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| Jul - Posts by Dwedit |
| Pages: 1 2 3 |
| Dwedit Member Level: 17 ![]() Posts: 21/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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Used the M3's soft reset feature, and the ROM and Savegame both had parts overwritten with junk. First 0x1400 bytes of the savegame got killed. I had another save slot from 4 hours before it though.
Obviously, you can't just make a new savegame and copy everything past the 0x1400 byte mark, it doesn't work that way thanks to checksums. -------------------- |
| Dwedit Member Level: 17 ![]() Posts: 22/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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Download
Made by me. Based on the famous "Hymn To Aurora", composed by the demo group Sync. It's more of a port than a remake. Gratuitous abuse of the DMC channel abounds. It's about 4:14 long before it loops. -------------------- |
| Dwedit Member Level: 17 ![]() Posts: 23/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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What a downer, they are using some shitty non-native file open dialog that doesn't let you enter a path and press enter.
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| Dwedit Member Level: 17 ![]() Posts: 24/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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| Dwedit Member Level: 17 ![]() Posts: 25/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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http://zarat.us/tra/offline-games/eversion.html (download hotlink)
Found this game from a Somethingawful thread, and now I simply must spread this everywhere else. It's a nice cute kiddy platforming game with wholesome 8-bit goodness. There are also locations where you can press X and Evert, which slightly changes the game mechanics, so you can now walk on clouds. Your goal is to collect all the jewels and save the princess. Wait till you reach level 4. -------------------- |
| Dwedit Member Level: 17 ![]() Posts: 26/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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In "scripts\main.rb", If you add this block of code to the "def keydown(k)" function, you can switch eversion levels with the numbers 1-9. Eversion number 9 appears to be a glitch, but it works somewhat as long as "readjust" is not called.
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| Dwedit Member Level: 17 ![]() Posts: 27/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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Originally posted by Girlydragon Was it done without any modification or hacking to the save file? How is that possible without hacks? -------------------- |
| Dwedit Member Level: 17 ![]() Posts: 28/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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Wow, and I thought the bug where you stand on the tree before the eversion level changes to go through the ceiling in level 8 was a gamebreaker.
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| Dwedit Member Level: 17 ![]() Posts: 29/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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Level 3 has a 7<-->8 Eversion point for some reason.
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| Dwedit Member Level: 17 ![]() Posts: 30/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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Eversion levels are displayed as 1+darkness. So "darkness=8" is eversion level 9. If you call readjust with darkness=8 or higher, the game dies. If you assign darkness higher than 8, the game crashes.
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| Dwedit Member Level: 17 ![]() Posts: 31/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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Did anyone else notice that this game resembles "Sack of Flour - Heart of Gold"?
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| Dwedit Member Level: 17 ![]() Posts: 32/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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I wonder what kind of compression the graphics use.
I might make an unauthorized Flash port. -------------------- |
| Dwedit Member Level: 17 ![]() Posts: 33/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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You missed the rosebushes that block you in level 4.
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| Dwedit Member Level: 17 ![]() Posts: 34/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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The game has been updated.
Now movement has acceleration and deceleration, as well as jumps not always automatically being at maximum power. Making the turnaround jumps in level 4 is much harder, as well as the jumps in level 6. Also, the right edge no longer constrains you in the autoscrolling levels, it now moves the deadly left edge at your speed if you move faster. Music has been changed a bit, especially eversion level 3's music. -------------------- |
| Dwedit Member Level: 17 ![]() Posts: 35/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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In 1.4, eversion level -1 works perfectly. It appears to remove all monsters after you select it, and otherwise acts just like eversion level 1.
Couldn't get it working in 1.5. -------------------- |
| Dwedit Member Level: 17 ![]() Posts: 36/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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What is up with everyone hating on using Tables in HTML, and insisting on using the horrible CSS "Float" feature instead?
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| Dwedit Member Level: 17 ![]() Posts: 37/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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Not only do I extensively use Home and End, I also use ctrl+Left/Right to move the text cursor one word at a time. I feel crippled when I'm using an awful text editor which doesn't support such a feature.
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| Dwedit Member Level: 17 ![]() Posts: 38/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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Is it wrong that the only thing I know about Far Sight Technologies is that they made Action 52 for the Genesis?
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| Dwedit Member Level: 17 ![]() Posts: 39/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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So yeah, for a while, I've been working on a Level Viewer for Zelda - Oracle of Ages for Game Boy Color.
So here's the level viewer if you want to play with it, and see how the levels are arranged and what tilesets build them up. Screenshots:Screenshots are somewhat old, they don't include the indicator on the minimap ![]() ![]() -------------------- |
| Dwedit Member Level: 17 ![]() Posts: 40/58 EXP: 22658 For next: 2085 Since: 08-03-07 Since last post: 824 days Last activity: 76 days |
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| Pages: 1 2 3 |
| Jul - Posts by Dwedit |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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