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| Jul - Posts by cen |
| Pages: 1 2 |
| cen Member Level: 12 Posts: 21/32 EXP: 7441 For next: 480 Since: 02-28-10 Since last post: 1547 days Last activity: 1690 days |
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Originally posted by Tanks there are debug maps but there is also a cool and mysterious debug menu that im gonna enable instead
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| cen Member Level: 12 Posts: 22/32 EXP: 7441 For next: 480 Since: 02-28-10 Since last post: 1547 days Last activity: 1690 days |
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| fuck da debug menu 810F6226 0000 810C0002 00XX XX = map num choose a map values CB and up are all debug rooms |
| cen Member Level: 12 Posts: 23/32 EXP: 7441 For next: 480 Since: 02-28-10 Since last post: 1547 days Last activity: 1690 days |
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OH BTW ITS FOR THE JAPANESE VERSION ![]() |
| cen Member Level: 12 Posts: 24/32 EXP: 7441 For next: 480 Since: 02-28-10 Since last post: 1547 days Last activity: 1690 days |
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Originally posted by Supakitsune I actually offered you a job, but you never followed up for the interview. |
| cen Member Level: 12 Posts: 25/32 EXP: 7441 For next: 480 Since: 02-28-10 Since last post: 1547 days Last activity: 1690 days |
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| yes it does, you probably just didnt bother to restart your emulator or turn off dynacache i want these fixed on the wiki >>"The Arwing from Star Fox exists as an enemy in the game. It's very likely just an easter egg though, and not meant as an actual foe you would encounter in a dungeon." the arwing was going to be used as a chest enemy (like the zols in Links Awakening). there is still code that can be triggered in the final game by tilting your cart while opening a trap chest at the precise second >>"Note that this scene is very, very unstable in the final game, and will crash if you step on the Ocarina Pedestal, or go anywhere beyond the initial area. The Specific Things Lean code does improve the situation somewhat, but the scene still is liable to crash. The patched Debug ROM fixes that area fully. The reason the scene is unstable is mostly attributed to an object which is positioned on the Ocarina Pedestal. It might have triggered a special cutscene. " the reason it is unstable is because there are like 6 jabujabu models loaded at once and the game segfaults because of too many polygons >>"This is a very simple test map, consisting of only a ground plane. As you can see with the camera debugger, the initials SRD (presumably the programmer's initials) " SRD was the programming team |
| cen Member Level: 12 Posts: 26/32 EXP: 7441 For next: 480 Since: 02-28-10 Since last post: 1547 days Last activity: 1690 days |
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if you wanna be my gf ill find it for you ![]() |
| cen Member Level: 12 Posts: 27/32 EXP: 7441 For next: 480 Since: 02-28-10 Since last post: 1547 days Last activity: 1690 days |
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| WHAT BUT THE NAME IS PINK |
| cen Member Level: 12 Posts: 28/32 EXP: 7441 For next: 480 Since: 02-28-10 Since last post: 1547 days Last activity: 1690 days |
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Originally posted by Tauwasser 813A5250 2403 813A5252 0000 use this gameshark code
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| cen Member Level: 12 Posts: 29/32 EXP: 7441 For next: 480 Since: 02-28-10 Since last post: 1547 days Last activity: 1690 days |
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i will give you beta zelda and plastic alligator figurines ![]() |
| cen Member Level: 12 Posts: 30/32 EXP: 7441 For next: 480 Since: 02-28-10 Since last post: 1547 days Last activity: 1690 days |
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| yeah, i have lots of beta zelda stuff |
| cen Member Level: 12 Posts: 31/32 EXP: 7441 For next: 480 Since: 02-28-10 Since last post: 1547 days Last activity: 1690 days |
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| all the girls out there are pretentious little fucks; and i just ruined my mac and cheese by putting protein powder in it and now it tastes like curdled muscle milk mixed with pasta. fuck my life. |
| cen Member Level: 12 Posts: 32/32 EXP: 7441 For next: 480 Since: 02-28-10 Since last post: 1547 days Last activity: 1690 days |
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| i've recovered exactly 1% of what it cost. maybe when i get more donations i will be more willing to help people out with it. |
| Pages: 1 2 |
| Jul - Posts by cen |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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