GoldS
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So I found an enemy in the Kirby and The Amazing Mirror prototype ROM that's not in the final game.
Looks like some kind of wind-up clock thing. This obviously isn't the correct palette.
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GoldS
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These lines from Atomic Bomberman ought to fill up some time.
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GoldS
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Pretty shameless bump, but yeah, I think this needs to come up again. Any articles that needs to be featured?
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GoldS
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"Monster became X!" appears when a Yoshi Cookie is in and the enemy is transformed into an item.
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GoldS
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This is Battle Message 2B in Super Mario RPG:
I REALLY hate males...!
Is this used anywhere? I sure don't remember it.
Battle Dialogue 81:
Bowser's mood has affected
the monster!
The monster's confused!
This appears in the action scripts for the monsters that Bowser can scare away, but it's called after the run away script, so I don't think this can ever pop up. Can anyone confirm / deny this?
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GoldS
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(ENG)
Words per minute (WPM) 103
Keystrokes 550
Correct words 98
Wrong words 3
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GoldS
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Anyone want to try to make sense of these unused Mario Party 8 mini-game titles? They have questionable romanization.
809 - Hammer de Pokari (Players swing hammers at each other on a sand castle)
813 - Guru-guru Kataduke (Players must roll up a ribbon to place on top of a giant gift box)
853 - Ochiruna Rodeo (Two players have to ride on a mechanical bull. The first one to fall off loses.)
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GoldS
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Thank you!
Me again, this is found with the pause menu text in Mario Party Advance. It's untranslated in the English versions.
I think the hiragana says something along the lines of "Please turn off the power"?
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I guess it'd be okay if the censored image was a clickable link to the real image.
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GoldS
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Need some help again. Looking through Mega Twins (Arcade)...need five texts translated.
The first three, I think, are hints for the "Final Key" item that only appears in the Japanese game.
The last two are texts for picking up the key, and for getting the second Dragon Blue Eyes item:

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