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| Jul - Posts by TheSuperyoshi |
| Pages: 1 2 3 4 |
| TheSuperyoshi Member Level: 18 ![]() Posts: 61/74 EXP: 27053 For next: 2844 Since: 11-05-09 From: Germany Since last post: 1682 days Last activity: 1681 days |
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Day 70
-------------------- Spin, R -------------------- Working on: - a Mario 64 Machinima Tutorial - my Mario Fangame "Super Mario Galaxy: A Blue Star Adventure"
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| TheSuperyoshi Member Level: 18 ![]() Posts: 62/74 EXP: 27053 For next: 2844 Since: 11-05-09 From: Germany Since last post: 1682 days Last activity: 1681 days |
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Day 71
-------------------- Night Mode: LEVEL: 02 LINES: 020 SCORE: 003530 TOP SCORE: 003530 ![]() -------------------- Working on: - a Mario 64 Machinima Tutorial - my Mario Fangame "Super Mario Galaxy: A Blue Star Adventure"
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| TheSuperyoshi Member Level: 18 ![]() Posts: 63/74 EXP: 27053 For next: 2844 Since: 11-05-09 From: Germany Since last post: 1682 days Last activity: 1681 days |
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Day 71
-------------------- Is there a "W"? -------------------- Working on: - a Mario 64 Machinima Tutorial - my Mario Fangame "Super Mario Galaxy: A Blue Star Adventure"
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| TheSuperyoshi Member Level: 18 ![]() Posts: 64/74 EXP: 27053 For next: 2844 Since: 11-05-09 From: Germany Since last post: 1682 days Last activity: 1681 days |
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Day 71
-------------------- Is it a DIGITAL WRISTWATCH? -------------------- Working on: - a Mario 64 Machinima Tutorial - my Mario Fangame "Super Mario Galaxy: A Blue Star Adventure"
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| TheSuperyoshi Member Level: 18 ![]() Posts: 65/74 EXP: 27053 For next: 2844 Since: 11-05-09 From: Germany Since last post: 1682 days Last activity: 1681 days |
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Day 72
-------------------- Spin, N. -------------------- Working on: - a Mario 64 Machinima Tutorial - my Mario Fangame "Super Mario Galaxy: A Blue Star Adventure"
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| TheSuperyoshi Member Level: 18 ![]() Posts: 66/74 EXP: 27053 For next: 2844 Since: 11-05-09 From: Germany Since last post: 1682 days Last activity: 1681 days |
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Day 82
-------------------- S. -------------------- Working on: - a Mario 64 Machinima Tutorial - my Mario Fangame "Super Mario Galaxy: A Blue Star Adventure"
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| TheSuperyoshi Member Level: 18 ![]() Posts: 67/74 EXP: 27053 For next: 2844 Since: 11-05-09 From: Germany Since last post: 1682 days Last activity: 1681 days |
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Day 82
-------------------- Pass. -------------------- Working on: - a Mario 64 Machinima Tutorial - my Mario Fangame "Super Mario Galaxy: A Blue Star Adventure"
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| TheSuperyoshi Member Level: 18 ![]() Posts: 68/74 EXP: 27053 For next: 2844 Since: 11-05-09 From: Germany Since last post: 1682 days Last activity: 1681 days |
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Day 85
-------------------- An H please. -------------------- Working on: - a Mario 64 Machinima Tutorial - my Mario Fangame "Super Mario Galaxy: A Blue Star Adventure"
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| TheSuperyoshi Member Level: 18 ![]() Posts: 69/74 EXP: 27053 For next: 2844 Since: 11-05-09 From: Germany Since last post: 1682 days Last activity: 1681 days |
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Day 107
-------------------- Originally posted by Breegullbeak The Problem is the level is unchanged. I'm having the same problem - if I import a .obj to Bob-Omb Battlefield, the background changes to whatever I chose - but the landscape is just a giant green box, no matter if I check "Don't use textures from material file" (I don't have any in there) or not. If I try to import it somewhere else, like Whomp's Fortress, it doesn't change the BG nor the landscape. The .obj is flawless, if I import it to Blender, it's okay. ZIP with .obj, .mat, .blend and screenshot: http://www.runouw.com/forums/viewtopic.php?f=9&t=11 -------------------- Working on: - a Mario 64 Machinima Tutorial - my Mario Fangame "Super Mario Galaxy: A Blue Star Adventure"
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| TheSuperyoshi Member Level: 18 ![]() Posts: 70/74 EXP: 27053 For next: 2844 Since: 11-05-09 From: Germany Since last post: 1682 days Last activity: 1681 days |
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Day 108
-------------------- Originally posted by messiaen Whoopsies, gave you the wrong link ^.^" Aynways, by now, back on my own computer, I tried a different .obj and it worked. So either it was because of the computer, the OS (before XP, now Vista), the .obj or the fact I used v0.666 this time. I dunno. So it perfectly imports the landscape, but it still gives me that eye-bleeding lightgreen. Seems my material file is wrong. Can you look into it? Download .obj, .mtl, .blend and .png (texture): http://www.mediafire.com/download.php?zmomvizo2g4 -------------------- Working on: - a Mario 64 Machinima Tutorial - my Mario Fangame "Super Mario Galaxy: A Blue Star Adventure"
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| TheSuperyoshi Member Level: 18 ![]() Posts: 71/74 EXP: 27053 For next: 2844 Since: 11-05-09 From: Germany Since last post: 1682 days Last activity: 1681 days |
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Day 108
-------------------- Originally posted by messiaen Oh yeah, that was my problem last time too, I always forget this :/ A warning would be very good. -------------------- Working on: - a Mario 64 Machinima Tutorial - my Mario Fangame "Super Mario Galaxy: A Blue Star Adventure"
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| TheSuperyoshi Member Level: 18 ![]() Posts: 72/74 EXP: 27053 For next: 2844 Since: 11-05-09 From: Germany Since last post: 1682 days Last activity: 1681 days |
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Day 118
-------------------- Originally posted by FieryIce I will assume you already have a cIOS and cMIOS. Stuff needed: Gamecube: A USB drive Gamecube Backup Launcher @ http://filetrip.net/file.php?id=4658 SuperDump @ http://filetrip.net/f9332-SuperDump-1-3.html GameCube MultiGameIso Creator @ http://filetrip.net/file.php?id=9781 a DVD disk burner a DVD-R Wii: A USB drive USB Loader GX @ http://usbloader-gui.googlecode.com/files/USBLoaderGX_1.0_Installer.exe WBFS Manager @ http://wbfsmanager.codeplex.com/ --GAMECUBE 1. Dump all your Gamecube games using SuperDump to your USB drive. You can also dump them to the SD, but I highly doubt theres much space. 2. Start the GCMGIC on your PC, and choose all the ISOs you just dumped. Set the region and hit "Create ISO". 3. Burn the ISo to your DVD-R with some ISO burner. 4. To start, put disc in Wii, start Backup Launcher, wait 5. Choose game with Left/Right (D-Pad), and choose with the buttons which Video Mode to use --WII 1. Create a partition on your USB drive with some program, best around 20 GB 2. Start WBFS Manager on your PC, and format the new partition with WBFS (Choose partition, then hit Format) 3. Plug the USB device on to the Wii, the start USB Loader GX 4. When it started, put a game in the drive 5. Hit Install at the Pop-UP, wait a bit, hit OK, wait again, then hit OK 6. Repeat 4. and 5. for all games 7. Click at the "? No Cover" picture on the left, hit "3D Covers", Yes, wait 8. Same again, but hit "Disc Cover" instead of "3D Covers" 9. To start, choose a game from the list, and then click the disc to start This is a quick and dirty how-to, so there may be problems ![]() -------------------- Working on: - a Mario 64 Machinima Tutorial - my Mario Fangame "Super Mario Galaxy: A Blue Star Adventure"
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| TheSuperyoshi Member Level: 18 ![]() Posts: 73/74 EXP: 27053 For next: 2844 Since: 11-05-09 From: Germany Since last post: 1682 days Last activity: 1681 days |
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Day 123
-------------------- The links link to the full covers, it's the right size to print them out and use them. The small ones are thumbnails, but can be also used for the DS homebrew software DSision. New Super Mario Bros. ![]() I'm not really happy how Mario came out. May delete and rerip him. Super Mario 64 DS ![]() I made this some months ago when I bought SM64DS because I think the original one is boring. For this I fixed up some things and ripped the characters and made the screenies myself. -------------------- Working on: - a Mario 64 Machinima Tutorial - my Mario Fangame "Super Mario Galaxy: A Blue Star Adventure"
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| TheSuperyoshi Member Level: 18 ![]() Posts: 74/74 EXP: 27053 For next: 2844 Since: 11-05-09 From: Germany Since last post: 1682 days Last activity: 1681 days |
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Day 123
-------------------- Yeah, as I said, I'm not too happy with the NSMB one. And yes, I'm in Europe, but I make them on english since it's the world language. Random thought of the day: Make a PHP application where people can input their own text and it prints them there. EDIT: Also, does someone have Castlevania: Dawn of Sorrows? I need someone to make up a good text for the back ![]() -------------------- Working on: - a Mario 64 Machinima Tutorial - my Mario Fangame "Super Mario Galaxy: A Blue Star Adventure"
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| Pages: 1 2 3 4 |
| Jul - Posts by TheSuperyoshi |
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