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Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 34 ![]() Posts: 143/222 EXP: 242819 For next: 10832 Since: 08-02-07 From: Berlin Since last post: 8.8 years Last activity: 8.4 years |
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| I recently bought Anno 1404 and I am very pleased with this game in any aspect, 'cept the loading times maybe.
This game also was published by Ubisoft, requiring an online activation first, and having the Tagés copy protection (don't like this at all, but at least you can forget when playing this game, as it is awesome). The online activation actually got removed by the bad critics of customers in the first patch, so you can play the game without any these measures as a legit owner. I think this is going into the right direction, and really _reacting_ on the customers' complaints is the only way. Of course, people who have nothing better to do than just downloading illegal material in masses, using torrents all the day or using one-click-hosters will never buy any software (not offending all those people of course; sometimes you own a LEGIT software which _doesn't run_ on your machine due to DRM problems, so you have to CRACK your LEGAL version or download one pre-cracked [...]). Instead of putting more DRM stuff in, the publishers still need to add certain offers for customers, like printed manuals, I think these are quite nice to have for some good games. Not just the jewel case with only one tiny sheet of paper (if I check my HoMM V packaging: Huge-ass cardboard, but inside only one paper holding device for the case, no booklet of course). Of course there's certain editions for some games (as for Anno 1404, even a wooden treasure chest containing some goodies), but a naked CD or DVD might be just not enough; especially if the game is in the higher price range when released. If Ubisoft really continues to use even more frustrating DRM, I am going to boycott them in the future. I know piracy is indeed a problem, but really: The companies will probably save those costs for copy protection measures, and if you really succeed in offering content to legit owners (playing on official servers is one thing) or something, what pirates might miss, some more people might buy the product instead maybe. Pirating games like Spore is, imo, the only way to show what too restrictive protection measure may do. Legit owners have not only to worry about the right system setup and drivers (okay, it's more complicted with lots of hardware combinations, but the publisher should always ensure there is proper help and/or patches), but maybe also worry about a non-working product which just shelled out some bucks for. And what happens, if the company shuts down the activation servers or goes bankrupt? Will they at least provide a simple patch to remove that? ____________________ ![]() |






