Neoshaman
Random nobody
Level: 5
   
Posts: 1/3
EXP: 349 For next: 180
Since: 12-04-09
Since last post: 12.4 years Last activity: 11.5 years
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Hello!
I'm a long mario 64 fan and soon to be indie developer.
As a training i want to replicate the mario 64 ds test level, only with mario 64 moveset.
i'm interrested in the toadstool editor as a learning tool to acheive that
thank you for doing it  |
Neoshaman
Random nobody
Level: 5
   
Posts: 2/3
EXP: 349 For next: 180
Since: 12-04-09
Since last post: 12.4 years Last activity: 11.5 years
|
|
Hello everybody
I've download the toadstool editor to learn how M64 works internally.
I'm also haunting the forums to seek valuable information.
But i'm confuse about one things: How does the grab ledge in mario works?
I want to replicate a test level seen in mario 64 DS only with mario N64 moveset to learn making 3D platformer. I have somme sucess with any basic move but the edge grab seems different... not so basic!
The things is that everything in mario 64 seems systemic, not tagged or scripted.
This is handy as tagging cost ressource on a project workflow (especially if i want to do one man made personal project). There is that tests where you import geometry directly from a modeler (blender) into the game and it is instantly useable as a collision mesh with grab enable! No tagging, no preprocessing.
THIS confuse me as grab edge are generally tagged in a long process during level design!
How does the collision system handle grab edge (roughly) what are the condition where mario can grab an edge?
thank you for any guess/answer  |
Neoshaman
Random nobody
Level: 5
   
Posts: 3/3
EXP: 349 For next: 180
Since: 12-04-09
Since last post: 12.4 years Last activity: 11.5 years
|
|
Hello everybody
I've download the toadstool editor to learn how M64 works internally.
I'm also haunting the forums to seek valuable information.
But i'm confuse about one things: How does the grab ledge in mario works?
I want to replicate a test level seen in mario 64 DS only with mario N64 moveset to learn making 3D platformer. I have somme sucess with any basic move but the edge grab seems different... not so basic!
The things is that everything in mario 64 seems systemic, not tagged or scripted.
This is handy as tagging cost ressource on a project workflow (especially if i want to do one man made personal project). There is that tests where you import geometry directly from a modeler (blender) into the game and it is instantly useable as a collision mesh with grab enable! No tagging, no preprocessing.
THIS confuse me as grab edge are generally tagged in a long process during level design!
How does the collision system handle grab edge (roughly) what are the condition where mario can grab an edge?
thank you for any guess/answer
PS: originally i have made an thread for the question, sorry about that, after having read the Rules/faq BEFORE posting, i didn't see any evidence of that. |