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04-24-22 12:36:45 PM
Jul - Posts by Sinsmalice
Pages: 1 2
Sinsmalice

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Posted on 08-27-09 07:43:59 AM, in NSMB Editor 5 Downloads (last edited by Sinsmalice at 08-28-09 12:22 AM) Link
As a form of game editor, its missing a few essentials.
The app may already have the following, but the read me nor this post doesn't provide much information.

Things you need:

1. Highlight Multiple objects at once. X,Y Indicators
2. Pressing Delete key deletes object/sprite.
3. Copy/Paste/Cut/Delete Highlighted objects.
4. Right click context menu (Even if they're extremely simple commands like Move, edit, copy, ect...
5. Zoom in + Zoom Out, Undo/Redo

I mess around with lots of level/map/arena editors and these are the top 5 functions I use the most out of anything. And as neat as the NSMB Editor is, its absolutely madness to use the editor for just a single level. I think adding the basic functions can make things a great deal more efficient. Just trying to give hhelpful feedback.
Sinsmalice

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Posted on 08-28-09 01:46:02 AM, in NSMB deluxe! Remake for smb1 & lost levels Link
Looking spectacular.
Sinsmalice

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Posted on 08-28-09 01:49:37 AM, in New to the forums... Link
Where exactly are the edit and delete post options? :/

I feel like an ass making a post, forgetting something, and then making an entire new post to add what I forgot.
Sinsmalice

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Posted on 08-28-09 01:57:32 AM, in New to the forums... Link
WTF? D:<

NOW it suddenly shows up after you comment.

The last 4 posts I've made had n such option.
Sinsmalice

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Posted on 08-28-09 02:01:51 AM, in New to the forums... Link
Thanks for the welcoming, but you really shouldn't. If I actually decide to stay around here longer than 10 posts, I'm just going to create a new account with a more preferred alias.
Sinsmalice

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Posted on 08-28-09 09:19:47 AM, in NSMB Editor 5 Downloads Link
Originally posted by Garmichael
You can use the Shift to resize a tile, and you can use the Control key to duplicate tiles... That'll probably speed up your editing quite a bit. The next version will let you deleted highlighted objects with the backspace key, too.

Thats pretty much a given seeing as that info is in the 1st post and readme file...

And personally I prefer delete key over backspace as its close to the arrow keys (Maybe in the future the arrow keys may serve a function in moving sprites/objects/view).
Sinsmalice

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Posted on 08-28-09 08:34:19 PM, in Editing Levels/Hex Code Link
So how much of the editing requires hex knowledge?

I've read over the "How to change music" in the sticky over at least 10 times and I still haven't a clue WTF its saying past the "Block 8" instruction.

There have been many occasions where hex has came up and I get lost, I've had people explain it to me on many occasions. It literally took me a week to find out that A = 10. And another week to figure out 1A meant 110. And I have to be honest, I'm not even sure if I'm right about that.

So anyway, I'm reading the sticky on music change. I don't know what an "offset" is. I'm looking over block 8 twenty times over and can't find 0x20, a 20, or even an "x". I don't know whats a 4byte hex is or a 16 byte. And I'm looking at World 1 Tower 1 for the example, and I see none of the numbers the example lists. Its just one big impossible nightmare to me, and thats only to change Dessert Music, to Grassland Music.

I don't even know how to link a pipe from Area 1, to area 2, or a vine, door, ect... Does that require hex too? :/
Sinsmalice

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Posted on 08-29-09 10:45:28 AM, in Editing Levels/Hex Code Link
I've been to that Wiki several different times in the past. Its nothing new to me. And its still jiberish to me. I managed to get the music changed after I blindly changed random sets of values about 15 times through trial and error.

And the reason I'm into rom hacking because the GUI does 80% of the work for me without knowledge of hexadecimal. As long as I keep a level straight forward, hexadecimal isn't required.

Usually in more complete editors (Atleast the ones that I've used) everything is automatic and hexidecimal knowledge isn't needed.

But the main reason I'm into New Super Mario Bros hacking is I want a challenging super level. The kind of level that I have to die 60 times and 900+ seconds to complete. Something Nintendo doesn't like to provide. Even though I'm looking forward to the progressing "Lost Levels" pack, its still going to be a cakewalk. So the only way I'll get what I want is to make it myself. And do I really have a choice?

Its not like I can ask anyone here to devote a week into making such a thing just for me. And I can't rely on this community as its barely getting started, and the already made custom levels that are here are just as easy as the original game.

But honestly, I'm about to give up. I can't figure out why Bullet Bills won't make any sounds or why I can't get the camera to scroll with Mario unless he's walking on ground or climbing a vine. So I can't make any large gaps where precision jumping is key. I can't make Red shelled Koopas. I also can't link a pipe to another area so I have to stick with the limited space I have, and even though I appreciate the editor Treeki has provided (He really does Rokk) for the community, I don't like the fact that I cant "highlight" multiple objects so I have to manually click every single object and sprite if I wish to just move them by one segment, and I can't copy and paste so I have to build a chunk of ground from scratch. I really don't want to sound like an ass, but I can't believe an application like this managed to get to a version of 4.7 and still not manage to include "Undo" action. Just to be clear, I'm not blaming an editor for not working. I'm just a little frustrated that editing a level isn't as easy as I hoped it would be. Seeing as New Super Mario Bros is my favorite Mario to date, I was wishing to put a little bit more life into it other than whats already on it. Theres nothing really fun about dieing only once or twice every world.
Sinsmalice

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Posted on 08-30-09 06:00:56 AM, in Editing Levels/Hex Code Link
Thanks for the links you ripped from the sticky, I already read over the views and the sounds effects. I guess you think that if you link me to an answer I've already seen, I'll magically "understand it" the 2nd, 3rd, or 4th time I look it over. I KNEW the answer was there as plain as day, but just because you understand it, doesn't mean I can. Even if I was 100% n00b and didn't bother to check the sticky 1st before I asked my question, giving me an answer involving hexicdecimal is generally pointless. I know to you its probably elementary but to me its a foreign language. You can go ahead and post Camera Views sticky 20 more times, I'm still going to say "I don't know how to keep the camera fixed on Mario". Anyways I was listing my issues to get the point across that I have a ton of issues, not to get help. I have far more problems than I listed, I was just giving examples. However, the link to the Sprite Data to change the koopa actually helped. I didn't know the Wiki was useful. I thought it was worthless after the link I clicked prompted me with a "You must be a member" thing so I assumed the newly created information page had nothing added to it yet.
___
And a user-made guide might work, for some. The Wiki on hexidecimal has always been too formal for me. But I still think even if you simplified it, I'd still be no help. And Joe's comment that 0x1A = 26 made me realize that the past 10 months of my grasp on what little hex I did know, was actually wrong. And I still don't know where the fuck "0" and "x" came from even though it was explained by Big brain. It made sense when he said "The 0x in front of the number is only a notation so that it's clear for everyone that we're talking about hexadecimal numbers" but as soon as he followed it up with "If you have a number like 0xXYZ you translate it to the decimal numbering system (the "normal" one) by multiplying X by 16*16=256, Y by 16 and Z by 1 and summing up the three products.
An offset is basically only the relative position of a byte. If you're talking about the file offset X that's actually the byte at position X (0 being the first byte). "
he completely re-lost me again. :/
Sinsmalice

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Posted on 09-01-09 12:25:18 AM, in Editing Levels/Hex Code Link
Originally posted by Joe
...

I understand the 1st half. I might have to figure out the next half later.
Sinsmalice

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Posted on 09-01-09 01:17:19 AM, in A Level... (last edited by Sinsmalice at 09-01-09 01:02 PM) Link
Get used to that sound, you'll be hearing it quite a few times...
<object width="0" height="0"><embed src="http://www.youtube.com/v/_p3vTtaiSjE&ap=%2526fmt%3D18&autoplay=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="0" height="0"></embed></object>
Download!: (Click Here)
Challenge!: Obtain all 3 Star coins before finishing the level. No cheats.
Challenge!: Discover the method to get to the pipe that transports you to the incomplete part of the level. No cheats.

I'm releasing my (Beta?) level for others to try it. Anyways, here are some notes. Its an incomplete level and it uses only 30% of one area. Tested using CycloDS Evo. Try it before you peek with the level editor. The incomplete area of the level is being used as a testing for me, but right now I cleared it out for public sharing.

If you manage to beat both challenges, then post below, I want to know if you did. And If you decide to make a video of it and post it to youtube or something, credit it to the name Njrg, not Sinsmalice. Just because you know me as SinsMalice here doesn't mean its my official alias. Also if you make a video of your run, I'd prefer, but do not require you to make it a high quality video with a high frame rate (100% FPS), not set to WAY TOO LOUD sound or what you Think is a really awesome rock and roll song. Its just douchy, and not to toot my own horn, but I think my designing deserves better class than that.

I'm handicapped when it comes to hex, so if the camera doesn't pan with you, I'm sorry, I didn't have that problem when I tested it because I thought my Vines and my hidden coin boxes resolved the issue. Also the 8 Red Coin ring doesn't work. Its not glitchy, I just don't know the required hex to link the coins with the ring. There are also missing sound effects. If anyone wants to fix these for me, feel free to do so and post a fixed link.

If you speed run it, it only takes 90-100 seconds ingame, so there is no Mid-point, if you die, you start over. However it will require a little exploration to find each Star Coin. Also the level design is very "Un-Mario" like so no complaints about that aspect. 90% of the level uses the same textures, so I don't want to hear "Its ugly" I know its ugly. The level is designed to kill you more times than the number of lives you can collect from it, so if the level annoys or frustrates you, then its doing its job right. If you can finish it without dieing, you need a girlfriend. And finally, as far as I know, there are a total of 5 ways to get stuck that require a level restart. I wont post them to give away any parts of the level, so if you get stuck, post yourself where and how you got stuck and I'll look into it. If your stuck issues are different than mine, I'll fix them.
Sinsmalice

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Posted on 09-01-09 01:50:56 AM, in A Level... (last edited by Sinsmalice at 08-31-09 11:14 PM) Link
Originally posted by Treeki
Originally posted by Sinsmalice
What are you trying to say? >.>

When have I ever insulted you or your editor? And I'm not making you play it?

I was being sarcastic and implying that since you made me play such a hard level, that you surely must hate me. I think it just didn't come across the right way.. but it was meant to be a joke.

Anyway, it's 5am, I'll try playing it again tomorrow. I didn't get too far..

I knew you were sarcastic, I was trying to create internet drama
Sinsmalice

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Posted on 09-01-09 01:59:42 AM, in A Level... (last edited by Sinsmalice at 09-01-09 12:12 AM) Link
Originally posted by gridatttack
This level is HARD!

Thats what I like to hear.

But I know its possible to complete Challenge 1 & 2 even without using a back-up item in the bottom screen. So keep trying.
Sinsmalice

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Posted on 09-01-09 03:23:48 AM, in Who's in Charge of the Item Shop? Link
Why isn't a Leek a weapon in there? >:[

Outrage!
Sinsmalice

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Posted on 09-01-09 03:54:40 AM, in Don't listen to Ondore's lies! Link
<object width="0" height="0"><embed src="http://www.youtube.com/v/_9Fuj4EgoJI&&ap=%2526fmt%3D18&autoplay=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="0" height="0"></embed></object>
SinsMalice gained a level!
Sinsmalice

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Posted on 09-01-09 12:19:10 PM, in A Level... Link
Originally posted by m64m
[http://www.megaupload.com/?c=signup]
[http://rapidshare.com/]
[http://www.esnips.com/]

megaupload's my personal favorite cause it has a lot less limits than competitors.
I don't like rapidshare because they delete inactive files after 30 days and this really isnt the "busiest" place on the internet.

Megaupload and esnips both require accounts...

And the reason I use mediafire, because at the time i joined, it had no restrictions on downloads, bandwidth, allowed uploads up to 2GB and didn't require captas all on a free account.

Anyways, I updated the download link with a Zip folder and removed the hotlink, if it doesn't solve the problem, I'll resort to rapidshare.
Sinsmalice

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Posted on 09-01-09 12:35:10 PM, in A Level... (last edited by Sinsmalice at 09-01-09 09:45 AM) Link
Originally posted by dirbaio
it is SUPER ULTRA MEGA HARD!!!!


I'm sorry, anyone who downloaded my level in the last 10 minutes from the new link should delete it....

It contains an easy route to my play room that shouldn't even exist to anyone but me for my designing purposes.

The NEW (As in after this post) Is the original level meant for public.

The empty room is still available (Challenge 2) it just doesnt have the easy route that I forgot to take out.
Sinsmalice

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Posted on 09-01-09 12:50:55 PM, in A Level... Link
Originally posted by dirbaio
a hint. to make the camera pan up, go to Hex Editor, Block 2 and change the second line from "00 00 00 00 ..." to "00 00 0F 00 ...."

Finally someone explains it in a language I can understand! Instead of that "0x0000020 0000 0000 bunchanumbers" bullshit. D:<
Sinsmalice

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Posted on 09-01-09 01:07:44 PM, in A Level... Link
Originally posted by dirbaio
thanks. but you should learn to edit things by yourself. In the archived thread you have info about all the blocks.

I dont get info thats straight cut like that. :/

Its usually this "xxxx xxxx xxxx xxxx yyyy yyyy yyyy yyyy x Over 9000" shit that seems like they're purposely trying to confuse newbies. I'm a designer, not a developer.
Sinsmalice

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Posted on 09-01-09 01:17:57 PM, in A Level... Link
Originally posted by Hiccup
When i right click and save as the editor says its corupted or not nml.
You probably should of added .nml at the end of the title even though you were saving as an nml file.

But I zipped the folder, so not to worry about any corruption.
Pages: 1 2
Jul - Posts by Sinsmalice


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

26 database queries, 30 query cache hits.
Query execution time:  0.098734 seconds
Script execution time:  0.027976 seconds
Total render time:  0.126710 seconds


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line 282 column 63 - Warning: <img> lacks "alt" attribute
line 282 column 112 - Warning: <img> lacks "alt" attribute
line 282 column 162 - Warning: <img> lacks "alt" attribute
line 283 column 11 - Warning: <img> lacks "alt" attribute
line 293 column 15 - Warning: <img> lacks "alt" attribute
line 308 column 22 - Warning: <img> lacks "alt" attribute
line 308 column 63 - Warning: <img> lacks "alt" attribute
line 308 column 112 - Warning: <img> lacks "alt" attribute
line 308 column 162 - Warning: <img> lacks "alt" attribute
line 309 column 11 - Warning: <img> lacks "alt" attribute
line 319 column 15 - Warning: <img> lacks "alt" attribute
line 337 column 22 - Warning: <img> lacks "alt" attribute
line 337 column 63 - Warning: <img> lacks "alt" attribute
line 337 column 112 - Warning: <img> lacks "alt" attribute
line 337 column 162 - Warning: <img> lacks "alt" attribute
line 338 column 11 - Warning: <img> lacks "alt" attribute
line 348 column 15 - Warning: <img> lacks "alt" attribute
line 371 column 22 - Warning: <img> lacks "alt" attribute
line 371 column 63 - Warning: <img> lacks "alt" attribute
line 371 column 112 - Warning: <img> lacks "alt" attribute
line 371 column 162 - Warning: <img> lacks "alt" attribute
line 372 column 11 - Warning: <img> lacks "alt" attribute
line 382 column 15 - Warning: <img> lacks "alt" attribute
line 407 column 22 - Warning: <img> lacks "alt" attribute
line 407 column 63 - Warning: <img> lacks "alt" attribute
line 407 column 112 - Warning: <img> lacks "alt" attribute
line 407 column 162 - Warning: <img> lacks "alt" attribute
line 408 column 11 - Warning: <img> lacks "alt" attribute
line 418 column 15 - Warning: <img> lacks "alt" attribute
line 436 column 22 - Warning: <img> lacks "alt" attribute
line 436 column 63 - Warning: <img> lacks "alt" attribute
line 436 column 112 - Warning: <img> lacks "alt" attribute
line 436 column 162 - Warning: <img> lacks "alt" attribute
line 437 column 11 - Warning: <img> lacks "alt" attribute
line 447 column 15 - Warning: <img> lacks "alt" attribute
line 463 column 22 - Warning: <img> lacks "alt" attribute
line 463 column 63 - Warning: <img> lacks "alt" attribute
line 463 column 112 - Warning: <img> lacks "alt" attribute
line 463 column 162 - Warning: <img> lacks "alt" attribute
line 464 column 11 - Warning: <img> lacks "alt" attribute
line 474 column 15 - Warning: <img> lacks "alt" attribute
line 501 column 22 - Warning: <img> lacks "alt" attribute
line 501 column 63 - Warning: <img> lacks "alt" attribute
line 501 column 112 - Warning: <img> lacks "alt" attribute
line 501 column 162 - Warning: <img> lacks "alt" attribute
line 502 column 11 - Warning: <img> lacks "alt" attribute
line 512 column 15 - Warning: <img> lacks "alt" attribute
line 533 column 22 - Warning: <img> lacks "alt" attribute
line 533 column 63 - Warning: <img> lacks "alt" attribute
line 533 column 112 - Warning: <img> lacks "alt" attribute
line 533 column 162 - Warning: <img> lacks "alt" attribute
line 534 column 11 - Warning: <img> lacks "alt" attribute
line 544 column 15 - Warning: <img> lacks "alt" attribute
line 562 column 22 - Warning: <img> lacks "alt" attribute
line 562 column 63 - Warning: <img> lacks "alt" attribute
line 562 column 112 - Warning: <img> lacks "alt" attribute
line 562 column 162 - Warning: <img> lacks "alt" attribute
line 563 column 11 - Warning: <img> lacks "alt" attribute
line 573 column 15 - Warning: <img> lacks "alt" attribute
line 590 column 22 - Warning: <img> lacks "alt" attribute
line 590 column 63 - Warning: <img> lacks "alt" attribute
line 590 column 112 - Warning: <img> lacks "alt" attribute
line 590 column 162 - Warning: <img> lacks "alt" attribute
line 591 column 11 - Warning: <img> lacks "alt" attribute
line 601 column 15 - Warning: <img> lacks "alt" attribute
line 617 column 22 - Warning: <img> lacks "alt" attribute
line 617 column 63 - Warning: <img> lacks "alt" attribute
line 617 column 112 - Warning: <img> lacks "alt" attribute
line 617 column 162 - Warning: <img> lacks "alt" attribute
line 618 column 11 - Warning: <img> lacks "alt" attribute
line 628 column 15 - Warning: <img> lacks "alt" attribute
line 654 column 22 - Warning: <img> lacks "alt" attribute
line 654 column 63 - Warning: <img> lacks "alt" attribute
line 654 column 112 - Warning: <img> lacks "alt" attribute
line 654 column 162 - Warning: <img> lacks "alt" attribute
line 655 column 11 - Warning: <img> lacks "alt" attribute
line 665 column 15 - Warning: <img> lacks "alt" attribute
line 688 column 22 - Warning: <img> lacks "alt" attribute
line 688 column 63 - Warning: <img> lacks "alt" attribute
line 688 column 112 - Warning: <img> lacks "alt" attribute
line 688 column 162 - Warning: <img> lacks "alt" attribute
line 689 column 11 - Warning: <img> lacks "alt" attribute
line 699 column 15 - Warning: <img> lacks "alt" attribute
line 715 column 22 - Warning: <img> lacks "alt" attribute
line 715 column 63 - Warning: <img> lacks "alt" attribute
line 715 column 112 - Warning: <img> lacks "alt" attribute
line 715 column 162 - Warning: <img> lacks "alt" attribute
line 716 column 11 - Warning: <img> lacks "alt" attribute
line 726 column 15 - Warning: <img> lacks "alt" attribute
line 733 column 150 - Warning: <img> proprietary attribute value "absmiddle"
line 733 column 150 - Warning: <img> lacks "alt" attribute
line 744 column 22 - Warning: <img> lacks "alt" attribute
line 744 column 63 - Warning: <img> lacks "alt" attribute
line 744 column 112 - Warning: <img> lacks "alt" attribute
line 744 column 162 - Warning: <img> lacks "alt" attribute
line 745 column 11 - Warning: <img> lacks "alt" attribute
line 755 column 15 - Warning: <img> lacks "alt" attribute
line 782 column 25 - Warning: <img> lacks "alt" attribute
line 787 column 267 - Warning: <img> lacks "alt" attribute
line 147 column 137 - Warning: trimming empty <font>
line 149 column 133 - Warning: trimming empty <font>
line 767 column 17 - Warning: trimming empty <tr>
line 770 column 133 - Warning: trimming empty <font>
line 772 column 137 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 214 column 27 - Warning: <nobr> is not approved by W3C
line 240 column 27 - Warning: <nobr> is not approved by W3C
line 268 column 27 - Warning: <nobr> is not approved by W3C
line 298 column 27 - Warning: <nobr> is not approved by W3C
line 324 column 27 - Warning: <nobr> is not approved by W3C
line 353 column 27 - Warning: <nobr> is not approved by W3C
line 387 column 27 - Warning: <nobr> is not approved by W3C
line 423 column 27 - Warning: <nobr> is not approved by W3C
line 452 column 27 - Warning: <nobr> is not approved by W3C
line 479 column 27 - Warning: <nobr> is not approved by W3C
line 517 column 27 - Warning: <nobr> is not approved by W3C
line 549 column 27 - Warning: <nobr> is not approved by W3C
line 578 column 27 - Warning: <nobr> is not approved by W3C
line 606 column 27 - Warning: <nobr> is not approved by W3C
line 633 column 27 - Warning: <nobr> is not approved by W3C
line 670 column 27 - Warning: <nobr> is not approved by W3C
line 704 column 27 - Warning: <nobr> is not approved by W3C
line 731 column 27 - Warning: <nobr> is not approved by W3C
line 760 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 274 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md