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05-04-22 06:40:00 PM
Jul - Posts by GoldS
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GoldS
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Posted on 10-09-10 01:20:47 PM, in Link's Awakening (last edited by GoldS at 10-09-10 10:22 AM) Link
The maximum amount of powder / bombs / arrows is interesting too. Makes me wonder if they were at 79/99 and they just reduced everything by 40. This debug save might be pretty old.

Note also that the L0 item data is 1 2 3 4 5...
GoldS
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Posted on 10-10-10 01:32:15 AM, in The Cutting Room Wiki Link
Originally posted by Peardian
Edit: On a side note, is there anything unused from Kirby's Dream Land? It's the first Kirby game ever, yet it doesn't have an article yet! For shame!


I've looked through the game but I haven't found anything. Does the configuration mode count? You get the code for it after beating the game on Extra Mode but still.
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Posted on 10-12-10 05:05:23 PM, in nyeaaaaaaaaaaaaaaaaaaaaah Link
I think you're all missing the big picture here:

NYEEEAAAAAAAAAAAH
GoldS
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Posted on 10-22-10 08:29:31 PM, in Minecraft: _ is the new 1039129042779591728 Link
Stop making me want to buy MineCraft!
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Posted on 11-12-10 11:14:19 AM, in Zelda: 1, 2, 3. Link
There's a single-headed (That's a bizarre thing to say, but here we are) Gleeok object in Legend of Zelda. I'm pretty sure that's not used anywhere.
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Posted on 11-12-10 03:51:30 PM, in Zelda: 1, 2, 3. Link
Originally posted by Xkeeper
Is it possibly used when fighting the normal one? Probably not, but...

I checked that, the object ID doesn't change when you remove a head.
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Posted on 11-19-10 11:29:07 PM, in Any Japanese text need translating? Link





Have fun!
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GoldS
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Posted on 11-20-10 12:18:36 AM, in Any Japanese text need translating? Link
Originally posted by Waffle Ryebread
Huh? Kirby's Dream Course has an unused intro?

More like the Japanese version had an intro that was removed from all other versions. Translators must have got lazy.
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Posted on 11-20-10 02:24:10 AM, in Any Japanese text need translating? (last edited by GoldS at 11-20-10 12:02 AM) Link
Thanks, you two!

I think I figured out why this was cut. The Japanese ROM is 1.25 MB. The North American and European releases are 1 MB. Think they didn't want to spring for a larger cart so they just cut out unessential material (like this, the unused courses, and debug text).

EDIT: The header info for both versions seems to confirm this.
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GoldS
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Posted on 12-04-10 08:59:05 AM, in Happy Birthday, GoldS Link
Thanks everyone. It was indeed the day of birthing.
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Posted on 12-26-10 03:06:07 AM, in PRRRRRRROTOTYPE! (last edited by GoldS at 12-26-10 12:06 AM) Link
Originally posted by Alakadoof
..Also, shouldn't this prototype have a different theme song?



It would have if it was anywhere near finished. The thing doesn't even have the story roll in yet.
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Posted on 12-26-10 03:52:01 AM, in PRRRRRRROTOTYPE! Link
By "it" I mean the whole title screen thing.

Don't forget that the main dungeon theme isn't there, either.
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Posted on 12-26-10 05:47:23 AM, in PRRRRRRROTOTYPE! (last edited by GoldS at 12-26-10 02:48 AM) Link
Originally posted by Rick
About how unplayable are the second quest dungeons? Are they just a random mish-mash of random, or how do they look? I haven't gotten that far in it yet.


They're random room layouts with no objects in them. And by random, I mean it's possible to go through a door that leads to a room wtih no exits. For the most part, the dungeon layouts don't follow the maps shown on the page.
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GoldS
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Posted on 01-14-11 01:07:09 AM, in Weird Discoveries Link
*looks up Willow on wikipedia*

Developer: Capcom

The Capcom smiley strikes again.

(It's in Mega Man X3 too)
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Posted on 01-16-11 06:15:44 PM, in Any Japanese text need translating? Link
Turtles!

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Posted on 01-16-11 08:36:11 PM, in Any Japanese text need translating? Link
Yeah, just figured it out. It's Moriyama, Inafuku, and Kitai, the names of people who worked on the game's art.
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Jul - Posts by GoldS


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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