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| Jul - Posts by jceggbert5 |
| Pages: 1 2 3 4 5 6 7 8 9 10 |
| jceggbert5 Member again Level: 29 Posts: 86/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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Originally posted by Dozza5 Go to Level Configuration and disable the sprite sets (set to none) (the two right tabs) that you aren't using. If you turn off one that you are using, the sprite block will turn red. To see which set a sprite is in, in the sprite list, there will be a X-Y number. X is the set, Y is the subset. -------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
| jceggbert5 Member again Level: 29 Posts: 87/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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| I am trying to delete an object from a tileset, but cannot get it to go completely away... I can get it to show as a blank tile, but I can't get it to say "This tile does not exist in the current tileset" again... I believe that this is part of the problem of one of my hacks... Is it possible to retrieve the original files for tilesets 0 and 12? (the two grasslands) including graphics, objects, map16, and anything else related to those... If possible, I don't want to modify any other tilesets... [more clear] I want to restore tilesets 0 and 12 to their original states without modifying any other tilesets, unless it's inevitable... [/more clear] -------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
| jceggbert5 Member again Level: 29 Posts: 88/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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Originally posted by Dialga I will PM it to you on here and GBAtemp tonight... I have to completely re-do half of the work I've done since December 17th... I am not happy with myself right now... Posted more details on GBATemp thread... -------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
| jceggbert5 Member again Level: 29 Posts: 89/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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Originally posted by dirbaio It corrupts the graphics when running on a DSTT... I do not want to re-start all my work since Dec 17... But, if I have to, I have to... -------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
| jceggbert5 Member again Level: 29 Posts: 90/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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Originally posted by dirbaio Tried it... It appears that some custom tilesets appear corrupted, and some don't.... I know this because I had custom tiles in Grassland and Underground tilesets, and the Underground worked fine, but the Grassland tileset was completely corrupted... To see what I mean, go to my New Retro Mario Bros. thread, and download Demo 2.01... The first level has the corrupted tiles, but 1-2, the underground area, looks fine... This only happens on DSTT Firmware, DSTT fake/clone firmware, and YSMenu... (AFAIK, anyway) -------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
| jceggbert5 Member again Level: 29 Posts: 91/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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Originally posted by dirbaio Did you use the GUI as instructed in the Readme? Are you setting the input and output files as the same? If you're setting them as same file, it won't work... edit: here's a nmp http://www.mediafire.com/download.php?wwu2eynytzt edit2: It's for a clean U ROM (non-trimmed) -------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
| jceggbert5 Member again Level: 29 Posts: 93/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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Originally posted by dirbaio You mean the version with Jyotyu editing?!?!?!??! If so, Yay!!!!! What will be it's version number? 5.1? 6.0? 5.5? edit: Would it be possible for me to help you test it? I will be pushing the tileset editing to the limits (almost )...-------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
| jceggbert5 Member again Level: 29 Posts: 94/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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| If I may ask, why/how is it incompatible with only DSTT/it's clones? edit: Offtopic: Do you like my mini-avatar? -------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
| jceggbert5 Member again Level: 29 Posts: 95/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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Originally posted by dirbaio That actually makes sense (to me)! edit: Thanks for the info. edit: So, if I open my current ROM with the new editor and then save it, will it automatically change the ROM header for my custom data or do I have to start over (again)? -------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
| jceggbert5 Member again Level: 29 Posts: 97/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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Originally posted by Dialga Music would be good... I was looking at the SMAS music, but that's SMAS... I like it because it's Retro, but newish ![]() Depending on how long it takes NSMBe 5.1 to come out, this project is on pause... -------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
| jceggbert5 Member again Level: 29 Posts: 98/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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| You missspelled Jyotyu in the Readme... You spelled it Jyotju -------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
| jceggbert5 Member again Level: 29 Posts: 99/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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Originally posted by dirbaio I hear you... One time, I misspelled my own username in a readme... -------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
| jceggbert5 Member again Level: 29 Posts: 100/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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Originally posted by Dialga Sweet! Do you know how I can stop the animating of the tiles? -------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
| jceggbert5 Member again Level: 29 Posts: 101/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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Originally posted by Dialga edit: Don't worry about it, it won't work... When I replace the graphics, it messes up the entire set of animated blocks + powerups.... -------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
| jceggbert5 Member again Level: 29 Posts: 104/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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Originally posted by gridatttack Check here: http://jul.rustedlogic.net/thread.php?pid=221741#221741 -------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
| jceggbert5 Member again Level: 29 Posts: 107/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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Originally posted by gridatttack I deleted that sprite way-back-when, and the level works fine for me... -------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
| jceggbert5 Member again Level: 29 Posts: 108/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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| I like it! -------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
| jceggbert5 Member again Level: 29 Posts: 109/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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| Would it be possible for you guys to throw together an editor for all the graphics in the game, and not just the tilesets? TileMolester is a pain in the rear, Tahaxan can't edit, and I need to edit... Also, could you make it where you can select the tileset to load it with? (or even change it while editing?) One more thing: Could you make it to be able to change the palette with hex-values of colors? I hope that I am not asking too much... -------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
| jceggbert5 Member again Level: 29 Posts: 110/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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Originally posted by Dialga Thank you... Now I know the BBCode for images here... -------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
| jceggbert5 Member again Level: 29 Posts: 111/218 EXP: 135813 For next: 12072 Since: 12-01-09 Since last post: 1661 days Last activity: 1559 days |
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Originally posted by dirbaio So, can we change where the light reflection is? Or is that just part of the image/texture? Posts Merged Oh... The animated blocks in jyotyu tileset use the same pallete as the normal image, as well as the powerups (mushroom, flower, etc)... So, if you use the graphics importer, it changes the pallete, which the other graphics don't know the difference of the pallete, and they look totally messed up... I would post a screenshot, but I deleted the file out of frustration... edit: I didn't know you guys had a posts merged bar... -------------------- ![]() Warning: You are using TidyHTML mode! Pages MAY and probably WILL break. To disable, click here or append 'xxx-off=1' to the URL! ^^ Two Squids! |
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| Jul - Posts by jceggbert5 |
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Acmlmboard - 07/23/2013 b378.03 ©2000-2013 Acmlm, Xkeeper, Inuyasha, et al. |
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