GoldS
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| Posted on 10-09-10 01:20:47 PM, in Link's Awakening (last edited by GoldS at 10-09-10 10:22 AM) |
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The maximum amount of powder / bombs / arrows is interesting too. Makes me wonder if they were at 79/99 and they just reduced everything by 40. This debug save might be pretty old.
Note also that the L0 item data is 1 2 3 4 5... |
GoldS
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Originally posted by Peardian Edit: On a side note, is there anything unused from Kirby's Dream Land? It's the first Kirby game ever, yet it doesn't have an article yet! For shame!
I've looked through the game but I haven't found anything. Does the configuration mode count? You get the code for it after beating the game on Extra Mode but still. |
GoldS
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I think you're all missing the big picture here:
NYEEEAAAAAAAAAAAH |
GoldS
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| Stop making me want to buy MineCraft! |
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| There's a single-headed (That's a bizarre thing to say, but here we are) Gleeok object in Legend of Zelda. I'm pretty sure that's not used anywhere. |
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Originally posted by Xkeeper Is it possibly used when fighting the normal one? Probably not, but...
I checked that, the object ID doesn't change when you remove a head. |
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Have fun! |
GoldS
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Originally posted by Waffle Ryebread Huh? Kirby's Dream Course has an unused intro? 
More like the Japanese version had an intro that was removed from all other versions. Translators must have got lazy. |
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Thanks, you two!
I think I figured out why this was cut. The Japanese ROM is 1.25 MB. The North American and European releases are 1 MB. Think they didn't want to spring for a larger cart so they just cut out unessential material (like this, the unused courses, and debug text).
EDIT: The header info for both versions seems to confirm this. |
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| Thanks everyone. It was indeed the day of birthing. |
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| Posted on 12-26-10 03:06:07 AM, in PRRRRRRROTOTYPE! (last edited by GoldS at 12-26-10 12:06 AM) |
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Originally posted by Alakadoof ..Also, shouldn't this prototype have a different theme song?
It would have if it was anywhere near finished. The thing doesn't even have the story roll in yet. |
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By "it" I mean the whole title screen thing.
Don't forget that the main dungeon theme isn't there, either. |
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| Posted on 12-26-10 05:47:23 AM, in PRRRRRRROTOTYPE! (last edited by GoldS at 12-26-10 02:48 AM) |
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Originally posted by Rick About how unplayable are the second quest dungeons? Are they just a random mish-mash of random, or how do they look? I haven't gotten that far in it yet.
They're random room layouts with no objects in them. And by random, I mean it's possible to go through a door that leads to a room wtih no exits. For the most part, the dungeon layouts don't follow the maps shown on the page. |
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*looks up Willow on wikipedia*
Developer: Capcom
The Capcom smiley strikes again.
(It's in Mega Man X3 too) |
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Turtles!
 |
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| Yeah, just figured it out. It's Moriyama, Inafuku, and Kitai, the names of people who worked on the game's art. |