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| Jul - Posts by BastarB |
| Pages: 1 2 |
| BastarB Member Level: 13 Posts: 23/34 EXP: 8246 For next: 2021 Since: 01-21-10 Since last post: 1711 days Last activity: 1376 days |
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| Well, are there not any kind person who may got any clue about my posted problem above, or have I already asked too many n00bish questions?=)=P I can't really solve this by my own, I tried many things, may it be related to some errors in the hex-editor, i haven't even touched that? hmm? I know that I got the level to work at an early state, after that I remember a few changes including the background-music and I changed the Background Toplayer to 255:none... |
| BastarB Member Level: 13 Posts: 24/34 EXP: 8246 For next: 2021 Since: 01-21-10 Since last post: 1711 days Last activity: 1376 days |
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Originally posted by Treeki Thanks alot Treeki, Well, in the beginning the Area was A cloud-like bonus area, then i changed it to look like a Dark-Blue Cave. You can have a look at the level, it's not that fancy at all...yet ![]() You can download it here: http://skickafilen.se/download.jsp?FileId=83RUH2zZViFrCjhpgpFV Thanks for your help^^ EDIT: Well In this uploaded version, i tried to changed the Cave from dark Blue to the standard one, but the problem remain. EDIT 2: Erm, hmm, yes now I understand what you mean with sprite sets(I was thinking of the tile-set, confused), yes I have changed them, I'm goind to try to disable as many as possible to see what kind of result I will get=P EDIT 3: To bad, I tried and disabled "all" sprite-sets, but the game still hangs??=S=S EDIT 4. Tried and deleted all the sprites within the level, but it still hangs! |
| BastarB Member Level: 13 Posts: 26/34 EXP: 8246 For next: 2021 Since: 01-21-10 Since last post: 1711 days Last activity: 1376 days |
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Originally posted by Treeki I'm using a flashcard, the Cyclo Evolution DS, I also got another flash-card to test with (EZ flash 5 original version), I may test the game in that also, could it be due to a badly formatted SD-card then?? =P EDIT: Nope, i does not work on my EZ Flash 5 either, using a different SD-card! |
| BastarB Member Level: 13 Posts: 27/34 EXP: 8246 For next: 2021 Since: 01-21-10 Since last post: 1711 days Last activity: 1376 days |
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Originally posted by dirbaio I have already tried that without success! =/ |
| BastarB Member Level: 13 Posts: 28/34 EXP: 8246 For next: 2021 Since: 01-21-10 Since last post: 1711 days Last activity: 1376 days |
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| Well damn it, this problem really bothering me, it's not that my level is "Outstanding" or something like that, it's just that it wouldn't be so fun if this happened when you have completed the editing process of a whole level, backups is the answer I quess. Is it possible to copy material from a level into another one? From one window to another? I tried it, and the level editor just crashed!=P |
| BastarB Member Level: 13 Posts: 29/34 EXP: 8246 For next: 2021 Since: 01-21-10 Since last post: 1711 days Last activity: 1376 days |
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| Well, in a desperate try I copied COMPLETELY ALL hex-data from another dungeon-map of mine (that was originally created from 1-1 area 3), then I succeded to enter the problematic area, however, Ofcourse, I didn't enter at the right space since the edited Hex-data changed the location of the entrance, but the level "Worked" So it was related to some of the Hex-data I think, I'm not sure which one and in which data-block thou. Maybe I'm going to examine a copy of the problematic Area to point which setting in which specific block causes the level to freeze!=P |
| BastarB Member Level: 13 Posts: 30/34 EXP: 8246 For next: 2021 Since: 01-21-10 Since last post: 1711 days Last activity: 1376 days |
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Originally posted by dirbaio Okey, now I was a little confused at first, but I soon noticed that it is a problem in both BLOCK 1 and BLOCK 5 that causes the level to crash. I seems that I have to replace the data in both Block 1 and 5 to be able to get the level to play correctly. Yet, I do not know which byte in the different blocks that causing trouble, I have to figure it out. I'm very new when it comes to blocks and stuff, are BLOCK 1 and 5 in someway related to each other? |
| BastarB Member Level: 13 Posts: 31/34 EXP: 8246 For next: 2021 Since: 01-21-10 Since last post: 1711 days Last activity: 1376 days |
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| Okey, here is my results! As I said in my above post, there was two different problems, both problems managed to crash the game, one of the problems was located in BLOCK 1 and the other one was located in BLOCK 5. Here comes the data of BLOCK 1 that made my level crash: 00 00 00 00 2C 01 23 00 FF FF FF FF 23 00 FF FF FF FF FF 00(problem, change 00 to FF to fix) FF FF FF FF 00 00 07 00 00 00 00 00 Correct fixed data: 00 00 00 00 2C 01 23 00 FF FF FF FF 23 00 FF FF FF FF FF FF FF FF FF FF 00 00 07 00 00 00 00 00 Here comes the data of BLOCK 5 that made my level crash: 00 00 FF 00(problem, change 00 to FF to fix) FF 00 FF FF FF FF 02 00 02 00 00 00 00 00 00 00 Correct fixed data: 00 00 FF FF FF 00 FF FF FF FF 02 00 02 00 00 00 00 00 00 00 i don't know if these two problems are related to the camera or any other kind of settings, any suggestions? Anyway I hope this info helps a bit^^ |
| BastarB Member Level: 13 Posts: 32/34 EXP: 8246 For next: 2021 Since: 01-21-10 Since last post: 1711 days Last activity: 1376 days |
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| The Gameicon and header info seems to be destroyed when the rom-file has been hacked. Which is the best tool to change the Game-icon back to the original state? Is this a bug in the editor that corrupts the icon? EDIT: I succeded to edit the game-info and changed the game icon to the original one to my hacked rom using DSbuff v1 final. The rom file booted like normal, but when I entered one of my hacked levels, I got Black Screens. If any of you guys know a way to edit the icon and header info without any issues, please tell me!!! =) |
| BastarB Member Level: 13 Posts: 33/34 EXP: 8246 For next: 2021 Since: 01-21-10 Since last post: 1711 days Last activity: 1376 days |
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Originally posted by dirbaio Well I'm really trying to remember what I did in the level, I'm going to try to reproduce this crash, I think my memory is quite clear, it's intresting if something similiar is going to happen again if I try to. BUT, wouldn't it be nice if the level editor saved any changes that you made in a level to some sort of txt logfile? In that way, even if your level crashed, you can atleast see which actions was involved to made the crash possible, and it would be even nicer if the level-editor even wrote down the value of these problematic byte data(in block 1 and 5, and other known problematic bytes too ofcourse) to the logfile after every single little change of the level. Is this too hard to make maybe? Would it be helpful? Well, I don't like all these sad smiley faces recently posted by you developers, the editor may got it's bugs, but I still think it rocks and you have still done a brilliant job, it's nice of you to keep it up^^ |
| BastarB Member Level: 13 Posts: 34/34 EXP: 8246 For next: 2021 Since: 01-21-10 Since last post: 1711 days Last activity: 1376 days |
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Originally posted by dirbaio Awesome, I'm really looking forward to that version=D Keep up the good work=D |
| Pages: 1 2 |
| Jul - Posts by BastarB |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
| Query execution time: | 0.037592 seconds |
| Script execution time: | 0.059055 seconds |
| Total render time: | 0.096647 seconds |