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05-03-22 06:14:30 AM
Jul - Posts by Neoshaman
Neoshaman
Random nobody
Level: 5


Posts: 1/3
EXP: 349
For next: 180

Since: 12-04-09


Since last post: 12.4 years
Last activity: 11.5 years

Posted on 12-04-09 02:20:23 AM, in Introduce yourself here. DON'T ACT LIKE AN IDIOT IN THIS FORUM OR YOU WILL BE DESTROYED! Link
Hello!

I'm a long mario 64 fan and soon to be indie developer.

As a training i want to replicate the mario 64 ds test level, only with mario 64 moveset.
i'm interrested in the toadstool editor as a learning tool to acheive that

thank you for doing it
Neoshaman
Random nobody
Level: 5


Posts: 2/3
EXP: 349
For next: 180

Since: 12-04-09


Since last post: 12.4 years
Last activity: 11.5 years

Posted on 12-04-09 02:29:44 AM, in Grab ledge in mario 64 Link
Hello everybody

I've download the toadstool editor to learn how M64 works internally.
I'm also haunting the forums to seek valuable information.

But i'm confuse about one things: How does the grab ledge in mario works?

I want to replicate a test level seen in mario 64 DS only with mario N64 moveset to learn making 3D platformer. I have somme sucess with any basic move but the edge grab seems different... not so basic!

The things is that everything in mario 64 seems systemic, not tagged or scripted.
This is handy as tagging cost ressource on a project workflow (especially if i want to do one man made personal project). There is that tests where you import geometry directly from a modeler (blender) into the game and it is instantly useable as a collision mesh with grab enable! No tagging, no preprocessing.

THIS confuse me as grab edge are generally tagged in a long process during level design!

How does the collision system handle grab edge (roughly) what are the condition where mario can grab an edge?

thank you for any guess/answer
Neoshaman
Random nobody
Level: 5


Posts: 3/3
EXP: 349
For next: 180

Since: 12-04-09


Since last post: 12.4 years
Last activity: 11.5 years

Posted on 12-04-09 11:10:28 AM, in Help/Questions about Toad's Tool 64 and SM64 hacking Link
Hello everybody

I've download the toadstool editor to learn how M64 works internally.
I'm also haunting the forums to seek valuable information.

But i'm confuse about one things: How does the grab ledge in mario works?

I want to replicate a test level seen in mario 64 DS only with mario N64 moveset to learn making 3D platformer. I have somme sucess with any basic move but the edge grab seems different... not so basic!

The things is that everything in mario 64 seems systemic, not tagged or scripted.
This is handy as tagging cost ressource on a project workflow (especially if i want to do one man made personal project). There is that tests where you import geometry directly from a modeler (blender) into the game and it is instantly useable as a collision mesh with grab enable! No tagging, no preprocessing.

THIS confuse me as grab edge are generally tagged in a long process during level design!

How does the collision system handle grab edge (roughly) what are the condition where mario can grab an edge?

thank you for any guess/answer

PS: originally i have made an thread for the question, sorry about that, after having read the Rules/faq BEFORE posting, i didn't see any evidence of that.
Jul - Posts by Neoshaman


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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