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10-17-14 10:25:32 AM
fortyfive-antelope

Jul - Posts by BTTF Forever
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Posted on 03-06-10 06:22:39 PM, in Mario 64 Level Importer (last edited by BTTF Forever at 03-06-10 06:54 PM) Link
well what program should i use to turn everything upside down?

EDIT: ok, i turned some of it upside down, but i went int the level, an i landed on the ground, but the ground was upside down, are you sure culling wont do anything? im sure it will put them round the right way, is there a way with 0.7, that i can manually tell it to add culling, so i can see what it looks like?

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Posted on 03-06-10 08:27:08 PM, in Mario 64 Level Importer (last edited by BTTF Forever at 03-06-10 08:31 PM) Link
im getting annoyed now...

it still does'nt work, i imported the level, and when i start it it just stays white, just like the beta version, beforehand i tested the same .obj file on 0.7, and it worked perfectly.

whats going on?!?!?!!?

EDIT: heres the conversion log

[Environment]
Convert path = C:\N64\0.8\cvt.exe
[Import Parameteres]
ObjFile = C:\Documents and Settings\Jared Doevendans\My Documents\playground\test.obj
Scaling = 100.000000
Level = 5
Weather = 0
Background = 4
Create Death at Bottom plane = 1
Restore Level Flag = 0
Bank 0x0C = 4
Bank 0x0D = 1
Bank 0x0E = 5
Music = 0
Terrain = 0
[Material]
Material Library = test.mtl
Material #1 = __Brick_Antique__Brick_Antique_jpg
Texture File = Brick_Antique.jpg
[BMP conversion]
ShellExecute = "C:\N64\0.8\cvt.exe" "Brick_Antique.jpg" "BMP3:Brick_Antique.jpg.bmp"
[BMP Resizing]
ShellExecute = "C:\N64\0.8\cvt.exe" -resize 48x32 "Brick_Antique.jpg.bmp" "BMP3:Brick_Antique.jpg.bmp"
.BMP DataOffset = 0x36
(48x32) Texture Pointer = 0x0e000010
[ObjFile]
Average X = 195.582187
Average Y = -2.507375
Average Z = 318.259096
[ObjFile]
Vertex Count = 94
Face Count = 104
Material Count = 1
[Display List conversion]
[Collision groups]
Collision group 1 of 1
StartFace = 1
EndFace = 104
NumFaces = 104
ColType = 0
Vertex data size = 0x1fc0 bytes
Display List data size = 0x4a0 bytes
Collision data size = 0x4a0 bytes
[ROM]
Display List pointer = 0x0e001fc0 (ROM 0x1671fc0)
Collision Pointer = 0x0e002460 (ROM 0x1672460)
[Collision groups]
Collision group 1 of 1
StartFace = 1
EndFace = 104
NumFaces = 104
ColType = 0
Level Size = 0x00002938

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Posted on 03-06-10 10:46:07 PM, in Mario 64 Level Importer Link
no, Messiaen told me to turn everything upside down, and said that turning it upside down would fix it, but it didn't, I think it has something to do with culling, but Messiaen said it didn't.

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Posted on 03-08-10 01:03:10 AM, in Mario 64 Level Importer (last edited by BTTF Forever at 03-08-10 01:27 AM) Link
Originally posted by wwwarea

It seems the obj files that are working for me are the ones exported from Wings 3D. The ones that freezes the game is the ones from google sketch up. I think I tried to import a obj that was exported from google sketch up and then exported from Wings 3D but still diddn't work. Some obj files that were from something else and then exported from Wings 3D or made in Wings 3D and then export from it did work. So I'm guessing its google sketch up again.



well i tried importing an .obj from google sketchup into wings 3d, then exported it as an .obj file, it still gave me the white screen, anyone who has it working, could they please post there settings so i could try to import with the same settings you have to see if it makes a difference?

EDIT: oh and by the way, 0.8b is up

EDIT2: tried 0.8b, white screen........

EDIT3: tried opening in toads tool, it freezes at loading script bank 2346188, does this mean anything?

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Posted on 03-08-10 02:51:49 PM, in Mario 64 Level Importer (last edited by Metal_Man88 at 03-08-10 03:53 PM) Link
the rom i tried importing was a clean rom by the way, ill see if i can upload it by tomorrow, since i have stuff to do.

User Should really learn how to edit their posts instead of double posting -MM88

i was able to upload it just now, had to compress 50mb of data to 7mb...

http://www.megaupload.com/?d=IRZXKX14

if it says the file is temporarily unavailable, wait till the next day, it will say its fine in about 24 hours, at most, from this post onwards.

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Posted on 03-09-10 12:29:43 AM, in Mario 64 Level Importer Link
YES!!!!!!!

It Works!!!!

thank you Messiaen.

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Posted on 03-09-10 05:05:01 AM, in Mario 64 Level Importer Link
So what can we expect in version 0.9? besides the bug fixes from this version (bank problems.......you know).

If all goes well, do you think the final version of this "experimental wavefront importer" will be incorporated into toads tool 0.6?

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Posted on 03-09-10 02:49:25 PM, in Mario 64 Level Importer Link
now that would be cool, not a custom level, but a custom object!

i would say that it would be possible, since the polygon data might be in a bank of some sort, you would be able to scroll down the list, and choose what model you want to replace, but if the object has an animation, EG: Goomba, it might be a bit difficult to have the animation pointers make your new model move...

i also suggested maybe an object EXPORTER?, if you just want to tweak the original SM64 level a little bit and then re-import it, would this be possible?

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Posted on 03-10-10 03:22:21 PM, in Mario 64 Level Importer Link
the Lego brick looks cool!

hey Messiaen, will the versions stop at 1.0? If not, how many versions do you think there will be?

Love the fog idea by the way, but before hand, i did think the fog was going to be more "fog" like, where it sort of gets whiter and whiter as you go along, but you did do a great job, thumbs up from me!

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Posted on 03-11-10 12:47:52 AM, in Mario 64 Level Importer (last edited by BTTF Forever at 03-11-10 12:57 AM) Link
the importer works great! and i love the fog effect im getting!

there's just one small problem... the objects that originally had alphas with there textures (eg: coins, Bob-omb), the alphas no longer work, the coin has a black box around it, and so does the bob-omb, can this be fixed?

EDIT: the texture error happened to me too in toads tool, the level i imported was the bedroom one again, so you should have it Messiaen if you wanna check it...

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Posted on 03-12-10 12:30:34 AM, in Mario 64 Level Importer Link
this happens only with .obj files with alphas (eg: my bedroom .obj i always import), ill try to get screen shots later, i'll edit this post...

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Posted on 03-12-10 06:24:27 PM, in Mario 64 Level Importer (last edited by BTTF Forever at 03-12-10 06:29 PM) Link
Originally posted by messiaen

Other possible features is to set trajectories for a few objects, such as Koopa-the-Quick. Probably it would require the user creating a text file in a specific format with all the coordinates, and importer would deal replacing/repointing it.


how about instead of using a text file, we use the koopa trajectory modifier in a different ROM, so you can open that different ROM in the importer and import the level exactly the same as the ROM your going to use, so you have ROM A (the main ROM) and ROM B (ROM you use to change trajectory's), so you open ROM B in toads tool (after you apply the koopa patch to it), and you change the trajectory of koopa in your new level. save the level!!, then go into wavefront importer 0.91 (if that's what it's called) go into ROM Settings, go down the scroll down list to Koopa-The-Quick Path/Trajectory, then there is a button to import ROM B, once imported, the program will either come up with a dialog box saying:

"New trajectory imported successfully! here is the list of the new X, Y, Z co-ordinates:
Example only:

(positions are shown as X, Y, Z in that order)

Starting Position:
1293, 194, 832

#1
1347, 239, 583

#2
3233, 544, 102......................ECT

when you click ok, you have a choice to save the above text as a file for future reference

IF the trajectory does not import successfully OR there were no changes found in the koopa trajectory part of ROM B, it could say "ROM did not import correctly save log file?" or no "no changes found in ROM, did you save the ROM in toads tool correctly? Save log file?"

well that's just my opinion on how you could do it.......what do you think?

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Posted on 03-12-10 09:27:02 PM, in Mario 64 Level Importer Link
so you wanna play your custom levels on your wii huh? well i do already!!

i use wii64 emulator version 1.1 "Honey"

it does a great job of emulating nearly all games, and i can play my custom .obj injected ROM's on it as well.

and my games don't lag and you don't need a compressor, just put the ROM on the SD card and it works.

oh, and about the texture error thing, Messiaen is looking into that, he will get back to us soon...i hope!

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Posted on 03-13-10 07:21:16 AM, in Mario 64 Level Importer (last edited by BTTF Forever at 03-13-10 07:25 AM) Link
that was a bit harsh...

@Eedan: Use this...

http://jim.foltz.googlepages.com/ObjExporter.rb

Put that file in the plug-ins folder of Google sketch-up, then open up your model in sketchup, and go up the top where it says "File, Edit, View.....ECT" until you come to "Plugins", click on plugins, then click on "Obj Exporter"choose your settings (NOTE: I would just leave the settings as it is, where it says "guess which faces to export", leave that ticked, because it usually guesses right!). Browse for a destination, and name the obj file what you want. then click export.

it should save your .obj, .mtl, and all your textures (if any) in the folder that you chose, you can now import that .obj file into the importer, choose your settings, and wallah!!

CUSTOM LEVEL IMPORTATION...........COMPLETE..........

EDIT: Hey Messiaen, you should include that plugin in your releases of the exporter, so people who are new at this have some help...

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Posted on 03-14-10 04:35:56 PM, in Mario 64 Level Importer Link
Hey Messiaen, how come you didn't find King Bob-omb's star co-ordinates and made it changeable yet? I thought that would be the first thing you would have made customizable, instead of koopa-the-quick.

It really shouldn't be that hard to find his star co-ordinates, can you explain to me how you do it? I'm a bit curious...

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Posted on 03-15-10 01:38:18 AM, in Mario 64 Level Importer Link
Sorry about that Messiaen, i couldn't think of any other way to word it, but i have another question...

I started up SM64 this afternoon, and i noticed something, the waterfall...

and i was wondering how it works, is it just a set of 5 or more images that rotates through the images (like a GIF image) or is it more complicated then that.

And then i thought is it possible to import .gif image files into a level, so you could make a waterfall that moves or something like that?

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Posted on 03-16-10 01:28:44 AM, in Mario 64 Level Importer (last edited by BTTF Forever at 03-16-10 08:56 AM) Link
that was happening to me also, but it's fixed with version 10 since i don't use fog.

EDIT: BTW, this importer is going so well, probably better then you ever imagined it would go, it's come from a command line script, to a fully fledged GUI tool!

I was just wondering, if all goes well with this tool, maybe when this is finished you could make the mmltom64 custom music importer, just as good as this?

It could have a GUI and everything as well, just choose the .mml file, choose your ROM, choose which music to overwrite, and a couple more settings.......and there you have it!

That would be so cool to have a better version of that tool!
It would support a lot more stuff...

what do you think?

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Posted on 03-16-10 04:30:56 PM, in Mario 64 Level Importer Link
yeah, i just thought maybe in the future if you could make it better, because for the past week, i have been trying to use your tool and it doesn't work.

i converted the midi file to .mml and then to .m64, and i followed the tutorial, but when i imported it to replace all music, none of the music worked.

and i really want to import my own custom music, and the program doesn't even give you a log file.

i'm not asking if you could do it soon, i'm asking that maybe when this is done, you might make some small changes to the program to make it better, in the future (for example maybe a year from now, no rush, LOL)

just think about it please...

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Posted on 03-17-10 01:27:45 AM, in Mario 64 Level Importer Link
I am not harassing alright, i was just making suggestions, and thats just how i talk (or type), i tried to make it sound as non-harassing as possible, but obviously it's not working, and if i am being annoying Messiaen, i apologize sincerely.

From now on I'll try to keep the "harassing" to a minimum.

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Posted on 03-17-10 06:12:18 AM, in Mario 64 Level Importer Link
I understand, i guess i wasn't thinking about him, i was thinking about myself and what i wanted. i realize that now.

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Jul - Posts by BTTF Forever






Rusted Logic

Acmlmboard - 07/23/2013 b378.03
©2000-2013 Acmlm, Xkeeper, Inuyasha, et al.
bargaining-tycoon
20 database queries, 57 query cache hits.
Query execution time:  0.025481 seconds
Script execution time:  0.074552 seconds
Total render time:  0.100033 seconds


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line 791 column 50 - Warning: missing </font> before </td>
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line 793 column 17 - Warning: discarding unexpected </textarea>
line 793 column 28 - Warning: discarding unexpected </form>
line 793 column 35 - Warning: discarding unexpected </embed>
line 793 column 43 - Warning: discarding unexpected </noembed>
line 793 column 53 - Warning: discarding unexpected </noscript>
line 793 column 64 - Warning: discarding unexpected </noembed>
line 793 column 74 - Warning: discarding unexpected </embed>
line 793 column 82 - Warning: discarding unexpected </table>
line 793 column 90 - Warning: discarding unexpected </table>
line 802 column 9 - Warning: missing </font> before <table>
line 818 column 9 - Warning: inserting implicit <font>
line 830 column 23 - Warning: inserting implicit <font>
line 837 column 58 - Warning: discarding unexpected </font>
line 795 column 1 - Warning: missing </center>
line 91 column 9 - Warning: <img> lacks "alt" attribute
line 93 column 10 - Warning: <table> lacks "summary" attribute
line 95 column 63 - Warning: <img> lacks "alt" attribute
line 100 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 100 column 93 - Warning: <img> lacks "alt" attribute
line 117 column 19 - Warning: <td> attribute "width" has invalid value "120px"
line 117 column 98 - Warning: <img> lacks "alt" attribute
line 136 column 1 - Warning: <table> lacks "summary" attribute
line 136 column 240 - Warning: <td> attribute "bgcolor" lacks value
line 141 column 17 - Warning: <table> lacks "summary" attribute
line 143 column 17 - Warning: <table> lacks "summary" attribute
line 151 column 9 - Warning: <table> lacks "summary" attribute
line 155 column 22 - Warning: <img> lacks "alt" attribute
line 155 column 63 - Warning: <img> lacks "alt" attribute
line 155 column 112 - Warning: <img> lacks "alt" attribute
line 155 column 162 - Warning: <img> lacks "alt" attribute
line 156 column 11 - Warning: <img> lacks "alt" attribute
line 162 column 15 - Warning: <img> lacks "alt" attribute
line 165 column 11 - Warning: <table> lacks "summary" attribute
line 176 column 9 - Warning: <table> lacks "summary" attribute
line 180 column 22 - Warning: <img> lacks "alt" attribute
line 180 column 63 - Warning: <img> lacks "alt" attribute
line 180 column 112 - Warning: <img> lacks "alt" attribute
line 180 column 162 - Warning: <img> lacks "alt" attribute
line 181 column 11 - Warning: <img> lacks "alt" attribute
line 187 column 15 - Warning: <img> lacks "alt" attribute
line 190 column 11 - Warning: <table> lacks "summary" attribute
line 259 column 9 - Warning: <table> lacks "summary" attribute
line 263 column 22 - Warning: <img> lacks "alt" attribute
line 263 column 63 - Warning: <img> lacks "alt" attribute
line 263 column 112 - Warning: <img> lacks "alt" attribute
line 263 column 162 - Warning: <img> lacks "alt" attribute
line 264 column 11 - Warning: <img> lacks "alt" attribute
line 270 column 15 - Warning: <img> lacks "alt" attribute
line 273 column 11 - Warning: <table> lacks "summary" attribute
line 282 column 9 - Warning: <table> lacks "summary" attribute
line 286 column 22 - Warning: <img> lacks "alt" attribute
line 286 column 63 - Warning: <img> lacks "alt" attribute
line 286 column 112 - Warning: <img> lacks "alt" attribute
line 286 column 162 - Warning: <img> lacks "alt" attribute
line 287 column 11 - Warning: <img> lacks "alt" attribute
line 293 column 15 - Warning: <img> lacks "alt" attribute
line 296 column 11 - Warning: <table> lacks "summary" attribute
line 315 column 9 - Warning: <table> lacks "summary" attribute
line 319 column 22 - Warning: <img> lacks "alt" attribute
line 319 column 63 - Warning: <img> lacks "alt" attribute
line 319 column 112 - Warning: <img> lacks "alt" attribute
line 319 column 162 - Warning: <img> lacks "alt" attribute
line 320 column 11 - Warning: <img> lacks "alt" attribute
line 326 column 15 - Warning: <img> lacks "alt" attribute
line 329 column 11 - Warning: <table> lacks "summary" attribute
line 346 column 9 - Warning: <table> lacks "summary" attribute
line 350 column 22 - Warning: <img> lacks "alt" attribute
line 350 column 63 - Warning: <img> lacks "alt" attribute
line 350 column 112 - Warning: <img> lacks "alt" attribute
line 350 column 162 - Warning: <img> lacks "alt" attribute
line 351 column 11 - Warning: <img> lacks "alt" attribute
line 357 column 15 - Warning: <img> lacks "alt" attribute
line 360 column 11 - Warning: <table> lacks "summary" attribute
line 373 column 9 - Warning: <table> lacks "summary" attribute
line 377 column 22 - Warning: <img> lacks "alt" attribute
line 377 column 63 - Warning: <img> lacks "alt" attribute
line 377 column 112 - Warning: <img> lacks "alt" attribute
line 377 column 162 - Warning: <img> lacks "alt" attribute
line 378 column 11 - Warning: <img> lacks "alt" attribute
line 384 column 15 - Warning: <img> lacks "alt" attribute
line 387 column 11 - Warning: <table> lacks "summary" attribute
line 398 column 9 - Warning: <table> lacks "summary" attribute
line 402 column 22 - Warning: <img> lacks "alt" attribute
line 402 column 63 - Warning: <img> lacks "alt" attribute
line 402 column 112 - Warning: <img> lacks "alt" attribute
line 402 column 162 - Warning: <img> lacks "alt" attribute
line 403 column 11 - Warning: <img> lacks "alt" attribute
line 409 column 15 - Warning: <img> lacks "alt" attribute
line 412 column 11 - Warning: <table> lacks "summary" attribute
line 425 column 9 - Warning: <table> lacks "summary" attribute
line 429 column 22 - Warning: <img> lacks "alt" attribute
line 429 column 63 - Warning: <img> lacks "alt" attribute
line 429 column 112 - Warning: <img> lacks "alt" attribute
line 429 column 162 - Warning: <img> lacks "alt" attribute
line 430 column 11 - Warning: <img> lacks "alt" attribute
line 436 column 15 - Warning: <img> lacks "alt" attribute
line 439 column 11 - Warning: <table> lacks "summary" attribute
line 452 column 9 - Warning: <table> lacks "summary" attribute
line 456 column 22 - Warning: <img> lacks "alt" attribute
line 456 column 63 - Warning: <img> lacks "alt" attribute
line 456 column 112 - Warning: <img> lacks "alt" attribute
line 456 column 162 - Warning: <img> lacks "alt" attribute
line 457 column 11 - Warning: <img> lacks "alt" attribute
line 463 column 15 - Warning: <img> lacks "alt" attribute
line 466 column 11 - Warning: <table> lacks "summary" attribute
line 479 column 9 - Warning: <table> lacks "summary" attribute
line 483 column 22 - Warning: <img> lacks "alt" attribute
line 483 column 63 - Warning: <img> lacks "alt" attribute
line 483 column 112 - Warning: <img> lacks "alt" attribute
line 483 column 162 - Warning: <img> lacks "alt" attribute
line 484 column 11 - Warning: <img> lacks "alt" attribute
line 490 column 15 - Warning: <img> lacks "alt" attribute
line 493 column 11 - Warning: <table> lacks "summary" attribute
line 502 column 9 - Warning: <table> lacks "summary" attribute
line 506 column 22 - Warning: <img> lacks "alt" attribute
line 506 column 63 - Warning: <img> lacks "alt" attribute
line 506 column 112 - Warning: <img> lacks "alt" attribute
line 506 column 162 - Warning: <img> lacks "alt" attribute
line 507 column 11 - Warning: <img> lacks "alt" attribute
line 513 column 15 - Warning: <img> lacks "alt" attribute
line 516 column 11 - Warning: <table> lacks "summary" attribute
line 548 column 9 - Warning: <table> lacks "summary" attribute
line 552 column 22 - Warning: <img> lacks "alt" attribute
line 552 column 63 - Warning: <img> lacks "alt" attribute
line 552 column 112 - Warning: <img> lacks "alt" attribute
line 552 column 162 - Warning: <img> lacks "alt" attribute
line 553 column 11 - Warning: <img> lacks "alt" attribute
line 559 column 15 - Warning: <img> lacks "alt" attribute
line 562 column 11 - Warning: <table> lacks "summary" attribute
line 579 column 9 - Warning: <table> lacks "summary" attribute
line 583 column 22 - Warning: <img> lacks "alt" attribute
line 583 column 63 - Warning: <img> lacks "alt" attribute
line 583 column 112 - Warning: <img> lacks "alt" attribute
line 583 column 162 - Warning: <img> lacks "alt" attribute
line 584 column 11 - Warning: <img> lacks "alt" attribute
line 590 column 15 - Warning: <img> lacks "alt" attribute
line 593 column 11 - Warning: <table> lacks "summary" attribute
line 614 column 9 - Warning: <table> lacks "summary" attribute
line 618 column 22 - Warning: <img> lacks "alt" attribute
line 618 column 63 - Warning: <img> lacks "alt" attribute
line 618 column 112 - Warning: <img> lacks "alt" attribute
line 618 column 162 - Warning: <img> lacks "alt" attribute
line 619 column 11 - Warning: <img> lacks "alt" attribute
line 625 column 15 - Warning: <img> lacks "alt" attribute
line 628 column 11 - Warning: <table> lacks "summary" attribute
line 640 column 9 - Warning: <table> lacks "summary" attribute
line 644 column 22 - Warning: <img> lacks "alt" attribute
line 644 column 63 - Warning: <img> lacks "alt" attribute
line 644 column 112 - Warning: <img> lacks "alt" attribute
line 644 column 162 - Warning: <img> lacks "alt" attribute
line 645 column 11 - Warning: <img> lacks "alt" attribute
line 651 column 15 - Warning: <img> lacks "alt" attribute
line 654 column 11 - Warning: <table> lacks "summary" attribute
line 670 column 9 - Warning: <table> lacks "summary" attribute
line 674 column 22 - Warning: <img> lacks "alt" attribute
line 674 column 63 - Warning: <img> lacks "alt" attribute
line 674 column 112 - Warning: <img> lacks "alt" attribute
line 674 column 162 - Warning: <img> lacks "alt" attribute
line 675 column 11 - Warning: <img> lacks "alt" attribute
line 681 column 15 - Warning: <img> lacks "alt" attribute
line 684 column 11 - Warning: <table> lacks "summary" attribute
line 705 column 9 - Warning: <table> lacks "summary" attribute
line 709 column 22 - Warning: <img> lacks "alt" attribute
line 709 column 63 - Warning: <img> lacks "alt" attribute
line 709 column 112 - Warning: <img> lacks "alt" attribute
line 709 column 162 - Warning: <img> lacks "alt" attribute
line 710 column 11 - Warning: <img> lacks "alt" attribute
line 716 column 15 - Warning: <img> lacks "alt" attribute
line 719 column 11 - Warning: <table> lacks "summary" attribute
line 737 column 9 - Warning: <table> lacks "summary" attribute
line 741 column 22 - Warning: <img> lacks "alt" attribute
line 741 column 63 - Warning: <img> lacks "alt" attribute
line 741 column 112 - Warning: <img> lacks "alt" attribute
line 741 column 162 - Warning: <img> lacks "alt" attribute
line 742 column 11 - Warning: <img> lacks "alt" attribute
line 748 column 15 - Warning: <img> lacks "alt" attribute
line 751 column 11 - Warning: <table> lacks "summary" attribute
line 763 column 9 - Warning: <table> lacks "summary" attribute
line 767 column 22 - Warning: <img> lacks "alt" attribute
line 767 column 63 - Warning: <img> lacks "alt" attribute
line 767 column 112 - Warning: <img> lacks "alt" attribute
line 767 column 162 - Warning: <img> lacks "alt" attribute
line 768 column 11 - Warning: <img> lacks "alt" attribute
line 774 column 15 - Warning: <img> lacks "alt" attribute
line 777 column 11 - Warning: <table> lacks "summary" attribute
line 146 column 17 - Warning: <table> lacks "summary" attribute
line 789 column 17 - Warning: <table> lacks "summary" attribute
line 791 column 17 - Warning: <table> lacks "summary" attribute
line 797 column 1 - Warning: <img> lacks "alt" attribute
line 798 column 1 - Warning: <img> lacks "alt" attribute
line 799 column 1 - Warning: <img> lacks "alt" attribute
line 806 column 9 - Warning: <table> lacks "summary" attribute
line 808 column 25 - Warning: <img> lacks "alt" attribute
line 838 column 17 - Warning: <table> lacks "summary" attribute
line 141 column 139 - Warning: trimming empty <font>
line 143 column 201 - Warning: trimming empty <font>
line 761 column 15 - Warning: trimming empty <tr>
line 789 column 201 - Warning: trimming empty <font>
line 791 column 139 - Warning: trimming empty <font>
line 153 column 11 - Warning: <a> cannot copy name attribute to id
line 178 column 11 - Warning: <a> cannot copy name attribute to id
line 261 column 11 - Warning: <a> cannot copy name attribute to id
line 284 column 11 - Warning: <a> cannot copy name attribute to id
line 317 column 11 - Warning: <a> cannot copy name attribute to id
line 348 column 11 - Warning: <a> cannot copy name attribute to id
line 375 column 11 - Warning: <a> cannot copy name attribute to id
line 400 column 11 - Warning: <a> cannot copy name attribute to id
line 427 column 11 - Warning: <a> cannot copy name attribute to id
line 454 column 11 - Warning: <a> cannot copy name attribute to id
line 481 column 11 - Warning: <a> cannot copy name attribute to id
line 504 column 11 - Warning: <a> cannot copy name attribute to id
line 550 column 11 - Warning: <a> cannot copy name attribute to id
line 581 column 11 - Warning: <a> cannot copy name attribute to id
line 616 column 11 - Warning: <a> cannot copy name attribute to id
line 642 column 11 - Warning: <a> cannot copy name attribute to id
line 672 column 11 - Warning: <a> cannot copy name attribute to id
line 707 column 11 - Warning: <a> cannot copy name attribute to id
line 739 column 11 - Warning: <a> cannot copy name attribute to id
line 765 column 11 - Warning: <a> cannot copy name attribute to id
Info: Document content looks like HTML Proprietary
Info: No system identifier in emitted doctype
346 warnings, 0 errors were found!


The table summary attribute should be used to describe
the table structure. It is very helpful for people using
non-visual browsers. The scope and headers attributes for
table cells are useful for specifying which headers apply
to each table cell, enabling non-visual browsers to provide
a meaningful context for each cell.

The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
. You may also want to try
"http://www.cast.org/bobby/" which is a free Web-based
service for checking URLs for accessibility.

You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

To learn more about HTML Tidy see http://tidy.sourceforge.net
Please fill bug reports and queries using the "tracker" on the Tidy web site.
Additionally, questions can be sent to html-tidy@w3.org
HTML and CSS specifications are available from http://www.w3.org/
Lobby your company to join W3C, see http://www.w3.org/Consortium