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05-03-22 06:16:18 AM
Jul - Posts by Saphiresurf
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Saphiresurf
Member
Level: 22


Posts: 61/87
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Since: 01-24-10


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Posted on 02-23-10 10:48:28 PM, in Advanced Super Mario Bros. Link
How do i import the tileset?

____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Saphiresurf
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Level: 22


Posts: 62/87
EXP: 54322
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Since: 01-24-10


Since last post: 11.0 years
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Posted on 02-23-10 11:36:41 PM, in Advanced Super Mario Bros. Link
Also xDelta GUI wont make a working patch. So if someone know's how to make a working patch that would begreat.


P.S. For now ill just use the NSMBe patcher

____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Saphiresurf
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Level: 22


Posts: 63/87
EXP: 54322
For next: 4028

Since: 01-24-10


Since last post: 11.0 years
Last activity: 11.0 years

Posted on 02-24-10 10:33:57 PM, in Advanced Super Mario Bros. Link
Ok thanks i'll try it out.

____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Saphiresurf
Member
Level: 22


Posts: 64/87
EXP: 54322
For next: 4028

Since: 01-24-10


Since last post: 11.0 years
Last activity: 11.0 years

Posted on 02-24-10 10:42:17 PM, in Advanced Super Mario Bros. Link
New demo is out! Download and change log in first post.

____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Saphiresurf
Member
Level: 22


Posts: 65/87
EXP: 54322
For next: 4028

Since: 01-24-10


Since last post: 11.0 years
Last activity: 11.0 years

Posted on 03-03-10 03:00:53 PM, in Advanced Super Mario Bros. Link
Hey i was wondering how you import a tileset though. I have the tileset i just cant figure it out.

____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Saphiresurf
Member
Level: 22


Posts: 66/87
EXP: 54322
For next: 4028

Since: 01-24-10


Since last post: 11.0 years
Last activity: 11.0 years

Posted on 03-03-10 09:41:38 PM, in Advanced Super Mario Bros. Link
It gives me an error. heres the log:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at NSMBe4.ImageIndexer..ctor(Bitmap b, Int32 paletteCount)
at NSMBe4.NSMBTileset.ImportGFX(String filename, Boolean newInSecondPal)
at NSMBe4.TilesetEditor.importButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
NSMBe5
Assembly Version: 5.1.0.0
Win32 Version: 5.1.0.0
CodeBase: file:///C:/Users/Sean/Desktop/NSMBe5.1b/NSMBe5.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:





When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Saphiresurf
Member
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Posts: 67/87
EXP: 54322
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Since: 01-24-10


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Posted on 03-05-10 03:25:31 AM, in Advanced Super Mario Bros. Link
no problem ill just skip the level im using that tileset in for now. Thanks for the help though!

____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Saphiresurf
Member
Level: 22


Posts: 68/87
EXP: 54322
For next: 4028

Since: 01-24-10


Since last post: 11.0 years
Last activity: 11.0 years

Posted on 04-25-10 01:31:15 AM, in Advanced Super Mario Bros. Link
Sorry i havent updated in a while i took a break from ASMB for a while because i was working with hackintosh's (mac on pc). Anyways you guys should see much more progress in this projects. I will be starting a NSMB Wii project soon too.

____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Saphiresurf
Member
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Since: 01-24-10


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Posted on 04-27-10 03:41:03 AM, in Advanced Super Mario Bros. Link
Hey guys i was trying to replace a backround with a picture i found, but when i play the level with it the screen goes black. The levels not corrupted (yet), because i can change the backround and still play. Another thing that may help is that it says error on the windows that loads the picture into the game. (and it is the right size and file type).

____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Saphiresurf
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Since: 01-24-10


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Posted on 04-27-10 08:48:41 PM, in Advanced Super Mario Bros. (last edited by Saphiresurf at 04-27-10 06:00 PM) Link
Yea the error isnt specific. It just says error then says what it would nomally say. I did wait for two loading bars but it doesnt load the picture right. heres the pic http://media.photobucket.com/image/little%20big%20planet%20imagesize:512x512/NGUelajes/SackBoyPSD.png

____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Saphiresurf
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Level: 22


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Since: 01-24-10


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Posted on 04-28-10 07:52:16 PM, in Advanced Super Mario Bros. Link
Ok i finally incorapted one of the unused levels into world 2. I tried to keep it the same as possible. The way you know if its a lost level is it will have to giant mushrooms before a teleport to the level. I had to change the end a little because they use the beta style finish and it didnt work very well. 2-1 will probaly be the only lost levels i put in there because they are way to easy. ill post a video of the level soon (in this post probably).

____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Saphiresurf
Member
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Posted on 04-28-10 08:07:11 PM, in Advanced Super Mario Bros. (last edited by Saphiresurf at 04-28-10 08:05 PM) Link
oh heres exactly what that error says

<ERROR BGImport:Importing






EDIT: Made a new website: http://advancesmb.webs.com/

____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Saphiresurf
Member
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Since: 01-24-10


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Posted on 04-29-10 08:57:27 PM, in Advanced Super Mario Bros. Link
thanks dirbaio!

____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Saphiresurf
Member
Level: 22


Posts: 74/87
EXP: 54322
For next: 4028

Since: 01-24-10


Since last post: 11.0 years
Last activity: 11.0 years

Posted on 04-30-10 11:06:19 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
hey guys i was wondering if you could have your own custom backrounds in NSMBWii using Reggie? And i was also wondering if you can replace the music.

____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Saphiresurf
Member
Level: 22


Posts: 75/87
EXP: 54322
For next: 4028

Since: 01-24-10


Since last post: 11.0 years
Last activity: 11.0 years

Posted on 05-01-10 04:45:58 PM, in Help/Questions thread. ASK QUESTIONS HERE! Link
oh ok thanks dirbaio.

____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Saphiresurf
Member
Level: 22


Posts: 76/87
EXP: 54322
For next: 4028

Since: 01-24-10


Since last post: 11.0 years
Last activity: 11.0 years

Posted on 05-02-10 05:39:44 AM, in Advanced Super Mario Bros. (last edited by Saphiresurf at 05-02-10 02:41 AM) Link
Advanced Super Mario Bros. Wii Preview (just a level i was messing around with to be the first level)

<object width="480" height="385"><embed src="http://www.youtube.com/v/ME7W03lS0ak&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Saphiresurf
Member
Level: 22


Posts: 77/87
EXP: 54322
For next: 4028

Since: 01-24-10


Since last post: 11.0 years
Last activity: 11.0 years

Posted on 06-10-10 01:41:19 AM, in Guide to build the source code of NSMBe in Linux? Link
Does anyone know how to build the NSMBe source code in Linux. (Yea i want to try out the 5.2 Beta :-))

____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Saphiresurf
Member
Level: 22


Posts: 78/87
EXP: 54322
For next: 4028

Since: 01-24-10


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Posted on 06-10-10 01:50:28 AM, in 1-Letter Swap Link
Dont put a MARK on my new car i bought from Circle K.

____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Saphiresurf
Member
Level: 22


Posts: 79/87
EXP: 54322
For next: 4028

Since: 01-24-10


Since last post: 11.0 years
Last activity: 11.0 years

Posted on 06-10-10 10:29:36 PM, in Guide to build the source code of NSMBe in Linux? Link
is there a way to compile it on windows?

____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Saphiresurf
Member
Level: 22


Posts: 80/87
EXP: 54322
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Since: 01-24-10


Since last post: 11.0 years
Last activity: 11.0 years

Posted on 06-19-10 06:44:36 AM, in Post Your Tileset's Link
Ok I just made this thread if anyone wanted to post tileset's that they have come across or made and would like to share them. Just post a link a pic and anything you may want to say about the tileset.

____________________
ASMB=Advanced Super Mario Bros. (My NSMB Hack)

ASMB Threads:
http://jul.rustedlogic.net/thread.php?id=8040&page=0
http://gbatemp.net/index.php?showtopic=205...mp;#entry255333
Pages: 1 2 3 4 5
Jul - Posts by Saphiresurf


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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