the patch first.
Happy modding 
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The floating sign is actually floating.
But the game sticks it to the ground when the level is played.
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