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| Jul - Posts by Smallhacker |
| Pages: 1 2 3 4 5 6 |
| Smallhacker Member Level: 24 Posts: 86/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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| "Master Hand and Crazy Hand makes a comeback in Brawl, now with the... ...Money Rain Attack?" -------------------- ![]() |
| Smallhacker Member Level: 24 Posts: 87/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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| Wow... just... ... ...wow. ... ...and no, that's not a good "wow". -------------------- ![]() |
| Smallhacker Member Level: 24 Posts: 88/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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| I dunno if this has been discovered before. I know that a partial palette (last three sprite palettes overwritten with other colors) has been known for a while. These are the SMW beta palettes stored in the SNES Test ROM. Irrelevant palette data (colors used by other parts of the test ROM) has been removed. ![]() ![]() (Edit: Final SMW palette added for comparison) The palettes are similar to the final ones, but there are some interesting changes. Palette 0: No Black/Red/White Layer 3 palette. There's a White, Bright grayish blue, grayish blue palette instead. Palette 1: No black/extra white colors, meaning longer blue/cyan fade Palette 2: More logical order of colors. Palette 3: (See "Berry palettes" below) Palette 4: Dark cyan -> white fade is Dark cyan -> bright cyan in final (Also, see "Berry palettes" below) Palette 5: Color 3 hadn't been used yet. (Also, see "OW palettes" below) Palette 6: Possibly no flashing color yet (but there's no way to be sure) Palette 7: One version is like the final, one contains the blue colors, a red color and a bright gray->dark gray fade. It's possible that the odd one is just other palette data used by the Test ROM. Palette 8: Mario's red and blue colors are different. Also, there's just one skin color and a new brown->yellow fade Palette 9: Red color in final is blue in beta (Also, see "Berry palettes" below) Palette A: (See "Berry palettes" below) Palette B: (See "Berry palettes" below) Palette C: Boo palette in one version. Most likely moved there for the Test ROM. (Also, see "Cyan fade" below) Palette D: (See "Cyan fade" below) Palette E: (See "Cyan fade" below) Palette F: (See "Cyan fade" below) Berry palettes: The last two palettes are very different. Note, however, that the sprite versions are the same as final SMW. Either it was a major screwup, they were in the process of switching to other berry colors, or berries was originally always sprites and these "berry colors" in palettes 2-4 were used for something else. OW palettes: Very different. In fact, they don't really look like they belong on the OW at all. Maybe they were originally planned to be used in levels? Cyan fade: I have no idea if the cyan fade was used to mark the space as unused in SMW beta or if it's something added to the SNES Test ROM. -------------------- ![]() |
| Smallhacker Member Level: 24 Posts: 90/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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| I was planning on looking for other SMW stuff they might have thrown in. Yesterday, I was considering trying to look for level data (seeing as the "level" displayed in the Test ROM has to be stored somehow) to see if there were anything else, or if the format is different from the final version. After realizing that the "level" in the Test ROM loops, the "sprites" are actually blocks and the level is on Layer 2 (not to mention the Layer 3 background), I find it extremely unlikely that it uses anything remotely similar to the SMW level format. It's most likely stored as raw tile data. (Update) No, that's not why Dry Bones and Bony Beetle have got blue feet. It's because those who designed the ending scene were on drugs*. Several sprites (Para-Goomba, Spiny, Chargin' Chuck **, Dry Bones, Bony Beetle and possibly more) uses incorrect palettes. Dry Bones / Bony Beetle uses palette E (Sprite palette set 1), as opposed to palette 9 which they use in-game. * It's also possible that these "mistakes" are what they actually looked like at some point and that they forgot/didn't care enough to update the ending. ** When Chargin' Chuck (in-game) runs, one of his arms uses the wrong palette, palette B. Chuck on the ending completely uses palette B, suggesting that Chuck originally was blue, but they changed their minds and made him green instead (but forgot to change one of the arm tiles' palette and the ending), supporting the above theory. Speaking of sprite palette sets... Some sprite palette sets in the final SMW seem... unfamiliar. Some of them aren't even used in any regular level (but possibly in boss levels). Are some of those palettes unused leftovers from a beta? (Edit) Wait... Chargin' Chuck is blue in the SMW manual. Seeing as the Dino Rhino image in the manual was based on an earlier design for Dino Rhino, it's likely that Chargin' Chuck's image was too. This supports the above theories even more. (Edit 2) Hm... The Goombas in the manual have got green feet... like on the ending movie... Wow... Even more support for the theories. I'm going to take a really close look at the ending and manual. -------------------- ![]() |
| Smallhacker Member Level: 24 Posts: 91/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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| Sup? -------------------- ![]() |
| Smallhacker Member Level: 24 Posts: 92/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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| Clearly, I'm full of surprises. -------------------- |
| Smallhacker Member Level: 24 Posts: 93/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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Originally posted by gridatttack The ? mushroom is from Mario Bros. (a.k.a. SMB3's Battle Mode). The other two are likely from that too. Also, SWR, just so you know: The compression format is actually just called LZ2. Me calling it LC_LZ2 in the past was caused by a misunderstanding of Lunar Compress (which, by the way, is what LC stands for). (It's possible "LZ2" is just some random name FuSoYa came up with, but it's probably the closest to an official name we have.) ... Wait, what am I doing here? Help! This is the wrong board! -------------------- |
| Smallhacker Member Level: 24 Posts: 94/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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Originally posted by Gunstar Green So, that'd be something like Super Mario Road Trip, right? -------------------- |
| Smallhacker Member Level: 24 Posts: 95/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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| Smallhacker Member Level: 24 Posts: 96/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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| Reminds me of this piece of |
| Smallhacker Member Level: 24 Posts: 97/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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I found some Japanese characters among the "Choose a game" graphics of SMA2. Seeing as some characters repeat, I assume these are actual strings and not just a font. These characters were spread out into a few pieces and the image below is my attempt at reassembling them based on how they fit together.![]() Some help would be appreciated. |
| Smallhacker Member Level: 24 Posts: 98/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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| Thank you. Also, considering the other strings, isn't that last one likely to be "Bros."? Also, I stumbled upon another string. Probably just a placeholder or something, but... ![]() Edit: I just found a copy of the japanese ROM and those strings are indeed used on the game select screen in addition to the english titles. Also, the japanese SMA2 title screen is a trillion times better. ![]() |
| Smallhacker Member Level: 24 Posts: 99/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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Originally posted by Drag I used the same excuse in one of my attempts at solving zero division. Needless to say, if that had actually worked, I wouldn't *not* have a Fields medal right now. |
| Smallhacker Member Level: 24 Posts: 100/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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| Mmmmmm.? Mmmmmm.!? Mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.!!!!!!!! |
| Smallhacker Member Level: 24 Posts: 101/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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| Ohai. For the record, you are mostly correct in your criticism of SMWC. The difference between us is that I simply don't care aside from the occasional overgeneralized sarcastic remark. I simply enjoy the few aspects of the community I like and leave the rest to rot. If people like making or playing mediocre hacks, who am I to tell them they can't? I would be absolutely right, but then again, I don't care. Thus, I can just as easily ignore it and let them have their ignorant fun. Problem solved. ![]() Last-second note: I was originally planning on adding a reference to Sturgeon's law, but then I realized that I had no desire to defend the crappy aspects of SMWC. |
| Smallhacker Member Level: 24 Posts: 102/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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| I can relate. |
| Smallhacker Member Level: 24 Posts: 103/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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I'm tempted to retaliate with this:![]() |
| Smallhacker Member Level: 24 Posts: 104/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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Originally posted by Lunaria Lunaria! |
| Smallhacker Member Level: 24 Posts: 105/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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| Smallhacker Member Level: 24 Posts: 106/123 EXP: 70363 For next: 7762 Since: 07-04-07 From: Stockholm, Sweden Since last post: 654 days Last activity: 652 days |
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| Pages: 1 2 3 4 5 6 |
| Jul - Posts by Smallhacker |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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