MarIO0
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Since: 09-03-09
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Originally posted by Rena
Originally posted by MarIO0 I think that I figured out what the objects with ID=0 mean. Since there are consecutive objects with ID=0 and different behavior addresses, I can only assume that ID=0 means that drawing is handled by the behavior script.
Or does it just represent an invisible object? (Which could still have its script drawing things, I suppose.)
Doh, I didn't think that they could be *really* invisible objects. Though that would be a lot of invisible objects. Time to test it, I guess... |
MarIO0
Member
Level: 16
   
Posts: 43/43
EXP: 19175 For next: 1081
Since: 09-03-09
Since last post: 9.3 years Last activity: 8.6 years
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Sorry for taking so long to reupload, I'm more or less retired from SM64 modding.
r3.2 has no new features, just a few code changes to compile with the new D compiler versions.
BTW, I also reuploaded Cellar Dweller's ROM Extender, since the original host is down.
Enjoy! |