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10-16-14 09:55:07 PM

Jul - Posts by DarkSpacer
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DarkSpacer
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Posted on 03-23-10 05:53:07 PM, in Mario 64 Level Importer (last edited by DarkSpacer at 03-23-10 05:56 PM) Link
I have a problem with the importer.

When I try to import a level using your importer, it doesn't show up in Toad's Tool OR SM64.

These are the steps I use:

I get an extended ROM.
I drag it onto Rom Expand.exe and it expands.
I patch it with Obj_import6.ppf with PPF-O-Matic 3
I open the importer
I import the level (is scaling supposed to be 1?)
I open Toad's Tool
I navigate to BOB
nothing. Except warps and a Mario Start object and a bunch of Empty Objects.

I see the background and everything behaves normally (except for some reason TT64 thinks I have unsaved data because the Save text turns red)

If it helps, I run Windows 7.


Also another problem, when I revert the level to the original BOB after importing a level, I get a "#getProp" error when I try to open in Toad's Tool (this error may be because I messed with it a bit before reverting).

I might try compatibility settings for XP or Vista.

EDIT: Forgot to say what tools I'm using:

Google Sketchup 7 with the OBJ plugin provided on your website.
Project 64 for emulation (dunno if this helps).
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Posted on 03-23-10 07:02:16 PM, in Mario 64 Level Importer Link
I got another ROM, did the import (patching with ONLY PPF patch didn't work (BOB didn't get replaced)).

So, on a ROM with ROM Expand and PPF applied, import, opened fine in TT64. When I reverted, got #getProp error when decoding level scripts.
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Posted on 03-25-10 09:26:57 PM, in Mario 64 Level Importer Link
Most of the time when I export a level with a building in it that you can go inside of, the building collision gets really glitchy. That's because the OBJ exporter, even when set to "guess which faces to export", exports both sides of the faces. And that can get very glitchy very fast if you're not careful.
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Posted on 03-26-10 10:57:04 AM, in Mario 64 Level Importer (last edited by DarkSpacer at 03-26-10 11:11 AM) Link
Originally posted by HyperHacker
I know emulators tend to HLE everything without enforcing the original limitations, but I'm wondering what all would limit the number of faces a level can have. I know in Mario Kart, the game divides tracks into sections so it can draw only the nearby faces, so the total number in a track is basically only limited by memory, as it's only rendering a small portion at any time. I suppose Mario 64 doesn't have such a system?


It does for the inside of the castle and for Wet-Dry World. Those are the only levels I can think of.

Also there are more if youi count warps like the warp in Jolly Roger Bay to get inside the sunken ship (otherwise I think they would've allowed you to actually swim inside the ship without any type of warps).

Originally posted by messiaen
Not sure if that's the case, but remember that you have to model with solids all the time. That is, never leave "open" faces that should be solid on "both sides", but instead use cubes. I think if you respect that, it will work nicely.


But if you use cubes you're more likely to reach the polygon limit. But I see where you are: If you export faces which need to be solid on both sides, SM64 collision goes nuts and you're left with Mario stuck in a wall (and usually the only way to get out is to run into a corner).

We have a delima (or however you spell it). Which is better: More polygons or glitches fit for a king?
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Posted on 03-26-10 11:16:20 AM, in On Perpetual Waiting Zone... Link
?????

What is it?
Why is it there?
Can National Geographic ask questions like this about it?
Is anyone even caring about it?
I don't think so.
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Posted on 03-26-10 11:46:49 AM, in On Perpetual Waiting Zone... Link
I know.

I was playing on the fact that the description is still ????? and the title is still "Perpetual Waiting Zone".
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Posted on 03-26-10 01:59:22 PM, in Mario 64 Level Importer (last edited by DarkSpacer at 03-26-10 02:01 PM) Link
Originally posted by Emoluvjd2
Originally posted by HyperHacker
Try explaining your method so someone can point out the problem.

If you mean the textures, then I exported the model, the textures were right side up, but when imported they came out upside down. I re-imported it after vertically flipping the textures and it works just fine now, but the question is is this not supposed to happen?


I have a similar problem. When I export a level, it flips it left to right. So say I have a cube in the middle, and a cube on the left in Sketchup. When I import it into the game, I now have a cube in the middle, and a cube on the right.

And no, I don't have the level backwards. It dosen't turn it 180 degrees (at least I don't think it does). I don't know how to explain it. The cube idea was just an example.

EDIT: Better example: Say I have a building with stairs along the left wall in Sketchup. WHen I import it, the stairs are now along the right wall, the rest of the building (assuming it's symmetrical) stays the same.
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Posted on 03-27-10 07:51:57 PM, in SM64 Gameshark/Hex Stuff Link
Originally posted by Hectamatatortron
Bro, that's 32 coins. You typed 0x20, not 20.

But DAMN that is a crazy code. That's weird how the game sets an amount of coins to spawn instead of just calling the coin spawn function.

Probably reusing code from money bags that drop 5 or something?

Edit: Oh, that's not code that it's editing. It's an array of enemy data or something...


That was confusing.

I think it does call a coin spawn function, but the code modifies a value in the function that determines the number of coins to spawn.
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Posted on 04-16-10 10:55:28 AM, in Mario 64 Level Importer (last edited by Metal_Man88 at 04-21-10 04:39 PM) Link
Originally posted by ganef
Gecko. Messiaen.
--------------------------

It seems project 64 allows you to replace regular level textures with hi-res textures. So far, I haven't been able to replace custom level textures with hi-res textures.

So I guess I am off to the PJ64 forums.


Bowser'sBane:
--------------------------

Your question was answered somewhere in the depths of this thread. You'll have to wade through it!

THE FOLLOWING IS BACKSEAT MODERATING


How are you Level 2 and you have the syntax of a moderator?

IDK if this is classified as backseat moderating...it looks like it to me...

ANYONE ELSE WHO FEELS LIKE BACKSEAT MODERATING (BY CALLING OTHERS BACKSEAT MODERATING) WILL HAVE THEIR POSTS HIGHLIGHTED LIKE THIS -MM88


EDIT:
Originally posted by BTTF Forever

the problem is the textures dont import at all, yes i have installed the 2008 C++ thing



Same here.

If you think the above things with gamef are n00bie-ish, moderators, delete everything but the edit (and this sentence if you want).

Telling me what to do and telling me what is backseat moderating IS backseat moderating. Don't do it again--you have been warned. -MM88
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Posted on 04-16-10 11:10:04 AM, in DEAR HUMANS Link
But give ME a dollar and I'll get you a coke.

Or a catgirl...I hear everyone in here likes catgirls...
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Posted on 04-16-10 11:20:21 AM, in Give me some game to comb over for unused material Link
I learned somewhere that Super Mario Brothers 2 was almost a complete duplicate of Doki Doki Panic.

Is that something to put in the forum?
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Posted on 04-22-10 11:00:17 AM, in Mario 64 Level Importer Link
Originally posted by vinnyboiler
Messiaen: I not asking for this to be included in your program anytime soon but I was wondering if you thought about experimenting replacing in game object like sign posts or doors.


I thought that was included in TT64. You can replace objects in there, as well as move them without some counterintuitive XYZ fields.

Not saying your layout is bad, messiaen. It's the best you can do with that kind of GUI.
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Posted on 04-22-10 05:19:09 PM, in Mario 64 Level Importer (last edited by DarkSpacer at 04-30-10 11:05 AM) Link
Originally posted by vinnyboiler

TT64 does something similar but with models in the game(like making a door look like a sign post) but what IF we created a low-poly Sonic in Sketup, imported him as a model and give him a sign post behavor, it would be like having Sonic as a NPC.
Anyway I should stop flooding this thead with suggestions unless messiaen is actually out of ideas.


That's actually a good idea. I guess with levels already being imported, models might not be too far behind.

But yes, I guess we should stop pestering him.

Another thing...you have to animate sonic too. Or at least make his eyes blink. As far as I know Sketchup dosen't support animation.

EDIT: I didn't want to KILL the thread >.<</td>
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Posted on 05-03-10 11:06:01 AM, in SM64 Music Editing (last edited by DarkSpacer at 05-03-10 11:14 AM) Link
Originally posted by Metal_Man88
Someone translate this since my German is terrible and would confuse him--

"English is the main language here, and while we have someone to translate what you're saying, we cannot very well rely on them to always be around. You should use the Google Translator, even though it might be a bit broken.

This is not the TT64 suggestion topic and integrating things like this in to TT64 would be tricky, and using .wav files is not possible as SM64 uses midi-style music--it does not accept raw waveforms."



Translated:

"Englisch ist die Hauptsprache hier, und während wir jemanden zu übersetzen, was du sagst, wir können nicht sehr gut auf sie verlassen, immer rund sein müssen. Sie sollten den Google Translator, obwohl es vielleicht ein bisschen gebrochen werden.

Dies ist nicht der Suggestion TT64 Thema Integration und Dinge wie diese, um in TT64 würde schwierig sein, und die Verwendung. Wav-Dateien ist nicht möglich, da SM64 verwendet Midi-Musik-Stil - es nicht akzeptieren, Roh-Wellenformen."

I don't know if it translated correctly, though...

Edit: Just a thought...isn't there some Wav to MIDI converter somewhere? It may take some work, but maybe we could shoot for some WAV to MIDI converter to convert the sounds to the insturments used inside SM64?

I know "we" sounds like it's including me, but it's not...trust me, I've never even used Director...but nor has at least half the noobs here.
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Posted on 05-11-10 12:16:40 PM, in SM64 Music Editing (last edited by DarkSpacer at 05-11-10 12:18 PM) Link
Originally posted by Gecko
There should be two different kind of sound files: One is the midi-like music you spoke of and the other one steke actually refers to are the sound samples (e.g. speech) which should be in a format similar to wav.


Actually, remember that code in this thread that changed the instrument sets used? Some of the options were using Mario's voice and boxes, doors, footstepts, everything.

And from what I gathered of playing with the code, the sounds are actually wired correctly (instruments that are supposed to be long use the longer sounds, instruments that are usually high-pitched use sharp quick sounds, with a few exceptions).

Dosen't that mean we can replace Mario's voice the same way we replace instruments?
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Posted on 05-13-10 08:13:13 PM, in Mario 64 Level Importer Link
I have a problem...

My textures won't import at all. I downloaded the package on your website, installed it, made SURE I was using 32x32 textures by using your SM64 texture pack (I dragged it into SketchUp and used it as a material (don't ask, IDK)), exported obj, imported it with your most recent version, opened it in PJ64 and...

...it uses random textures from the game.

More details:

The textures it uses are static, and don't shift around at all, and don't change at all. In case you missed it earlier, my operating system is Windows 7.

Tell me if you want the method I used to get the textures into SketchUp (why I hesitate is that I don't completely understand it).
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Posted on 05-16-10 03:26:30 PM, in Mario 64 Level Importer Link
I used textures from the original game.

I used Messian's texture pack.
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Posted on 05-17-10 10:55:51 AM, in Mario 64 Level Importer Link
SO you mean I have to rename the textures or put in the position in hex or what?

Because I've tried everything. I ran the programs as admin, I tried compatibility settings (Windows XP Service Pack 2), I tried running Image Magik by itself (I don't even know if that's how they spelled it or if it even WAS Image Magic/k).

Nothing.


BUT I did find something that might help...the textures the importer uses seem to corresspond to the object banks you choose.

Hope that helps.
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Posted on 05-21-10 05:13:16 PM, in Mario 64 Level Importer Link
Wait...now I'm confused.

It worked for everyone else?

You said
Originally posted by Metal_Man88
...if the importer does not know where they are used in the proper fashion, even if you used Shigeru Myamoto's personally created textures to work for this tool...

...It would still scatter them all over the place.


You said "where". If you had meant size, you would have said "what" as in "what size". "Where" to me implies hex position in the ROM. You also said "in the proper fashion". Did you mean "in the correct format" (bmp, jpg, etc)? You also said "Even if you used Shigeru Myamoto's personally created textures, it will still scatter them all over the place." This, combined with the other things, would mean the importer really doesn't know where it placed the textures in the ROM, meaning it would take a lot of luck for it to put them in the right place.

In tl;dr speak...the importer fails. But only on Windows 7?

So I ask again...why did it work for everyone else?
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Posted on 05-21-10 05:28:08 PM, in Remember when we could teleport a few meters? (last edited by DarkSpacer at 05-21-10 05:29 PM) Link
Lag AND download time.

Think...downloading a Wii/Gamecube ROM in an instant! Woo!

Edit: Oop, a little late
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Jul - Posts by DarkSpacer






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.
bargaining-tycoon

30 database queries, 47 query cache hits.
Query execution time:  0.045046 seconds
Script execution time:  0.074641 seconds
Total render time:  0.119687 seconds


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line 143 column 17 - Warning: <table> lacks "summary" attribute
line 151 column 9 - Warning: <table> lacks "summary" attribute
line 155 column 22 - Warning: <img> lacks "alt" attribute
line 155 column 63 - Warning: <img> lacks "alt" attribute
line 155 column 111 - Warning: <img> lacks "alt" attribute
line 155 column 161 - Warning: <img> lacks "alt" attribute
line 162 column 15 - Warning: <img> lacks "alt" attribute
line 165 column 11 - Warning: <table> lacks "summary" attribute
line 200 column 9 - Warning: <table> lacks "summary" attribute
line 204 column 22 - Warning: <img> lacks "alt" attribute
line 204 column 63 - Warning: <img> lacks "alt" attribute
line 204 column 111 - Warning: <img> lacks "alt" attribute
line 204 column 161 - Warning: <img> lacks "alt" attribute
line 211 column 15 - Warning: <img> lacks "alt" attribute
line 214 column 11 - Warning: <table> lacks "summary" attribute
line 224 column 9 - Warning: <table> lacks "summary" attribute
line 228 column 22 - Warning: <img> lacks "alt" attribute
line 228 column 63 - Warning: <img> lacks "alt" attribute
line 228 column 111 - Warning: <img> lacks "alt" attribute
line 228 column 161 - Warning: <img> lacks "alt" attribute
line 235 column 15 - Warning: <img> lacks "alt" attribute
line 238 column 11 - Warning: <table> lacks "summary" attribute
line 246 column 9 - Warning: <table> lacks "summary" attribute
line 250 column 22 - Warning: <img> lacks "alt" attribute
line 250 column 63 - Warning: <img> lacks "alt" attribute
line 250 column 111 - Warning: <img> lacks "alt" attribute
line 250 column 161 - Warning: <img> lacks "alt" attribute
line 257 column 15 - Warning: <img> lacks "alt" attribute
line 260 column 11 - Warning: <table> lacks "summary" attribute
line 278 column 9 - Warning: <table> lacks "summary" attribute
line 282 column 22 - Warning: <img> lacks "alt" attribute
line 282 column 63 - Warning: <img> lacks "alt" attribute
line 282 column 111 - Warning: <img> lacks "alt" attribute
line 282 column 161 - Warning: <img> lacks "alt" attribute
line 289 column 15 - Warning: <img> lacks "alt" attribute
line 292 column 11 - Warning: <table> lacks "summary" attribute
line 306 column 9 - Warning: <table> lacks "summary" attribute
line 310 column 22 - Warning: <img> lacks "alt" attribute
line 310 column 63 - Warning: <img> lacks "alt" attribute
line 310 column 111 - Warning: <img> lacks "alt" attribute
line 310 column 161 - Warning: <img> lacks "alt" attribute
line 317 column 15 - Warning: <img> lacks "alt" attribute
line 320 column 11 - Warning: <table> lacks "summary" attribute
line 330 column 9 - Warning: <table> lacks "summary" attribute
line 334 column 22 - Warning: <img> lacks "alt" attribute
line 334 column 63 - Warning: <img> lacks "alt" attribute
line 334 column 111 - Warning: <img> lacks "alt" attribute
line 334 column 161 - Warning: <img> lacks "alt" attribute
line 341 column 15 - Warning: <img> lacks "alt" attribute
line 344 column 11 - Warning: <table> lacks "summary" attribute
line 359 column 9 - Warning: <table> lacks "summary" attribute
line 363 column 22 - Warning: <img> lacks "alt" attribute
line 363 column 63 - Warning: <img> lacks "alt" attribute
line 363 column 111 - Warning: <img> lacks "alt" attribute
line 363 column 161 - Warning: <img> lacks "alt" attribute
line 370 column 15 - Warning: <img> lacks "alt" attribute
line 373 column 11 - Warning: <table> lacks "summary" attribute
line 391 column 9 - Warning: <table> lacks "summary" attribute
line 395 column 22 - Warning: <img> lacks "alt" attribute
line 395 column 63 - Warning: <img> lacks "alt" attribute
line 395 column 111 - Warning: <img> lacks "alt" attribute
line 395 column 161 - Warning: <img> lacks "alt" attribute
line 402 column 15 - Warning: <img> lacks "alt" attribute
line 405 column 11 - Warning: <table> lacks "summary" attribute
line 439 column 9 - Warning: <table> lacks "summary" attribute
line 443 column 22 - Warning: <img> lacks "alt" attribute
line 443 column 63 - Warning: <img> lacks "alt" attribute
line 443 column 111 - Warning: <img> lacks "alt" attribute
line 443 column 161 - Warning: <img> lacks "alt" attribute
line 450 column 15 - Warning: <img> lacks "alt" attribute
line 453 column 11 - Warning: <table> lacks "summary" attribute
line 463 column 9 - Warning: <table> lacks "summary" attribute
line 467 column 22 - Warning: <img> lacks "alt" attribute
line 467 column 63 - Warning: <img> lacks "alt" attribute
line 467 column 111 - Warning: <img> lacks "alt" attribute
line 467 column 161 - Warning: <img> lacks "alt" attribute
line 474 column 15 - Warning: <img> lacks "alt" attribute
line 477 column 11 - Warning: <table> lacks "summary" attribute
line 487 column 9 - Warning: <table> lacks "summary" attribute
line 491 column 22 - Warning: <img> lacks "alt" attribute
line 491 column 63 - Warning: <img> lacks "alt" attribute
line 491 column 111 - Warning: <img> lacks "alt" attribute
line 491 column 161 - Warning: <img> lacks "alt" attribute
line 498 column 15 - Warning: <img> lacks "alt" attribute
line 501 column 11 - Warning: <table> lacks "summary" attribute
line 513 column 9 - Warning: <table> lacks "summary" attribute
line 517 column 22 - Warning: <img> lacks "alt" attribute
line 517 column 63 - Warning: <img> lacks "alt" attribute
line 517 column 111 - Warning: <img> lacks "alt" attribute
line 517 column 161 - Warning: <img> lacks "alt" attribute
line 524 column 15 - Warning: <img> lacks "alt" attribute
line 527 column 11 - Warning: <table> lacks "summary" attribute
line 545 column 9 - Warning: <table> lacks "summary" attribute
line 549 column 22 - Warning: <img> lacks "alt" attribute
line 549 column 63 - Warning: <img> lacks "alt" attribute
line 549 column 111 - Warning: <img> lacks "alt" attribute
line 549 column 161 - Warning: <img> lacks "alt" attribute
line 556 column 15 - Warning: <img> lacks "alt" attribute
line 559 column 11 - Warning: <table> lacks "summary" attribute
line 584 column 9 - Warning: <table> lacks "summary" attribute
line 588 column 22 - Warning: <img> lacks "alt" attribute
line 588 column 63 - Warning: <img> lacks "alt" attribute
line 588 column 111 - Warning: <img> lacks "alt" attribute
line 588 column 161 - Warning: <img> lacks "alt" attribute
line 595 column 15 - Warning: <img> lacks "alt" attribute
line 598 column 11 - Warning: <table> lacks "summary" attribute
line 612 column 9 - Warning: <table> lacks "summary" attribute
line 616 column 22 - Warning: <img> lacks "alt" attribute
line 616 column 63 - Warning: <img> lacks "alt" attribute
line 616 column 111 - Warning: <img> lacks "alt" attribute
line 616 column 161 - Warning: <img> lacks "alt" attribute
line 623 column 15 - Warning: <img> lacks "alt" attribute
line 626 column 11 - Warning: <table> lacks "summary" attribute
line 644 column 9 - Warning: <table> lacks "summary" attribute
line 648 column 22 - Warning: <img> lacks "alt" attribute
line 648 column 63 - Warning: <img> lacks "alt" attribute
line 648 column 111 - Warning: <img> lacks "alt" attribute
line 648 column 161 - Warning: <img> lacks "alt" attribute
line 655 column 15 - Warning: <img> lacks "alt" attribute
line 658 column 11 - Warning: <table> lacks "summary" attribute
line 668 column 9 - Warning: <table> lacks "summary" attribute
line 672 column 22 - Warning: <img> lacks "alt" attribute
line 672 column 63 - Warning: <img> lacks "alt" attribute
line 672 column 111 - Warning: <img> lacks "alt" attribute
line 672 column 161 - Warning: <img> lacks "alt" attribute
line 679 column 15 - Warning: <img> lacks "alt" attribute
line 682 column 11 - Warning: <table> lacks "summary" attribute
line 699 column 9 - Warning: <table> lacks "summary" attribute
line 703 column 22 - Warning: <img> lacks "alt" attribute
line 703 column 63 - Warning: <img> lacks "alt" attribute
line 703 column 111 - Warning: <img> lacks "alt" attribute
line 703 column 161 - Warning: <img> lacks "alt" attribute
line 710 column 15 - Warning: <img> lacks "alt" attribute
line 713 column 11 - Warning: <table> lacks "summary" attribute
line 734 column 9 - Warning: <table> lacks "summary" attribute
line 738 column 22 - Warning: <img> lacks "alt" attribute
line 738 column 63 - Warning: <img> lacks "alt" attribute
line 738 column 111 - Warning: <img> lacks "alt" attribute
line 738 column 161 - Warning: <img> lacks "alt" attribute
line 745 column 15 - Warning: <img> lacks "alt" attribute
line 748 column 11 - Warning: <table> lacks "summary" attribute
line 756 column 197 - Warning: <img> proprietary attribute value "absmiddle"
line 756 column 197 - Warning: <img> lacks "alt" attribute
line 146 column 17 - Warning: <table> lacks "summary" attribute
line 762 column 17 - Warning: <table> lacks "summary" attribute
line 764 column 17 - Warning: <table> lacks "summary" attribute
line 770 column 1 - Warning: <img> lacks "alt" attribute
line 771 column 1 - Warning: <img> lacks "alt" attribute
line 772 column 1 - Warning: <img> lacks "alt" attribute
line 779 column 9 - Warning: <table> lacks "summary" attribute
line 781 column 25 - Warning: <img> lacks "alt" attribute
line 811 column 17 - Warning: <table> lacks "summary" attribute
line 141 column 137 - Warning: trimming empty <font>
line 143 column 371 - Warning: trimming empty <font>
line 732 column 15 - Warning: trimming empty <tr>
line 762 column 371 - Warning: trimming empty <font>
line 764 column 137 - Warning: trimming empty <font>
line 153 column 11 - Warning: <a> cannot copy name attribute to id
line 202 column 11 - Warning: <a> cannot copy name attribute to id
line 226 column 11 - Warning: <a> cannot copy name attribute to id
line 248 column 11 - Warning: <a> cannot copy name attribute to id
line 280 column 11 - Warning: <a> cannot copy name attribute to id
line 308 column 11 - Warning: <a> cannot copy name attribute to id
line 332 column 11 - Warning: <a> cannot copy name attribute to id
line 361 column 11 - Warning: <a> cannot copy name attribute to id
line 393 column 11 - Warning: <a> cannot copy name attribute to id
line 441 column 11 - Warning: <a> cannot copy name attribute to id
line 465 column 11 - Warning: <a> cannot copy name attribute to id
line 489 column 11 - Warning: <a> cannot copy name attribute to id
line 515 column 11 - Warning: <a> cannot copy name attribute to id
line 547 column 11 - Warning: <a> cannot copy name attribute to id
line 586 column 11 - Warning: <a> cannot copy name attribute to id
line 614 column 11 - Warning: <a> cannot copy name attribute to id
line 646 column 11 - Warning: <a> cannot copy name attribute to id
line 670 column 11 - Warning: <a> cannot copy name attribute to id
line 701 column 11 - Warning: <a> cannot copy name attribute to id
line 736 column 11 - Warning: <a> cannot copy name attribute to id
Info: Document content looks like HTML Proprietary
Info: No system identifier in emitted doctype
340 warnings, 0 errors were found!


The table summary attribute should be used to describe
the table structure. It is very helpful for people using
non-visual browsers. The scope and headers attributes for
table cells are useful for specifying which headers apply
to each table cell, enabling non-visual browsers to provide
a meaningful context for each cell.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
. You may also want to try
"http://www.cast.org/bobby/" which is a free Web-based
service for checking URLs for accessibility.

You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

To learn more about HTML Tidy see http://tidy.sourceforge.net
Please fill bug reports and queries using the "tracker" on the Tidy web site.
Additionally, questions can be sent to html-tidy@w3.org
HTML and CSS specifications are available from http://www.w3.org/
Lobby your company to join W3C, see http://www.w3.org/Consortium