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05-04-22 06:40:08 PM
Jul - Posts by GoldS
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GoldS
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Posted on 10-01-14 12:58:18 AM, in Rockman World prototype DUMPED (last edited by GoldS at 10-01-14 01:04:34 AM) Link
Interesting note: The alternateFire Man stage is also in the proto, and it's identical to what's found in the final version.

Other notes:
*A lot of object palette changes. The Time Stopper's sparklers, for instance, are white in the prototype and black in the final game.
*The Carry item is in the game, but it's bugged. It's always on the same place relative to the screen, so in scrolling areas you can actually move around with it. I doubt this was intended, since in fixed areas it's stationary.
*The Mirror Buster doesn't work at all, though there's space for it. It uses a placeholder sprite that, like Carry, stays in the same place relative to the screen. It doesn't use any energy and you can't switch out of it until you enter a new area.

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GoldS
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Posted on 10-05-14 12:39:10 AM, in The Cutting Room Wiki Link
I'm having trouble using the upload wizard with multiple files. I hit "next" after editing the image descriptions and nothing happens. Is anyone else having this trouble or do I just have a shitty internet connection?

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GoldS
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Posted on 10-12-14 07:10:15 PM, in Shovel Knight - devmenu (last edited by GoldS at 10-12-14 07:10:53 PM) Link
Originally posted by Hiccup
Does anybody know how to unpack the anb files (and is willing to share the information) ?

For an actual answer to your question, apparently the program here will decompress the files: Here.

Exectuable located Here.

Don't ask me how the program works because I don't know.

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GoldS
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Posted on 11-15-14 01:48:39 AM, in Any Japanese text need translating? Link

Anyone want to translate these tiles from Valtric? I think they're supposed to be names. Just in case they are, N.Yamaguchi and E.Origami are responsible for the "Char Design" what includes graphics.

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GoldS
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Posted on 11-15-14 06:10:52 PM, in Any Japanese text need translating? Link
Originally posted by divingkataetheweirdo
Originally posted by GoldS

Anyone want to translate these tiles from Valtric? I think they're supposed to be names. Just in case they are, N.Yamaguchi and E.Origami are responsible for the "Char Design" what includes graphics.


They do indeed translate to "Yamaguchi" (山口 ) and "Origami" (折上 ) respectively. So yes, they are surnames.


Thank you again for your help.

I found another message in Valtric...


MAIDO ARIGATOH 

GOZAIMASHITA
KONO VALTRIC WA
TENKABUTSUNO
ISSAI HAITTEINAI
OKOSAMANIMO
ANSHINSHITTE
DASERU
OKASHI DESU....
CHAN CHAN.



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GoldS
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Posted on 12-27-14 04:42:22 AM, in Any Japanese text need translating? Link

Text found in Mutant Night. Probably some developer names based on all of the other hidden text in the ROM.

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GoldS
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Posted on 12-27-14 05:00:56 AM, in Any Japanese text need translating? Link
Originally posted by divingkataetheweirdo
Originally posted by GoldS

Text found in Mutant Night. Probably some developer names based on all of the other hidden text in the ROM.


七條敬重 is Shichijo Keicho and 林高志 is Hayashi Takashi.

Thank you! Hayashi Takashi is in the credits, but the closest match for the first name is Takashige Shichijyo.

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Posted on 01-16-15 02:27:39 AM, in Any Japanese text need translating? Link
Me again, sorry. Anyone want to try reading this text scribbled in the Time Soldiers sprite graphics ROM?




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Posted on 01-25-15 09:03:34 PM, in Any Japanese text need translating? Link
This is an unused power-up icon in Time Soldiers:


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Posted on 02-16-15 08:05:49 PM, in The Cutting Room Wiki (last edited by GoldS at 02-16-15 08:06:59 PM) Link
Are we allowed to upload FMVs in OGV format to the wiki? Ex: https://tcrf.net/File:AbesOddyseeDemoTitle.ogv

If they are permitted, what's the target bitrate for these videos? I'm worried about file size here, but ideally I'd want to upload them in the same quality as they are on the disc. Would it be better to just upload them to YouTube?

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Posted on 02-18-15 10:45:50 PM, in Weird Discoveries (last edited by GoldS at 02-18-15 10:47:09 PM) Link
Nice stuff! Coincidentally, I found some debugging functions in the the Game Boy Kid Icarus game yesterday. They're activated almost identically to the ones in Link's Awakening...

I tested Metroid II and Super Mario Land 2 to see if they worked the same way, but no dice. What a drag.

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Posted on 03-14-15 01:16:20 AM, in Any Japanese text need translating? (last edited by GoldS at 03-14-15 01:40:48 AM) Link
Message in the arcade Altered Beast:
KONO GAME WA SEGA R/D
TEAM SHINOBI
GA TUKKUTA.
MONO DESU YOROSHIKU ONEGAISHIMASU.
NAO RUIJIHIN NIWA GOCHUI KUDASAI
SEGA ENTERPRISES,LTD

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Posted on 03-15-15 09:58:46 PM, in Any Japanese text need translating? Link
Been going on an arcade tear again, here's another hidden message in Armed Formation:
HATCHDESU
WATASHIWA
MARINAGA
SUKIDAAA!!

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GoldS
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Posted on 03-16-15 03:28:07 AM, in Any Japanese text need translating? (last edited by GoldS at 03-16-15 03:28:21 AM) Link
Originally posted by divingkataetheweirdo

Originally posted by GoldS

HATCHDESU WATASHIWA MARINAGA SUKIDAAA!!



ハッチです 私は 真理奈が 好きだーー!!
This is Hatch. I love Marina!!

(Without further context, this is the best translation I can do.)


Unfortunately, this is about all the context I can give, because there's no Hatch (or Hachi) in the credits at all.

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Posted on 03-31-15 08:32:03 PM, in Regarding version differences (last edited by GoldS at 03-31-15 08:32:56 PM) Link
If someone could find out how to make the Bob template insert a "Subpages"-style section after the TOC if prototype=yes or notes=yes, that'd be pretty cool. I don't know how to make that look nice without adding a description= to the bob and editing every single page, though.

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Posted on 05-02-15 08:57:53 PM, in Any Japanese text need translating? Link
A big ol' hunk of text found in the arcade game Bikkuri Card:

Chunk 1:
Iiwasureta kedo amari hito no stukutta
PROGRAM o jiro jiro minaide kudasai ne !
hazukashiku narudesyooo !

Chunk 2:
akushiteruto onnanoko ni kirawareruzoo !!
sooka computer no nakao jiro jiro mite yorokon de irugurai dakara onnanoko ni moteru hazuga naika!!

Chunk 3:
Mada miteru no? iikagen ni shiteyo! moo konosaki wa program eria jyaa naino yo ! ikura mitemo onnajiyo

Chunk 4:
Eee !! mada miteruno anta nanka daiiikirai !! pun pun !!!
okottazo!
baka aho chindonya! shikashi kono data o yonderu homo yonderu hodakedo kono bunsyo o keyboad kara ireteru hoo mo nasakeniyo !!
yaa meta! mo neru wa kyowa tetuya shitakara nemukute nemukute! !
soreja oyasumi nasai !!

Chunk 5:
Gu! guu guuu
munya munya

Chunk 6:
mada miteruno? moo denki o kesuwa yo!

Chunk 7:
Pachiri!!
Pachi! a soso nerumaeni toire ni ittoko ka na toko toko
aa sukkiri shita korede neresooo! honjya oyasumi , pachiri

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Posted on 09-04-15 01:37:04 AM, in Looking for experts on cheat engine for pokemon snap (last edited by GoldS at 09-04-15 01:37:46 AM) Link
I tried looking through the ROM for Pokemon names before, but they seem to be in a different format than everything else.

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Posted on 10-07-15 10:46:08 PM, in Any Japanese text need translating? Link

Does this dip switch setting say "Flip / Invert Screen" or something similar?

I apologize for the quality of this image, but it's the best I could find. Hopefully it's legible enough.

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Posted on 10-08-15 12:18:56 AM, in Any Japanese text need translating? Link
Huh, well that confirms what MAME says it is, at least. Doesn't actually do that in the code, but hey. Thank you!

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Posted on 10-10-15 03:17:48 PM, in Any Japanese text need translating? (last edited by GoldS at 10-10-15 03:24:31 PM) Link
It's for the arcade game "Heavy Unit." The title screen normally looks like this:


If the "Flip screen" switch is set, this screen is displayed and the game soft-locks. Doesn't matter if the cabinet type is Upright or Cocktail.


This is noted in the MAME driver, but from what I've examined in the main and slave CPUs this seems to be the intended behavior for that switch. I don't have any footage from a real-life cabinet to go by, though. I guess it's possible that something in the Mermaid MCU handles the screen flipping.

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Jul - Posts by GoldS


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

25 database queries, 51 query cache hits.
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