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| Jul - Posts by Mikael |
| Pages: 1 2 |
| Mikael User Level: 11 Posts: 21/24 EXP: 4891 For next: 1094 Since: 01-20-10 Since last post: 1729 days Last activity: 1730 days |
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| "The DS can't read the C/C++ code directly - they have a special program that translates this code into data the DS can use, which is what's included in the game ROM (and where the data we need to change is contained)." Thank you Treeki, first time I heard that aswell! There seems to pop up crucial causes for unfeasible projects the whole time when you put this into context. If you told me this initially I would of understood as for why editing certain code files, such as the ones concerning the map world, are not feasible. Of course, if they don't "give" you the compiler within the game ROM there's no chance for you to being with. Source codes for DS will most likely become properly examined and documented just as the formats that are already well-knowned to hackers. That is, if I've understood you correctly, hackers didn't have access to the source codes for other Nintendo products (like Brawl) yet they are understandable today. |
| Mikael User Level: 11 Posts: 22/24 EXP: 4891 For next: 1094 Since: 01-20-10 Since last post: 1729 days Last activity: 1730 days |
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Originally posted by Mikael You can't handle those codes without the compiler program. Basically, that is the issue narrowed down. |
| Mikael User Level: 11 Posts: 23/24 EXP: 4891 For next: 1094 Since: 01-20-10 Since last post: 1729 days Last activity: 1730 days |
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| Okay as though I'm catching on fast and I've learned alot by reading your writings, this last one gets a bit too far beyond my comprehension. It becomes too incoherent if there's no beginning and ending in your statements. Enough of this sophistication. It sounds like I should check out editor for SMB1 anyhow. There's not possibly any recommendations of which version? "NSMB's levels and graphics are only easy to hack because they're located in individual files within the DS ROM" You see, you see! What did I say about constructiveness and efficiency?? |
| Mikael User Level: 11 Posts: 24/24 EXP: 4891 For next: 1094 Since: 01-20-10 Since last post: 1729 days Last activity: 1730 days |
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Originally posted by Terra Ah thank you so much! Better get dealing with that, both of us. And many thanks to the explanations I've recieved here! Greatly appreciated! Keep up the brilliant work dirbaio! |
| Pages: 1 2 |
| Jul - Posts by Mikael |
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