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| Jul - Posts by Surlent |
| Pages: 1 2 3 4 5 6 7 8 9 10 11 |
| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 103/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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Also consider both Advance Wars games for the DS. AW: Dual Strike adds some new units (though only two or three of these will be used regularly), and although being very similar to its precedessors, Tag Powering just rocks. And in AW: Days of Ruin everything has a dark feel, and that game is awesome, too ![]() --------------------
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 104/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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I have no gamepad for a longer period of time, I lack time for playing anyway (work, the new semester begins, other things do 'cept some gaming in the evening if I have spare time). But usually I play Touhou or some GBA games anyway. Of course no fast side-scrollers - controlling the protagonist in games like Contra still kinda works, but something more complex or even a Metal Gear Solid game could be extremely painful, if a lot of buttons are used. But for Touhou it works fine. Y (Z on US layout) for shooting, X for bombing and Shift for focussing. Works fine, I even think I'm a bit more accurate with the arrow keys, at least I have unlocked Extra in TH: Mountain of Faith recently (I suck, it took me ages to beat that damn last spell card in Stage 6 ... only on 'Normal'. But it doesn't make any difference as I die after the first few spell cards in Extra anyway ).If I decided to get a new gamepad, I would go for a cheap Logitech Precision - these break after 1-2 years of (extensive) gaming, but for their low price they are really good, when it comes to the digital directional pad. If an analogue stick is needed, I'd go with Logitech Dual Action, like Acmlm recommended. Too bad my only one I got several years ago was pretty bad. The d-pad was just a mess of unresponsive scrap of plastic, and while the analogue sticks are pretty good, these had pretty low life and began to move left-up after only 3-4 months. And no, I didn't play too much FIFA then, just some F-Zero X on Project64 or one other game. Hope the newer generations fixed this (or I just got a bad one) - how old is your Logitech Dual Action, Acmlm? Does it still respond in a good way? --------------------
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 105/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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- Budweiser (the Czech one). Sadly I mostly only get those small 0,3l bottles here, as the first one is always emptied too fast. And it just feels small, but hey, it rocks. - Lübzer, Hasseröder, Radeberger. Three well-known beers here I don't like these beer-mix thingies, which combine juice and beer - it actually doesn't taste like beer anymore, so I could also drink juice. But this actually is a matter of taste ![]() --------------------
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 106/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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Albeit it is quite a while ago when I ate it last, I like sushi, especially the maki variants. And as you take gari leafs between each roll to neutralize the taste, you actually can mix different variants and eat them in no specific order, without affecting the taste ![]() Of course it needs to be fresh. I would never bother to buy frozen sushi, even if people tell that the food standards and laws in Germany are quite strict (there were scandals with unsuitable meat for humans). Here in Berlin are some quite good sushiya, along with a good Kirin really tasty. Although I'd like to taste some "real" sushi in Japan, whenever I will have the opportunity to get there. --------------------
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 107/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 108/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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I'm carrying this little staff, a simple rip from Tactics Ogre, since I registered on Acmlm's Board back in 2002. It could be shrunk normally, without losing too much detail - and just fits if you registered as "GandalfTheGrey" [...] --------------------
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 109/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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Didn't play LoD as well - never finished D2, usually uninstalling the game when that boring third act begins. Again, games like Dungeon Siege and Titan Quest also fail to impress me, at least today. I loved Diablo I, despite its flaws (shared skill system for all characters, broken equipment vanishes forever once durability reaches zero, you always drop your equipment in multiplayer games upon death, no running) - just that "Fresh Meat" from the Butcher or other classic things, like the ending, are just fine. Maybe I should have gotten my hands on the expansion as well, but let's just wait how Diablo III will turn out to be. --------------------
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 110/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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I don't like leading zeros at all in scores (early games, although the Atari didn't have that issue since mostly scores didn't go into the millions) - it fells, well, "null". Especially it seems abtrocious in games where you never get the first digit even to turn to "1", then asking - what purpose? By the way, the score in Super Castlevania IV has nine digits. Being quite a long time ago when I beat it: Is it actually possible to get 100,000,000+ points by normal means? Think about Pinball for NES. It isn't score, but the life counter can go higher than "09" as the two digits suggest, but as in one video from Xkeeper he said that leading zero actually is hardcoded ![]() Otherwise I only care in pinball games for score, since ... well it is the sole purpose, even in those which has little adventure elements in, like bosses in Dragon's Fury or Kirby's Pinball Land. But, in Touhou I usually want to see that nice one or even nigher at the far left in the score display. Of(f) course this requires good multipliers, so grazing a whole lot and collecting items at a high level on the screen is required, but I suck badly here. --------------------
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 111/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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Yeah, I meant the first, most left digit in scores. Just thinking what purpose that (probably) zero has, if you never can turn this one to 1 or a higher numeral. Maybe the developers wanted to prepare if someone racks up score incredibly to not make their progress glitch or something else. Although, in the mentioned Mario and Castlevenia parts score doesn't play a huge role anyway, as it got reset if you power on your machine - excluding games with save features ![]() --------------------
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 112/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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Good thing is, that you can test that thing legitimately - I don't know how it was before Windows 7, as I didn't test an OS by using a dev build and/or something cracked, but bought my operating systems by will. And since I knew XP was stable (usually you should wait a few months before you change your productional environment to that), I just bought it blindly. On my old machine Windows 7 will not run - but Microsoft offers a cheap version for students (roughly 30 USD) - might be worth getting, saving more than half the retail price (the boxed version of Windows 7 Home Premium is just ridiculously overpriced IMO - it is about 180 EUR (~270 USD). Or just get Vista with that upgrade coupon, so you have two OSes. I just will get Win7 in this period. If I'm not satisfied or even won't install it first, at least it won't burn a hole in my wallet. Although I think, the prices of Windows 7 WILL drop anyway past that period. According to some magazines and the internet, even people pirating Windows consider getting a legit copy this time. So if MS just lowered the price they would dominate the market even more ... Tomorrow will be interesting to see, how much they will charge here, when Win741 also will be available to non-US students ![]() --------------------
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 113/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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Way too many to post. Many of those have been mentioned. I add these, trying to comment a little (and probably fail at that) to each one: - Mega Man III, "Wily Stage 3&4". Actually sounds kinda sad and depressing, but as I connect that track to the game (obviously), it fits perfectly to the colours and the industrialized theme, especially found in those Wily stages - Vagrant Story, "Efreet/Ifrit". The entire soundtrack is just an epic bombast of most fine orchestral music. But that track my not be too special, but although I hated the genie type boss enemies a lot (first playthrough only), the music really kicked ass - Final Fantasy IV, "The Dreadful Fight", really kicking the adrenaline to the top. Damn catchy, it sounds kinda "old" from the orchestra, but maybe just because of that I appreciate this - Final Fantasy VI, "Dancing Mad". Love it or hate it. But these sacral and epic tracks rock, especially reaching the climax when fighting Tier 3 in the game. It actually beats the Black Mages' version, as it has this nice echo effect found here, before the final encounter with Go... err Kefka begins - Super Metroid, "Brinstar 2/Lower Brinstar". Silent, ambient, minimalistic and really fitting. Usually you should last that track long enough - so don't get that Spazer by wall-, bomb-jumping and/or Hi-Jump Boots too early - to make that track at least cycle until the paino kicks in. That's the best part of it ![]() - Kirby Super Star, "Time to learn". This one really sounds advanced in terms of quality, it actually feels "heavy" in terms of bass, what could be considered rare in 16bit music. The melody is so wonderful and kinda burns into the ears. I dunno, if it even does, when you don't knew the game before I miss about 237835 other tracks, but as we know - like the majority on this board - there is endless numbers of good tracks to fill lots and lots of pages in one thread. --------------------
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 114/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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If you really made and played the audio files yourself (owning all rights), used an existing audio file inside a Creative Commons or similar license (CC doesn't mean you may advertise the video, though), then you should report to YouTube. It could be an automatic Video-ID confirmation which has certain keywords, it might be a mismatch. --------------------
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 115/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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Finished 4,5,6,7,8,9, got until the final boss in FF 3j (save file gone), and only got deep into FF 6. Although it might be one of the more generic ones (you basically only fight and switch Espers around, and if you learned the -ra spells early, you were God already), I really enjoyed the soundtrack, the story and the - for me - best villain ever created. A few lines for every FF I know/played: FF 3j. Seriously, I loaded that game and was not too impressed before I left the beginning cave. But then those jobs became available and I got hooked. Never encountered an NES game with that much effort. The story may be minimalistic, compared to today, but hey, there are twists, really catchy and good music - and the end-game is just stunning. Never head so much fun bashing the foes with that awesome spell and skill arsenal. Although the difficulty level is unreached. Try to flee and die, reach the boss and be out of magic. No save points in dungeons (really nasty in the huge final area). But it is definitively worth it. A lot of training or a second playthrough, and those enemies actually fall a lot faster. FF 4. For some reason I like the graphics in this games more than in FF 5. The music is just beautiful orchestra, with some of the best battle themes ever in the series. And although the game is quite short, I enjoyed every second. And the final battle is just epic. Too bad FuSoYa isn't around too long in the party ... FF 5. The characters were a bit too generic imo, but the refined job system was more than any replacement for that. The dungeons were fun, you have weird enemy names like 'Arute Roite' (in katakana: German "Alte Leute" - old people) and the Cleft of Dimension just rocks. FF6. My favourite one, got the import cart. Popped that bastard into my ARP III -> SNES (I have a PAL console), I got hooked the first moment I heard the staff roll/introduction music. Too much to write down here, everything is known already. The music is phenomenal, aside from Chrono Trigger and maybe Terranigma one of the best games (besides DKC of course), when it comes to graphics and atmosphere. So many characters, so much to do, so a redeeming final battle in this game, although the game is a bit on the easy side. If you play this game on a PAL SNES with an Action Replay to bypass the region block feature, a major part from the ending misses, exactly when Gogo falls down and you just see a pair of eyes. It just produces a black screen, but the ending actually continues, as even the second part is played normally. The GBA version is really nice, but sadly it had quite some slowdown times, like the GBA couldn't handle that much stuff like the SNES (noticable if you cast spells with huge animations like Meteor and Quasar), and - due to being a handeld - the music suffered a tiny bit. FF7 was a mixed bag.There were long portions I didn't like the game, but the end-game was pretty nice. Leveling Materia Orbs always feel you step forward, as even pointless battles net you AP. One of those games where I grinded where I didn't intend to, just want to gain another level for that Materia. FF8 ... well, I disliked the game, except the last area and battles. The final battles were boasting great effects as well as challenging in terms of finding the ideal setup (Griever's final Shockwave Pulsar is devastating if not prepared) and, of course, the entire soundtrack. Just beautiful. Oh, and there is Triple Triad, of course ![]() FF9 - some people didn't like the game, due to its "childish" story. Well, in this term FF7 isn't too different, only being set in another time period. But I think graphically it is one of the best-looking PS2-games, especially those fancy magic spells. Gameplay-wise most bosses are pushovers, but there is tons to find and the story seems very emotional. Liked the setting a lot, Hot & Cold is one of the most entertaining mini-games ever and as well the towns as the dungeons were made out nicely, like Burmecia or Ipsen's Castle. Although this is quite a wall of text, I think Final Fantasy might be overrated, as many people say, it's the "best" RPG series. They may be right, as these sold very well usually and I think that Uematsu is a very skilled composer as well - but there are games like Valkyrie Profile, the Star Ocean series which were not made by Squaresoft (at least when tri-Ace and Square were separate companies) and had way better fleshed out battle and skill systems - and people like Sakuraba made great soundtracks as well. Don't get me wrong, I don't want to bash FF, but it is not the only good saga out there, as there a quite some games which can compete with FF easily. --------------------
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 116/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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I would like some kind of FF 6.5 to be (re)made. It could even be the same graphics, but new monsters (not only pallette swaps or 1% of the entire sprite database, though), new spells, regions etc. Of course it might be really difficult to impossible gathering the exact same developers, to create *new* graphics and make (good) new music, which is completely different to the SPC engine. Talk about some weird wet dream from a FF6 fan. But again, re-inventing the wheel is impossible. They already added new bosses like Kaiser Dragon (which has six-digit hitpoints) in the GBA port, but as your Ultimas, -ga spells and many more anyway do 9999 at that level, it is just more a question of how many hits that monster needs instead of damage. Although Jabotender was a lot of fun, he actually CAN be a challenge, even at high levels with his counter-attack ![]() The GBA version went into the right direction, as the new translation indeed is nice. But I have to agree, FF VI in 3D would be awesome - if it just had not anime faces like the precedessors, more instead the "real" ones as featured in the original FF 6. --------------------
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 117/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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I think, surprisingly, the FF 4 GBA version turned out to be very good audio-wise (unlike the FF 6 port, which suffered - like the GBA's music library couldn't simulate the SNES sound too well, but it is a handheld, so I won't expect too much from that little box), the extra stuff was weird, but really nice thing to focus on quests for each character. I liked it how it actually had some story elements in it. Too bad you can play each scenario only once, so if you fail to obtain that lance for Kain or any other weapons for a character, you're screwed and cannot get it ever again on that save. Really liked that version. Cannot say too much about the DS version, though, I can only judge from what it looks. From audio it seems pretty decent, too, just don't like that anime style. On the other hand it is hard to judge a game from the visuals and presentation only. So my vote goes for the GBA port. SNES follows extremely close, as having no slowdowns or too annoying bugs. Still didn't got that Pink Tail for the Adamant Armor, 1:4096 odds are just a little on the extreme side. --------------------
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 118/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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QWERTZ, living in Germany, on a Cherry Evolution Stream. It has flat keys, like in any notebook, and I don't want to use another keyboard ever again, typing on it is like having my head in the clouds. As for layouts, some games might be a bit problematic if they have fix keys mapped to Z and X and cannot be changed. It would usually require large distances or even two hands on a non-QWERTY-layout (which is nigh impossible due to using the arrow keys often, too). But a simple Alt + Shift fixes that immediately to switch to an alternate layout with ~Y; even the Japanese IME has an internal QWERTY (which can be quite confusing, if you want to type kana like きょ (kyo), but result in きぞ (kzo, doesn't exist). But time comes, you adapt to that), so there is no real problem. --------------------
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 119/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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I still have a CRT, my trustworthy Samsung SyncMaster 957p, using it with its colour profile (too bad most TFTs have no ICC profiles, maybe you get them off the internet or just make your own using a colorimeter), and still impressed how that screen, despite its age, still shows everything up to #101010 (it is several years in use), although that colour can be seen only if centered in Paint Shop Pro with full view and dark background. Display driver still is at the default 100% for all colours, gamma correction at 1,0 as well. Still, depending how costs will be, I'd like to buy a good LCD then, probably suitable for photo editing. I wonder how the reference image will look, if you have one of those Eizo screens at the upper end of the price scale, as these babies cover far more than AdobeRGB, like Wide Gamut ![]() --------------------
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 120/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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@TheKinoko: I run those 1280x1024 at a refresh rate of 85 Hz. Technically this thing could even go up to 1920x1440, but then the frequency would be stuck at 60 Hz (beside the really tiny text on the desktop then). 85 Hz is sufficient for not noticing any flickering. Earlier I used 75 Hz on my older CRTs, as I thought higher than that would make no difference on a CRT. But the difference is noticeable indeed. On the other hand there is still enough 1024x768 (even some, although rare, 800x600) users out there. See Bloodstar's post. Navigating bigger sites can be quite irritating, if the design is not compatible fully and requires you to scroll. --------------------
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 121/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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I have an an ICQ UIN for about 10 years which I registered at an internet cafe, when I had no own computer. Still using it today, although I fire up my messenger maybe a few times a year ![]() As for ICQ, really liked it before 2001 or 2002. Just small, plain, simple - maybe not fancy. But the newer version simply have features I do not use, like those games (although people tell these can be fun actually). So I use Miranda IM, as it is fully customizable, and since the past 2-3 years quite stable. Like the modern contact layered plugin, which looks very good imo. --------------------
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| Surlent 220 ![]() ![]() ![]() ![]() ![]() ![]() Life over. Continue(s) left: 00 Level: 31 ![]() Posts: 122/222 EXP: 169698 For next: 15665 Since: 08-02-07 From: Berlin Since last post: 462 days Last activity: 328 days |
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As for cupboards and such, usually these are easy to figure out (still looking up what goes in where, as it is easy to misplace the screws or going in wrong order) - and often there are marks that say "you need two people to set up this", and you can do it all alone ![]() As for manuals for electric(onical) devices, it depends on it. I think a cellphone is usually figured out really easy, if you owned a previous one from the same brand, or just by trial and error, without ever unsealing the booklet. Same with video games - you may want to look up for a quick reference for button assigment, if you for some reason don't want to tutorial levels in more complex games. Again, if it is made up beautifully, with nice artworks and information you might really need, instead of more or less bland generic tips, I would consider just having it, as it is a nice element. Still, it sucks if there is no printed one. Like you buy expensive software, and you get only a PDF on a CD. I understand they want to save costs, but for for more complex applications I would like to have an option to buy an edition with a good handbook. Like for Windows, you can buy the full version, but also get your OEM SB version (at least in Germany this is perectly legal - Microsoft cannot restrict those retail version to computer manufacturers/dealers only) with only a quick start guide. But, as said, if you owned a previous version, just take the included tour, or try it out on your own. --------------------
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| Jul - Posts by Surlent |
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