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05-04-22 06:40:12 PM
Jul - Posts by GoldS
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GoldS
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Posted on 04-12-12 04:32:09 PM, in Why aren't you contributing to TCRF? Link
uhhhh what

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GoldS
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Posted on 04-23-12 06:30:01 PM, in Any Japanese text need translating? (last edited by GoldS at 04-23-12 03:31 PM) Link
Some text in Nemo that needs to be translated. Please.

First is found with the big English / High Score font.


Second is found as a tile with the Stage 3 boss's eyes + nose.


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Posted on 04-23-12 06:50:23 PM, in Any Japanese text need translating? (last edited by GoldS at 04-23-12 03:50 PM) Link
Originally posted by divingkataetheweirdo

終り - End
改行 - New Line


秋 - Autumn (could also be an abbreviation (Aki))


Yeah, it's probably Aki. It appears other times in the ROM in both Katakana and English to mark empty spaces.

Thank you for translating!

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Posted on 04-29-12 09:47:26 PM, in Zelda: Oracle Series & Link's Awakening Beta Screenshots (last edited by GoldS at 04-29-12 10:46:30 PM) Link

The lanterns were removed from the final room.
The southern exit was made one space wider.
The little barrier to the right of the key space was changed to two big blocks.


The Bomb and Arrow counts are higher than what they can be in the game. They both cap at 60.
The Guardian Acorn isn't an inventory item in the final game. However, there is data for it to show up in the Item Shop in the final version.
The Full Moon Cello and Coral Triangle switched places.
Those cymbals were replaced with the Wind Marimba.
The Yoshi Doll sprite was redrawn in the final game. It looks a lot better:
The potion and Yoshi Doll / trading item switched places as well.
That Koban item isn't in the final game at all.


Oh, there's that Koban again. Looks like it was replaced with another 30 Rupee prize in the final game.
The Yoshi Doll and Heart switched places in the final game, probably to make the doll easier to get.


Oh God. Uhh...I'll start from the top and work from there.

The house on the upper-left part of the map isn't present in the early screenshot. This is Mr. Write's house in the final game.
The Tal Tal Mountain Range juts out to the third row in the early map. In the final map it's confined to the top two rows. The entire Mountain Rage representation seems to be different, but unfortunately the top row of the map seems to have been cut off.
The skull tree representing the Tabahl Wasteland is a normal tree in the early map.
Kanalet Castle uses different tiles in the early map.
The River Rapids sections is four tiles larger in the early map. Interestingly, those four tiles are still labeled as "River Rapids" on the final map!
The entrance to the Mysterious Woods was changed from a tree to three dotted tiles and a house. This was probably to make room for the Fishing Game.
The Koholint Prairie (those three dotted tiles and house that start to the right of the Mysterious Woods) is four tiles larger in the early map.
The Face Shrine and Ancient Ruins use different tiles. They look identical in the old map.
The house directly east of Mabe Village isn't on the map in the final version. This marks where a Telephone Booth is in the final game.
The lake to the east of that house is one tiler larger in the early map.
The Martha's Bay area extends much further on the old map.
There's another 2x2 lake near the beach that's completely missing from the final map. This is where the Signpost Maze is in the final version.
The four blank tiles near the beach are filled in on the final map.
Animal Village is represented by one large house on the early map, and four small houses on the final map.
The house south of the Catfish's Maw entrance isn't on the final map. This is where The Mourning Mermaid statue appears in the final game.
The House By The Bay in the last row of the map isn't present in the early map.
The lake south of Animal Village is two tiles larger in the early map.


The southern exit was changed to match the width and placement of the fairy pond.


The third Spark enemy on the far right of the screen was removed.


This is the closest screen I could find to the early image. As you can see, it changed a lot. A lot. Those mountain tiles don't show up anywhere in the ROM.

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Posted on 05-04-12 10:51:13 AM, in Any Japanese text need translating? (last edited by GoldS at 05-04-12 10:51:33 AM) Link
Need translation for an item (dress) in Forgotten Worlds / Lost Worlds that's only found in the Japanese version. First picture is the item description, second is after you've bought it.




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Posted on 05-08-12 09:46:20 AM, in Any Japanese text need translating? (last edited by GoldS at 05-08-12 09:46:40 AM) Link
So the Japanese version of Forgotten Worlds voices Sylphie, the shopkeeper. I know this isn't really text, but could someone translate these?

And yes, this is the best sound quality I could possibly get.

Intro 1: http://tcrf.net/images/3/38/FWorldsArcSound95.ogg
Intro 2: http://tcrf.net/images/4/40/FWorldsArcSound96.ogg
Buying an item: http://tcrf.net/images/9/95/FWorldsArcSound97.ogg

These two aren't used so I don't have a context for them:
http://tcrf.net/images/c/cd/FWorldsArcSound99.ogg
http://tcrf.net/images/e/e7/FWorldsArcSound9A.ogg

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Posted on 05-09-12 07:41:37 AM, in The General Pokemon Thread Link
You have to go through Diglett Cave.

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Posted on 05-24-12 03:55:21 PM, in Any Japanese text need translating? Link
Found these two tiles in Vulgus under the object graphics, they don't appear to be used anywhere.



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Posted on 05-24-12 05:49:17 PM, in Any Japanese text need translating? Link
There's a T.Toyohara in the high score list, I'm guessing that's the one.

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Posted on 05-31-12 02:23:38 AM, in Instruction Manual sub-map leftovers? (Wario Land 1) (last edited by GoldS at 05-31-12 07:04:02 PM) Link
In that set of maps (thanks for that, by the way) I found at least one unused room. It's in Mt. Teapot 1 (Or Map 6).


This might have been the original checkpoint room. I'm guessing that the break in the water is where the checkpoint would be.

Here's what each map corresponds to. Maps past 42 are duplicates of the first 43 maps. The duplicates might be used for the exclamation point switch effect.


00: Course 26 (SS Teacup 1)

01: Course 33 (Parsley Woods 3)
02: Course 15 (Sherbet Land 2)
03: Course 20 (Stove Canyon 1)
04: Course 16 (Sherbet Land 3)
05: Course 10 (Mt. Teapot 4)
06: Course 07 (Mt. Teapot 1)
07: Course 01 (Rice Beach 1)
08: Course 17 (Sherbet Land 4)
09: Course 12 (Mt. Teapot 6)
10: Course 13 (Mt. Teapot 7)
11: Course 29 (SS Teacup 4)
12: Course 04 (Rice Beach 4)
13: Course 09 (Mt. Teapot 3)
14: Course 03 (Rice Beach 3)
15: Course 02 (Rice Beach 2)
16: Course 08 (Mt. Teapot 2)
17: Course 11 (Mt. Teapot 5)
18: Course 35 (Parsley Woods 5)
19: Course 34 (Parsley Woods 4)
20: Course 30 (SS Teacup 5)
21: Course 21 (Stove Canyon 2)
22: Course 22 (Stove Canyon 3)
23: Course 01 (Rice Beach 1 - FLOODED)
24: Course 19 (Sherbet Land 6)
25: Course 05 (Rice Beach 5)
26: Course 36 (Parsley Woods 6)
27: Course 24 (Stove Canyon 5)
28: Course 25 (Stove Canyon 6)
29: Course 32 (Parsley Woods 2)
30: Course 27 (SS Teacup 2)
31: Course 28 (SS Teacup 3)
32: Course 18 (Sherbet Land 5)
33: Course 14 (Sherbet Land 1)
34: Course 38 (Syrup Castle 2)
35: Course 39 (Syrup Castle 3)
36: Course 03 (Rice Beach 3 - FLOODED)
37: Course 37 (Syrup Castle 1)
38: Course 31 (Parsley Woods 1 - FLOODED)
39: Course 23 (Stove Canyon 4)
40: Course 40 (Syrup Castle 4)
41: Course 06 (Rice Beach 6)
42: Course 31 (Parsley Woods 1 - DRAINED)
43: DUPLICATE - Course 26 (SS Teacup 1)
44: DUPLICATE - Course 33 (Parsley Woods 3)
45: DUPLICATE - Course 15 (Sherbet Land 2)
46: DUPLICATE - Course 20 (Stove Canyon 1)
47: DUPLICATE - Course 16 (Sherbet Land 3)
48: DUPLICATE - Course 10 (Mt. Teapot 4)
49: DUPLICATE - Course 07 (Mt. Teapot 1)
50: DUPLICATE - Course 01 (Rice Beach 1)
51: DUPLICATE - Course 17 (Sherbet Land 4)
52: DUPLICATE - Course 12 (Mt. Teapot 6)
53: DUPLICATE - Course 13 (Mt. Teapot 7)
54: DUPLICATE - Course 29 (SS Teacup 4)
55: DUPLICATE - Course 04 (Rice Beach 4)
56: DUPLICATE - Course 09 (Mt. Teapot 3)
57: DUPLICATE - Course 03 (Rice Beach 3)
58: DUPLICATE - Course 02 (Rice Beach 2)
59: DUPLICATE - Course 08 (Mt. Teapot 2)
60: DUPLICATE - Course 11 (Mt. Teapot 5)
61: DUPLICATE - Course 35 (Parsley Woods 5)
62: DUPLICATE - Course 34 (Parsley Woods 4)
63: DUPLICATE - Course 30 (SS Teacup 5)
64: DUPLICATE - Course 21 (Stove Canyon 2)
65: DUPLICATE - Course 22 (Stove Canyon 3)
66: DUPLICATE - Course 01 (Rice Beach 1 - FLOODED)
67: DUPLICATE - Course 19 (Sherbet Land 6)
68: DUPLICATE - Course 05 (Rice Beach 5)
69: DUPLICATE - Course 36 (Parsley Woods 6)
70: DUPLICATE - Course 24 (Stove Canyon 5)
71: DUPLICATE - Course 25 (Stove Canyon 6)
72: DUPLICATE - Course 32 (Parsley Woods 2)
73: DUPLICATE - Course 27 (SS Teacup 2)
74: DUPLICATE - Course 28 (SS Teacup 3)
75: DUPLICATE - Course 18 (Sherbet Land 5)
76: DUPLICATE - Course 14 (Sherbet Land 1)
77: DUPLICATE - Course 38 (Syrup Castle 2)
78: DUPLICATE - Course 39 (Syrup Castle 3)
79: DUPLICATE - Course 03 (Rice Beach 3 - FLOODED)
80: DUPLICATE - Course 37 (Syrup Castle 1)
81: DUPLICATE - Course 31 (Parsley Woods 1 - FLOODED)
82: DUPLICATE - Course 23 (Stove Canyon 4)
83: DUPLICATE - Course 40 (Syrup Castle 4)
84: DUPLICATE - Course 06 (Rice Beach 6)
85: DUPLICATE - Course 31 (Parsley Woods 1 - DRAINED)



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GoldS
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Posted on 07-10-12 08:47:32 PM, in Any Japanese text need translating? (last edited by GoldS at 07-10-12 09:17:53 PM) Link
This is going to be a long shot, but can you decipher anything from these unused Kanji in Mega Man 3?



This is the entire Kanji font and includes used characters. The Kanji is used in the ending sequence for the Mega Man 1 Robot Masters information, which can be seen here.


Speculation is that the unused Kanji has something to do with the Mega Man 2 Robot Masters.

So, uh...good luck. And thank you.

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Posted on 07-20-12 11:52:48 PM, in Any Japanese text need translating? Link
More Arcade game text!


This is a filler tile from the X-Men Arcade game. It's found in Nightcrawler's player tiles.

The rest of this stuff is from Exed Exes.


The first three pieces of text are win messages when you beat the boss of a round. They're completely blanked out in Savage Bees, the North American game.


This text appears when the player gets 10 million points, ending the game. Confusingly, this has more text than the Japanese game, which cuts off after the second line!


The last bits are two large Kanji characters that appear in the background tileset.

Thank you for your help!

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Posted on 07-21-12 12:49:36 PM, in Any Japanese text need translating? Link
One more thing from Exed Exes, found this string in the middle of some hidden credits text that was stored in Hiragana.

たまこえぐぜどえぐぜすいはら

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Posted on 07-21-12 05:01:25 PM, in Any Japanese text need translating? Link
Thank you!

It turns out that credit list is part of a feature that's present in Exed Exes but removed in Savage Bees.

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Posted on 07-22-12 05:07:15 PM, in Paper Mario's Battle Modifier Link
Originally posted by Peardian
Very cool!


And I see five unused battle formations on that list you put together (most of which you pointed out). Three Anti Guys at once? Can you imagine?


You fight three Anti Guys if you fail the quiz in Bowser's Castle.

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Posted on 07-23-12 03:56:32 PM, in Any Japanese text need translating? Link
Oh boy.

The Japanese version of Commando has an extra screen in its Attract Mode. Look, it's PGC again!



Again: Oh boy.

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Posted on 07-23-12 07:06:34 PM, in Any Japanese text need translating? Link
Ah, nice to see what PGC is. Thanks for all of your work!

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Posted on 07-26-12 11:48:42 AM, in Any Japanese text need translating? Link
http://tcrf.net/File:GunSmokeKanji.png
Found in the object graphics ROM of Gun.Smoke. It's Aoki again, but I need a translation for the third character.

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Jul - Posts by GoldS


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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