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05-03-22 06:01:29 AM
Jul - Posts by MarIO0
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MarIO0
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Posted on 08-13-11 02:43:30 PM, in M64Tool - Level exporter (+ documentation) Link
Originally posted by Rena
Originally posted by MarIO0
I think that I figured out what the objects with ID=0 mean. Since there are consecutive objects with ID=0 and different behavior addresses, I can only assume that ID=0 means that drawing is handled by the behavior script.
Or does it just represent an invisible object? (Which could still have its script drawing things, I suppose.)


Doh, I didn't think that they could be *really* invisible objects. Though that would be a lot of invisible objects. Time to test it, I guess...
MarIO0
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Level: 16


Posts: 43/43
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For next: 1081

Since: 09-03-09


Since last post: 9.3 years
Last activity: 8.6 years

Posted on 01-27-13 08:02:54 AM, in M64Tool - Level exporter (+ documentation) Link
Sorry for taking so long to reupload, I'm more or less retired from SM64 modding.

r3.2 has no new features, just a few code changes to compile with the new D compiler versions.

BTW, I also reuploaded Cellar Dweller's ROM Extender, since the original host is down.

Enjoy!
Pages: 1 2 3
Jul - Posts by MarIO0


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

19 database queries, 3 query cache hits.
Query execution time: 0.413525 seconds
Script execution time: 0.003356 seconds
Total render time: 0.416881 seconds