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10-19-14 02:10:45 PM

Jul - Posts by Smallhacker
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Smallhacker
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Posted on 10-15-07 04:31:17 PM, in Post Beta SMW discoveries here. Link
Post Beta SMW discoveries here, no matter how insignificant.

Why did I make this thread? Well, I made a very insignificant discovery and needed somewhere to post it.

The discovery is: The boss doors were different in the beta version (O RLY?!).


There are two redundant door tiles. (White and orange boxes) These tiles suggests that there were some additional details there at some point.

White box: Possibly doorknobs or similar.
Orange box: Maybe something like hinges, or possibly another corner shape that required 1x2 tiles?
Smallhacker
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Posted on 10-16-07 04:11:07 AM, in Post Beta SMW discoveries here. Link
Old stuff, but still:
(Extremely incomplete)

Unsolved mystery #1: "Walking pumpkin"

Found in: Caves
I still think it looks a bit like the bottom part of Swooper Bat. In fact, that's how I missed this for so long. I was so sure that it was a part of the bat that I never really noticed it... and so, BMF discovered it first. :/

Lost tile #1: "Forest ring"

Found in: Forest
An (as far as I can tell) unused tile. Sort of looks like a Chain to me. What happens if you Chomp it? ...what?

Lost tile #2: "Note"

Found in: Levels with Chargin' Chuck.
I'm still quite sure that I've seen Whistlin' Chuck or such use it... I can't find any evidence for that, though.

Oddness #1: "Layer 1 paths"

Found in: Overworld
All but two (x69 and x6F) of the blank tiles in GFX1E are used for the Layer 1 path graphics. Yes, the Layer 1 path tiles does actually have graphics, but the tiles are normally blank. In the image above, I added some LM-like graphics to the file and got that result. Now, why are those tiles there? Did Nintendo once plan on putting the path graphics on Layer 1, or was it just a temporary solution used to show the roads until the real Layer 2 graphics where in place?

Unsolved mystery #2: "Nintendo file names"
Found in: Some GFX files.
Some GFX files contains an odd letter (or number + letter), which some (read: I) call "Nintendo file names", as the only reasonable explanation I can think of is that they were used to identify the files. Here's a list of the known "Nintendo file names":
GFX05: Z
GFX0B: 1F
GFX11: 1L
GFX18: E
GFX19: F (Found among beta graphics in Test ROM)
GFX1A: G
GFX23: 1S
GFX2D: 1Y
I find that the E-F-G thing in 18-19-1A supports my file name theory. Another interesting thing is that if one assumes that the file names went like this: {A, B, C, ..., Y, Z, 1A, 1B, ..., 1X, 1Y, 1Z}, file 1Z would have been the 52st file. Interesting, as there ARE 52 GFX files in the final ROM (assuming that the Mario/Animation files counts).

Also, one might think that the "Forest ring" is actually the letter "O" and is one of these file names, but it has more shading than all other letters, so it's not too likely.

Oddness #2: "Bullet Bill cannon's fate"

Found in: All level tilesets
(Left final, Right beta) The beta version seems to have used four unique tiles for the top of the cannon. The final version uses two. (That's right. The tile below the X is actually unused.) Why did they reduce the amount of tiles used from 4 to 2? To save graphics space? However, as you can see, these free tiles were never used for anything else in the final version. One odd thing to notice, however, is that only the upper right tile is overwritten by a placeholder, not the lower right one. Why is the placeholder there? To show that the space is free? In that case, wouldn't they have overwritten the lower right tile as well? The most likely explanation I can think of is that there were some completely different and unknown tile there, which was then removed and replaced with a placeholder... for some unknown reason... Let's come up with strange theories about that removed tile. Hmm.... I think it used to contain the secret to Stop 'n' Swop.
Smallhacker
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Posted on 10-16-07 05:09:49 AM, in head->desk moment of the day Link
Originally posted by Kattwah
Case in point: Hand, Have, These


Reading that created a head->desk moment for me. For some reason, I said the words out loud for myself... and pronounced the second word like the end of "behave" and thought "What kind of word is that? I've never heard it before". It took 10 seconds for me to understand.
Smallhacker
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Posted on 10-16-07 02:08:50 PM, in Post Beta SMW discoveries here. Link
Originally posted by Mattrizzle
Five blank tiles lie in GFX07: 8A, 92, 93, 94, and 95. Strangely, four of these tiles(92-95) correspond to the dirt tiles in most other tilesets. But why did they blank these out?

Hm... Interesting. As you probably already know, most tilesets use the same tilemap layout for ground and such, allowing the ground and ledge objects to work in nearly every level. Well, I was suddenly reminded of this image:

Ghost houses used to have ledges like that.
Theory:
When they changed to the "bricks on pillars" design, they wanted to use the normal ledge object, so they placed the "brick" graphics as the ledge tiles and blanked the dirt tiles, then added the pillars manually. Then, they realized that it was a crappy idea and used the current method instead, forgetting about the blank tiles.

Also, that semi-transparent tile... Early Layer 2 fog or something...?




Lost tiles: "Ending Yoshi(-s? -ies?)"

Found in: GFX26
This is quite interesting. These are additional frames intended for the "Yoshi's House" part of the ending. The ones facing the camera has a "blink" frame. The two Yoshi(-s? -ies?) on the side were apparently turned 90 degrees (as opposed to 45 in the final version). The lower right Yoshi frame is identical to the normal standing frame... except for a few pixels missing from the shoe... ...err... Okaaaay...? Was there something on Layer 1 that Yoshi was meant to go behind? Also, there's a wing tile... Hmmmm... What could it have been used for? Something tells me that the beta ending was very different...

Lost tile: "Sprite water...?"

Found in: GFX09
Right... I have no idea... Hmmm... They're in the same file as Monty Mole... ... ... ...beta "ground moving as Monty Mole is digging" tiles? ... ... ...nah.

Lost tiles: "Squished Switch"

Found in: GFX08
Unused squished switch palace switch. The final squished switch is stored in GFX0D is a sprite, not a block.

Lost tile: "Heart"

Found in: GFX24
Loaded during Bowser fight. No questions here... except... Why didn't they use it?

Lost tile: "Magikoopa"

Found in: GFX03
I'm 99.9899% sure that the second Magikoopa frame is unused. (I've never seen it, and it's not in the tilemap)

Lost tile: "!"

Found in: GFX00
A strange ! tile in GFX00. I can't think of any place where this would be used... Hm... It's right next to the air bubble... A warning that you're running out of air? ...meh. Also, no, it's not the "?" used in one of the castle destruction sequences.

Lost tiles: "P-switch and something else"

Found in: GFX17 and GFX14, respectively
A squished Layer 1 P-switch... and another strange tile not worth its own "Lost tile". Maybe Nintendo planned on making the P-switches non-mobile, like in SMB3? Anyway, they seem to have changed their minds before the Test ROM, as it contains a flattened Sprite P-switch... (but no normal P-switch...?).
As for the strange tile... Who knows?
Smallhacker
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Posted on 10-16-07 03:18:51 PM, in Post Beta SMW discoveries here. Link
Hm. I always assumed that the tiny 8x8 Ps were placeholders for graphics that changes when a blue P-switch is pressed.
Smallhacker
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Posted on 10-17-07 06:03:27 PM, in Back from Seattle, now with goodies; last edit by Smallhacker on 10-17-07 09:04 PM Link
IM AT NINTENDO TOO

...wait...

DAMN! Curse my inability to separate the real world from imagination. Now I'm disappointed. In my imagination, I was THIS CLOSE to stealing the SSBB beta.


...if you see any of the "higher Nintendo Staff", tell them to keep a few copies of SSBB beta and explain how valuable they could become in the future to ROM Hac- ... ... ...err... Collectors.

Edit: Oh, and ask about the beta version of SMW too.
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Posted on 10-17-07 06:30:57 PM, in Back from Seattle, now with goodies Link
Originally posted by Joe
I want to see some pictures.

Of my imagination? Uh... Is a photo of my brain good enough?
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Posted on 10-18-07 10:22:29 AM, in Back from Seattle, now with goodies Link
What about the SMW Beta? D:
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Posted on 10-18-07 05:17:10 PM, in The Image Caption Game! Link
Matt Groening upon seeing the quality of the graphics for the first time:
D'OH!
Smallhacker
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Posted on 10-19-07 08:04:33 AM, in Jul Faces Link
Crappy picture taken with a crappy webcam.

Smallhacker
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Posted on 10-19-07 06:16:31 PM, in The Image Caption Game! Link
Excuse me, but I just noticed that your hair matches my clothes and vice versa. May I buy you dinner?
Smallhacker
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Posted on 10-24-07 04:20:32 PM, in Interesting SMW hack I found Link
Old news.
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Posted on 10-27-07 03:23:44 PM, in Ohnoes Another One! - Username Origins; last edit by Smallhacker on 10-27-07 06:25 PM Link
Let's see... My first username ever was "TT_WWW." (my first name's first letter twice, an underline, and "www.". Apparently meant to symbolize "Tomas on the internet".), which I used on the Aftonbladet (Swedish newspaper) chat rooms. This was before I got a computer.

Later, I used the username "Tompacool" ("Tompa" being a common Swedish nickname for "Tomas", my first name) on the Swedish sort-of-like-myspace-but-earlier-and-more-sucky site "Lunarstorm". Both the username and site was a mistake in retrospect.

My third major username was created for my first forum, PPN, Pokémon Planet Network (later TAN, Total Animé Network), which I originally joined to ask a member a n00bish ROM hacking question. That member didn't have his email address in his profile and I had to register to PM. The PM was never actually sent. That user name was "Smallhacker". The name consists of two parts, "hacker", which I considered myself to be, and "Small", which I was. (I was very short at that time).

Since then, "Smallhacker" has been my only major username.
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Posted on 10-29-07 07:46:32 AM, in New Mascot? Link
Smallhacker
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Posted on 11-17-07 07:45:40 AM, in Today is a good day to update (last edited by Xkeeper at 11-18-07 04:33 AM) Link
Something about more schemes.

...maybe.


(Restored by Xkeeper. Probably incorrect.)
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Posted on 11-18-07 04:05:15 PM, in I DEMAND A DEMAND STUPID STUFF THREAD Link
I DEMAND THAT THIS THREAD IS CLOSED!
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Posted on 11-20-07 06:39:40 PM, in Let's make a comic... again! Link
You know the drill. One panel per post.

Smallhacker
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Posted on 11-27-07 09:43:42 AM, in 8 PER SCANLINE (last edited by Smallhacker at 12-05-07 02:18 AM) Link
Right. Since JUL was restored from a backup, my board2 thread was closed and I was busy with other things, 8 PER SCANLINE took a small break. Here's the 12 first comics (again). New comic tomorrow.























Smallhacker
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Posted on 11-28-07 06:09:22 AM, in 8 PER SCANLINE (last edited by Smallhacker at 12-05-07 02:18 AM) Link
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Posted on 11-28-07 05:27:04 PM, in The Image Caption Game! Link
No left, no right, no up, no down... Luckily, you can still drive forwards or backwards.
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Jul - Posts by Smallhacker






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
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