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05-03-22 06:16:15 AM
Jul - Posts by Saphiresurf
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Saphiresurf
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Posted on 01-26-10 11:12:12 PM, in Advanced Super Mario Bros. (last edited by Saphiresurf at 01-26-10 08:35 PM) Link
Thanks for the input Dark fusion i was thinking of doing the same to. I suppose i will because im pretty stoked about Reggie! and am hoping it will come out soon!


EDIT: Im so glad that theres a wii emulator that you test the hacks out on.

EDIT: I might just make the wii one a sequel or something. Like Advance Super Mario Bros. Wii. i guess it might work if im not tired from editing by the time i finish the ds version. (though i would probably work on them simultaneously)


EDIT: could someone still answer my questions that are three posts up?
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Posted on 01-26-10 11:38:11 PM, in Test your signature! Link
I just made this thread to test my siggy and maybe other people can to.

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Posted on 01-26-10 11:42:27 PM, in Test your signature! Link
Wow...... Thats insane. (not the best signature but the longest!)

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Saphiresurf
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Posted on 01-27-10 01:43:15 AM, in Test your signature! Link
oh yea thats right. Sorry i forgot.

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Posted on 01-27-10 01:45:33 AM, in Advanced Super Mario Bros. Link
Ok sounds good thanks dark fusion and gridattack (and your right the bullet bills to look a little odd). I definitely needed that sprite set for the new multiplayer maps.

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Posted on 01-27-10 03:38:20 AM, in Advanced Super Mario Bros. (last edited by Saphiresurf at 01-27-10 12:39 AM) Link
Is it possible to change the sprite for mario for one level?


EDIT: and is there a known way to make a new power-up?

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Posted on 01-27-10 03:48:17 AM, in Advanced Super Mario Bros. (last edited by Saphiresurf at 01-27-10 12:48 AM) Link
Ok but what if you had mario as a 2-d model for one or two levels? or for all levels it would just be cool to experiment with.

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Posted on 01-27-10 02:17:26 PM, in Advanced Super Mario Bros. Link
Ok thanks guys i guess ill have to make do with what i have.

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Posted on 01-27-10 07:37:52 PM, in Advanced Super Mario Bros. Link
Hey if you imported a picture to the game but that overwrited an original level picture can i get the original level picture back?

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Posted on 01-27-10 08:54:06 PM, in Advanced Super Mario Bros. Link
When i import it it says The given key was not present in the dictionary. Here ill put the details below.



Details:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at NSMBe4.ImageIndexer..ctor(Bitmap b, Int32 paletteCount)
at NSMBe4.LevelConfig.replaceBG(File GFXFile, File PalFile, File LayoutFile, Int32 offs, Int32 palOffs)
at NSMBe4.LevelConfig.bgTopLayerImportButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
NSMBe5

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Posted on 01-27-10 08:55:51 PM, in NSMB deluxe! Remake for smb1 & lost levels Link
The games looking good!

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Posted on 01-27-10 10:01:01 PM, in Advanced Super Mario Bros. (last edited by Saphiresurf at 01-27-10 07:25 PM) Link
Can anyone solve this problem?



EDIT: 1-4 starting to look better than any other level!

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Posted on 01-27-10 11:09:56 PM, in Advanced Super Mario Bros. (last edited by Saphiresurf at 01-27-10 08:10 PM) Link
I think my level making skills are going to improve. I took a look through Super Mario Brothers (NES) then i took a look through New Super Mario Bros. Wii and i think i know how im going to make my levels now.


NEW NOTICE:
1/27/10: I want to start getting beta testers to test out things in the game that im going to need some feedback on. (ex: Co-Op, Levels, Ect.)


P.S. Look for beta testing info in the first post.


P.S.S A new demo is coming soon

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Posted on 01-28-10 12:06:48 AM, in Advanced Super Mario Bros. Link
can you make a snow effect in a level?

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Posted on 01-28-10 01:03:09 AM, in Advanced Super Mario Bros. Link
Thank you so much!

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Posted on 01-28-10 02:04:47 AM, in Advanced Super Mario Bros. Link
Do you have to use those all together? and how do you use connected pipes for transport? and could someone answer my other question i asked a little earlier?


P.S. Thanks for all your help guys!

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Posted on 01-28-10 02:49:36 AM, in Advanced Super Mario Bros. Link
Ok thanks! One more thing. What sound set has all the sounds are the most commonly used ones.

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Posted on 01-28-10 03:29:05 AM, in Advanced Super Mario Bros. (last edited by Saphiresurf at 01-28-10 12:31 AM) Link
The default sound set wont work though. (ex: blocks, bumping wall, etc.)




P.S. The Demo will definitely be out tomorrow (i think) and 1-4 is (i think) the best level Ive made so far and i haven't finished it yet. so be looking forward to this demo! (as long as i get this sound thing fixed it should be out tomorrow)

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Posted on 01-29-10 12:41:33 AM, in Advanced Super Mario Bros. (last edited by Saphiresurf at 01-28-10 09:44 PM) Link
Sure one second.



EDIT: Im guessing you want me to send it to your email

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Posted on 01-30-10 03:44:22 AM, in Advanced Super Mario Bros. Link
Really? thats weird?

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Jul - Posts by Saphiresurf


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

22 database queries, 54 query cache hits.
Query execution time: 0.079175 seconds
Script execution time: 0.025203 seconds
Total render time: 0.104379 seconds